Yay.![]()
Yay.![]()
sounds good.
i may start playing again.
Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar
A nice, beefy list to be sure.![]()
"Après moi le déluge"
I thought there was meant to be changes made to the difficulty and the likelyhood of naval invasions?
Harbour you unclean thoughts
Add me to X-Fire: quickening666
That is a lot of changes!
We will see how it goes...
But today I found an undocumented change they seem to have made at some recent time!
If your home region has multiple ports, when one is blockaded it no longer kills all trade! Most but not all.
I was really amazed and even a little joyful to see that it has been snuck in.
So next time you are playing France or England you can see what I mean.
![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Still missing a lot of fixes as per my list in addition to following I did not list:
Problem with a port being blockaded by a third faction and you/AI take the AI/your region ->Port remains blockaded as long as the third faction wants it to be, even if they are your ally or neutral.
Artillery likes to fire parting shot even when told to stop.
Artillery rounds fired at buildings (especially by mortarts) can bounce off the roof like mad and fly all over the map.
If attacking a unit with left-click rather than double left-click even when standing next to it will result in the attack and router chasing to be counted as walking but carried out as running, effectively allowing you to chase routers while regenerating fatigue at the same time. i.e. double click is NEVER a good idea anymore, even when right next to the enemy. Even for cahsing routers, single click is a must now.
Changes that are not so great:
Emerging factions only hostile against Human, but not AI
Ammo increased for infantry (even more dumbed down)
Melee defenses reduced across the board: Great, now cavalry becomes even more useless and we can expect to see mobsa cutting down household cavalry even faster? (note mob already only have 1 defense so can't be further reduced)
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Just from what has been said in previous daily updates you can tell that isn't the whole changlist, just the main patch notes FH, it's quite possible some of the things you mentioned have been changed they just aren't in the patch notes. For instance:
This could possibly have been fixed by changes to the artillery accuracy/velocity, until we actually play the new version we won't know for sure so it seems a little harsh to criticise the changes made 4 days before we've even played it.
Wait, so because defence is less powerful and charges have been made more effective, especially from the flanks, cavalry going to be less useful? I think I must be missing somethere here...
Edit: and yes the defence change won't affect mobs but the increased charge effectiveness/morale penalty will
Last edited by Boohugh; 06-18-2009 at 18:39.
mmm patch time cannot come soon enough! Hoorah! Three Cheers for CA, may this patch fix the last of the CTD's! I shall finally play a whole game O.o =)
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
Okay!
That is a long list but it came from the Blog and it is not comprehensive!
There are more changes! I guess we will have to wait to see everything they say is changed.
![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
And how difficult it would have been for them to fix Austrian Grentzers? I mean: make those recruitable...![]()
That has been fixed for this patch as noted in the Daily Updates since the last patch was released, the list in the blog is not comprehensive and does not cover all changes.And how difficult it would have been for them to fix Austrian Grentzers? I mean: make those recruitable...
That change has actually been made for MP as there were quite a few complaints that ammo was running out too much in 2v2 or larger maps too early on.Ammo increased for infantry (even more dumbed down)
Household cavalry are still kings of melee combat, and still have a much higher melee defence than weaker units. The increase in charge and the reduction in melee fatigue penalty for combat has helped make cavalry a lot more useful.Melee defenses reduced across the board: Great, now cavalry becomes even more useless and we can expect to see mobsa cutting down household cavalry even faster? (note mob already only have 1 defense so can't be further reduced)
Unit Design Lead
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
It all sounds fantastic! Much better than I'd dared to hope for. I will have to keep my current campaign going up to the patch so I can start a new one post-patch.
Hopefully in the next version of the game I will get flayed alive by my real rampaging enemies, whilst not having all my best friends stab me in the back very predictably with a pointless tiny needle,and have to be squashed like bugs.
I look forward to once again feeling born again in a new shiny happy world of no sleep and no time to get really important things done!![]()
'I go forth about to destroy ... I am seen in the golden water; I shall appear unto mortals; I shall strengthen them for the words of war!'
Hymn of the High Priest of Xipe Totec.
Bookmarks