Still missing a lot of fixes as per my list in addition to following I did not list:
Problem with a port being blockaded by a third faction and you/AI take the AI/your region ->Port remains blockaded as long as the third faction wants it to be, even if they are your ally or neutral.
Artillery likes to fire parting shot even when told to stop.
Artillery rounds fired at buildings (especially by mortarts) can bounce off the roof like mad and fly all over the map.
If attacking a unit with left-click rather than double left-click even when standing next to it will result in the attack and router chasing to be counted as walking but carried out as running, effectively allowing you to chase routers while regenerating fatigue at the same time. i.e. double click is NEVER a good idea anymore, even when right next to the enemy. Even for cahsing routers, single click is a must now.
Changes that are not so great:
Emerging factions only hostile against Human, but not AI
Ammo increased for infantry (even more dumbed down)
Melee defenses reduced across the board: Great, now cavalry becomes even more useless and we can expect to see mobsa cutting down household cavalry even faster? (note mob already only have 1 defense so can't be further reduced)
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