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  1. #1
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by maestro View Post
    I hear ya - still could have released ittereative patches to fix game-breaking mechanics. I guess I just call into question the wisdom of trying to fix everything in one patch.

    I've just project managed a large software implementation and so-called mission critical patches are written, tested and rolled out to Live in a very short period of time. Big updates can wait but anything that's system-breaking (i.e.game-breaking in this context) gets dealt with quickly.
    I certainly agree maestro. However, what I assume they have done is made the decision that for 96% of the user community the game is stable. Therefore they are focusing on a substantial patch to address a number of core areas of the game, including the final stability issues.
    Last edited by AussieGiant; 06-16-2009 at 15:19.

  2. #2
    Member Member Durallan's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by AussieGiant View Post
    I certainly agree maestro. However, what I assume they have done is made the decision that for 96% of the user community the game is stable. Therefore they are focusing on a substantial patch to address a number of core areas of the game, including the final stability issues.
    I'm certainly not one of those 96% lol
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
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  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The Daily Update at the Com

    June 16th

    Due to popular demand today's update will be more technical in nature.

    1. We made fixes to campaign map data reprocessing.

    2. SimpleUniString bug fixes, we corrected some string values so they were default constructed.

    3. We changed rebel data storage to store data in regions as well as armies for code sourcing purposes.

    4. Reduced the prestige bonus for obtaining technology first, as a rebalance.

    5. Unit group speed matching changes implemented. Unit group formations match speed more coherently.


    For those of you hoping for new unit details, this will follow shortly.

    Kind regards,
    Kieran
    AG, I don't know about % but lots of us just suck up the CTDs and lags, reload if we must and save a lot...

    not much use in complaining if you can find a fix.


    Edit: as of now this is half the update! There is a new unit if someone would like to port it over!
    Last edited by Fisherking; 06-16-2009 at 18:34.


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