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  1. #1

    Default Re: The Daily Update at the Com

    Back on topic, CA is based where? When they thought the patch might be out yesterday, they said it might be out at 1900 GMT, which is 7:00pm in England and 2:00pm on the US east coast. Do you think that, if it comes out today (or whenever it comes out), that it will be released around the same time?

    I need to know, you see, because I was going to get married at 1:00pm EST today, but now that the patch might be coming out, I may have to reschedule :-)

    Actually, I got married on the 18th!
    Fac et Spera

  2. #2
    Spiritual Jedi Member maestro's Avatar
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    Default Re: The Daily Update at the Com

    Actually ... it's 20:00hrs in the UK just thought i'd point that out in case any Brits start to get upset at five past seven

    We're on BST (british Summer Time) so an hour ahead of GMT
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  3. #3
    Member Member Grumfoss's Avatar
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    Default Re: The Daily Update at the Com

    Servius1234 - Congratulations on your wedding

    Me, i'm looking forward to the patch, however I won't become crazy and froth at the mouth if it doesn't happen today

    it would be nice to have it today but not the end of the world.
    May the Foss be with you....


  4. #4
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: The Daily Update at the Com

    Hope I'm not stepping on any toes by reprinting this here:

    ---------------------------------------------------------

    Hi guys,

    Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.

    Many thanks,

    Mark O'Connell
    (aka SenseiTW)

    CRASH FIXES

    - Fixed crash when disbanding generals unit.
    - Fix for crash on trying to merge ships from port into ships next to port.
    - Fixed rare crash relating to boarding.
    - Fixed crash to do with reinforcing armies.
    - Fixed crash on revolution video attempting to play.
    - Fixed crash for double clicking on sinking ship on campaign map.
    - Fix for crash on merging units but moving into fort before army arrives.
    - Fixed several crashes related to rakes.
    - Fixed crashes relating to battles when running Czech or German versions of the game.
    - Fixed crash on moving army into region of faction player has military access and then cancelling military access.
    - Fixed crash on trying to exchange ships between 2 fleets.
    - Fixed crash on spamming move orders to puckle guns locked in melee combat.
    - Fixed hard lock on inviting host to their own MP game.
    - Fix to prevent loading of mod causing crash post patch.
    - Various end turn crash bugs fixed.
    - Fixes to crash bugs relating to completion of revolutions.
    - Some fixes relating to merging and disbanding.
    - Fix for several crashes in land battles.
    - Several crashes relating to attacking cities fixed.
    - Several load save game crashes fixed.

    CAMPAIGN
    - Armies now placed correctly on battlefields in relation to campaign.
    - Fix for nearby ships sometimes not being included as reinforcements for battles.
    - Fix for incorrect numbers sometimes showing on trade routes.
    - Units with limits on how many can be recruited now show how many are available.
    - Various fixes relating to rakes and infiltrating.
    - Fixes relating to problems moving armies/merging into army's right next to settlements.
    - Various trade bug fixes.
    - Fix for moving agent from settlement moving army instead of agent.
    - Fix for several bugs relating to military access and armies being in regions.
    - Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
    - Fix for sallying out armies breaking siege at times even when losing the battle.
    - Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

    LAND BATTLE

    - Improvements to path finding have been made.
    - Some fixes to units not garrisoning buildings.
    - Fort gate ownership made clearer with faction flags appearing at the gatehouse.
    - Fix for problem relating to artillery unlimbering after being ordered to limber.
    - Fix for puckle guns moving on their own in some circumstances.
    - Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes.
    - Fix for missile cavalry not reloading when out of combat.
    - Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
    - Quebec episodic land battle fixed ground type in deployment area
    - Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

    NAVAL BATTLE
    - Several fixes for ships clipping into each other.
    - Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
    - Crew uniforms improved to make identification of the crew type and faction easier.
    - Defending ship is not allowed to fire cannons anymore during boarding procedure.
    - Improved naval grouping UI and group movement made.
    - Improvements made to ship collisions to reduce chance of ships getting stuck.
    - Fix for sail damage not being shown when volumetric effects turned on.

    MULTIPLAYER
    - Various fixes for joining games/game lobby issues.
    - Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
    - Long riflemen and winged hussars removed from early era battles.
    - Fix for insufficient funds always showing on unit cards even when enough money is available.
    - Player name is now displayed on unit tooltips.
    - Team chat is now displayed in a different colour.

    AI
    - Basic fix for AI being unable to move army by fleet.
    - Aggression of factions in campaign improved, as well as tweaks to diplomacy.
    - Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
    - Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
    - Siege battle AI improvements made.
    - Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

    MISCELLANEOUS
    - Delete save game button added to save game list.
    - View replays button added to single player Play Battle menu.
    - Various sound fixes and improvements.
    - Various incorrect text messages fixed.
    - Fixes to various graphical glitches with display of walls.
    - Fixes made for stuttering videos.
    - Fix for several game option settings not being saved correctly, including settings such as floating flags.
    - Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
    - Armour and shield values are now added into melee defence value shown on unit cards.
    - Lots of other small and minor bug fixes.

    BALANCING
    - Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
    - Ship recruitment and upkeep costs have been increased in campaign.
    - Various balancing and cost adjustments to improve multiplayer land battle balance.
    - Ship costing improvements made for both campaign and multiplayer.
    - Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

    EXTRA NOTE:
    - We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
    - Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
    - Please also note that this update is save game compatible but you should start a new game to see all of the benefits.
    Last edited by Lemur; 04-29-2009 at 17:19.

  5. #5
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Daily Update at the Com

    That's a nice, long list.

    Quote Originally Posted by Lemur View Post
    - Armies now placed correctly on battlefields in relation to campaign.
    The main one I was looking for.
    Last edited by johnhughthom; 04-29-2009 at 17:21.

  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Servius1234 View Post
    Back on topic, CA is based where? When they thought the patch might be out yesterday, they said it might be out at 1900 GMT, which is 7:00pm in England and 2:00pm on the US east coast. Do you think that, if it comes out today (or whenever it comes out), that it will be released around the same time?

    I need to know, you see, because I was going to get married at 1:00pm EST today, but now that the patch might be coming out, I may have to reschedule :-)

    Actually, I got married on the 18th!
    Well, my presumption is that originally they were planning to post the patch on close-of-their-business in the UK (7 PM, GMT) yesterday because they had to do some pre-posting work on the batch files. If the "distribution issues" was the real cause for the delay, then my simple mind would suggest they should have ALREADY been able to resolve those with Steam and the patch should be available as we speak.

    However, it's drawing closer to COB in the UK TODAY but the patch is nowhere to be seen. So why do I have that cold-sweat producing, nagging suspicion, it actually was NOT a distribution issue that caused the delay. So, now you can throw stuff at me.

    Last edited by Slaists; 04-29-2009 at 15:45.

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