I've been pretty satisfied with Hard (only played RTI so far, though). The troops on both sides tire appropriately, and morale erodes and breaks for what seem to be the right reasons - fatigue, clear mismatches in numbers or capabilities (troop/weapon types and techs such as canister shot or rank fire), or flank/rear attacks. I haven't played that much yet, but I have yet to win a battle as the underdog (not that I'm the paragon of TW tactical genius or anything). I typically win (albeit "close victories") when about evenly matched, though, especially when defending.
An E:TW AAR on the American Revolution: The Long March of Liberty
On VH, a single firelock armed peasant unit can tear a single unit of your own line inf apart in a firefight. That same peasant forted up in a building can rip the heart out of a grenadier unit storming the building (assumign you dont have any arty to blast it apart of coruse). Enemy arty if you thought was pretty cheap on H goes even more extreme headhunting your generals or cav with every single shot.
Overall as long as the AI fights stupid, clumps up with no reason, lacks arty, passively gets mowed by cannonballs, suicides its horse early (IE before the inf are in position to charge) you can beat em without suffering significant losses. But, heh, if he comes at you smart with a coordinated firing line or even worse cavalry charge supported by infantry push you're gonna suffer heavy losses no matter how brilliantly you fight (in other words kiss your high xp troops goodbye). Taking down the NA indians are a HUGE pain in the ass given the HUGE issues you'll have in melee with their uber Panzer cav and melee units. Without good bayonet tech, its very very very ugly.
Also for an increased challenge if that's not masochist enough for you play on normal unit sizes. They seem to perform MUCH better on that difficulty level (dont ask me why) fighting smart most of the time, whereas on huge they tend to fight dumb alot. Higher tech also helps out the player alot, so early on its rougher.
VH expect:
enemy
Sniper cannons: first round always hits
Uber militia: were utterly destroying my elite guard units in a one on one gun duel.
Enemy infantry can frontal assault artillery without losing much men.
Cavalry: ignore my infantry to attack my artillery and a re bale to pass through several ranks unharmed.
My army
My cannons can't even hit a building except when parked right in front of it at close range. Cannister shot will often be aimed at the sky for better results ! (although I have seen one volley were a enemy unit was hit and lost 80 percent of its strength).
The enemy gets some bonus. This results in very heavy losses during mêlée, even when defending a fortress. My very good English line infantry were losing lots of men while defending the walls. I hope that the next patch will do something about that bonus and will make the mêlée fights more realistic.
Tosa Inu
from what ive observed the difficulty levels dont trigger a better AI - they hark back to the RTW days where higher diffculty ment bonus's for the enemy
it seems the AI is getting a bonus to morale, accuracy and melee
it makes me wonder what bonus's the AI gets for campaign difficulty (because they act the same on the campaign map from my perspective)
The only thing the difficulty setting affects is what bonus rank the AI units get. It does nothing else. This has been true since Shogun. If it's the same scale, a green VH unit is effectively rank 2. This may be more noticeable now that so much of combat is at range, being that accuracy and reload rate are both affected by unit rank (see sniper cannons).
Well, this is not true in MTW2 (designed by the CA Australia office though). On VH battle difficulty, the AI does not get any combat bonuses (tested and verified by the community), simply morale/fatigue becomes a much more important factor.
Come to think of it: it seems, CA UK and CA Australia do not communicate much about the game features previously designed and implemented by the 'other' office...
"I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003
"It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004
Ancestry: Turkish & Irish. Guess my favorite factions!
I play on H and the AI seems ok most of the time. I do win most battles, I always win if I have similar troop numbers.
However, it is much less simple now (compared to previuos TW games) to have victories with few casualties. You really need to make the most of your artillery and cavalry. If you get drawn into the usual battle line formation, i.e. hammering it between you and the enemy, your losses will be significant.
I, hence, try to force little flank battles where I have local numerical superiority and withdraw if the enemy has superiority. I also try to make the AI attack and keep kicking him with my arty. I use cavalry as a threat, not as much as a hammer; I make them stand in squares and get shot by my infantry or artilery.
If the enemy goes for a brute all out charge, then you will win, but the losses will be nasty.
Sometims, of course, the AI is an idiot, bunching troops, suffering friendly fire and making a a nice unmoving target for my Howitzers (or grenadiers).
I would not recommend VH, as then the bonuses make enemy troops behave like uber idiots. They always charge and kick your butt. So the only decently viable option is to have some troops to tie the enemy line down and kick it with all you've got. Very unrealistic and feels like an exploit all the time...
Last edited by Vuk; 04-08-2009 at 07:23.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Originally Posted by Ordani
Are you so sure about that?
Try creating a custom battle on VH between two green line infantry units, and time how long it takes that AI to reload compared to you.
"Okay, here come the cavalry, get your swords out lads!" - the Captain details his orders to the pikemen
Bookmarks