May 28th
Two bigger fixes today:
1. Campaign AI - Turn time resolution has been sped up. We found a logic block in the AI's use of land bridges and removed it. This has resulted in faster end turn times during the AI move calculation phase.
2. Campaign AI - We solved a start state issue where one smaller state started attempting an alliance with another state that didn't recognise it. This resulted in incorect behaviour between the two nations at startup, which has now been fixed.
Naturally this is all inline with everything else being done. We also hope to be able to reveal more details about the upcoming free units shorty.
Kind regards,
Kieran
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