May 26th
Several smaller fixes today including:
1. Battle - Routing units will now no longer seek to garrison structures if they have utterly shattered. This was caused by conflicting priorities.
2. Campaign diplomacy - Repeated make deal/break deal actions by the AI have been eliminated. This was caused by a similair logic issue as the repeated region attempts issue.
3. Campaign diplomacy - Added weight/potency to the 'backstabbing' variable. When AI/player makes an alliance and breaks it shortly afterwards this now has a more significant effect.
4. Campaign map - Trade route bug where small ships indicating trade animations 'jumped' across theatres has now been fixed.
Hope you all had a good weekend.
Kind regards,
Kieran
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