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  1. #1

    Default Re: The Daily Update at the Com

    Thanks Kieran, keep up the good work!
    Fac et Spera

  2. #2
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: The Daily Update at the Com

    Posts like that make me feel loved.

  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The Daily Update at the Com

    and for today

    May 27th

    Today's fixes include:

    1. Campaign AI - The campaign AI now properly garrisons towns after capturing them, reducing the likelihood of the captured region immediately falling into rebellion. Thereby increasing expand and hold tactics from the AI. This issue was originally caused by improper balancing of future unrest values.

    2. Audio - Updated the miles dll in order to fix an issue causing 'popping' sounds on the low pass filter.

    3. Audio - Group movement and unit melee sounds fixed so that noticeable phasing is reduced.

    4. Campaign AI - Crash bug on AI turn identified and fixed.

    There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.

    The balance at which AI nations do this is also being examined, in line with previous updates about 'backstabbing traits' and the like.

    Kind regards,
    Kieran

    edit:

    note this!


    There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
    Well if you have it now than that is a change but cut the BS

    We know how to read the diplomatic section and once at war they have stayed at war!

    Let‘s hope it has changed!
    Last edited by Fisherking; 05-27-2009 at 18:24.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: The Daily Update at the Com

    good to hear that they are still working on this!
    On the Path to the Streets of Gold: a Suebi AAR
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    Hvil i fred HoreTore

  5. #5

    Default Re: The Daily Update at the Com

    Good. I think the last campaign killing CTD (one I can't get around by just restarting) is when it happens during the AI turns. If that's been fixed, I might be able to finish a campaign!
    Fac et Spera

  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The Daily Update at the Com

    There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
    Yes, really, cut the BS... I have had several campaigns where I dragged an AI nation (my ally) into war with some remote faction at the start of the game. After a few turns, I make peace with the target nation. However, my allies stay in the state of war with the target nation indefinitely in the game terms despite not carrying out any hostile actions (actually fighting). I have even stopped bothering 'inviting my allies' when I declare war on the target faction for the second/third/fourth time since I always know, my allies would still be at war with the target...

  7. #7
    Guest Dayve's Avatar
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    Default Re: The Daily Update at the Com

    Agreed. The AI doesn't make peace, and if it does, it's once every 40-50 years. You should see my UP campaign right now, it's 1730 thereabouts and everyone is at war with everyone. Trade is so fickle that the only partners i know i can rely on are my neighbours bordering me in Europe, which are Wurtemburg and Hannover. The rest, Britain, Ottomans, Mughals, and the other overseas partners are constantly blocked. One turn i can be making 6k a turn and have 15-20k in my treasury, the next i can be -4000 in deficit because France is blockading Britain and Morocco is blocking a path in that tiny strait between Morocco and Gibraltar, cutting off Ottoman trade.

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