Based on that I would think that; when assessing cost and time of producing trade and escort fleets, balancing against the loss of early invetsment in other economic infrastructure, probably means that trade spots come to be profitable mid to late game with the rises in population and tech.
Do the trade spots cause DoW with AI factions, just wondering whether they are a general killing zone or mainly conflict there is with pirates and conflict drops once they are knocked out? Just wondered whether it is better to focus on dominating one arena or spread across the theatres to reduce the effect of over-supply.
Guess if it is combat heavy it can be profitable in prize money if nothing else.
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