
Originally Posted by
TinCow
With the exception of carronades (which are already included in the game), in general the bigger guns got, the farther they shot. The same improvement held true for ships as well: the larger they were, the better they were in all areas. Larger ships could hold more sails, which resulted in higher top speeds. Larger ships could hold more guns and larger guns, which resulted in more firepower and longer ranges than smaller ships. Finally, larger ships were more stable platforms due to their size, which gave them better accuracy than smaller ships.
There are, of course, many exceptions to the above due to changes in ship designs over the years. Ships only increased in speed as they got larger if they expanded lengthwise. If they got wider and (especially) taller, the increase in size could result in a drop in speed. In addition, the type of guns mattered dramatically, not just their numbers. Instead of explaining this myself, I will quote N. A. M. Rodger's The Command of the Ocean, p. 417:
The point of all this is simply that CA have taken what was truly a very interesting system of naval warfare in which technological innovation played a massive role in the power of ships, and they have turned it into an arcade system with no basis whatsoever in reality. While often this can be accepted as a sacrifice to gameplay, in this situation the actual historical reality would provide far more interesting and satisfying gameplay if it was followed accurately. For instance, the French tended to build ships out of greener and lighter wood, which resulted in tight ships that were very fast, often faster than their British counterparts. However, the unseasoned wood was not as durable and thus did not stand up as well in battle and the ships had far shorter working lives. Indian shipyards had access to rare, extremely dense woods like ebony, which were expensive but could take far more punishment in a battle and were also nearly impervious to rotting. Stuff like that is perfect fodder for making factions different and unique, and making naval warfare interesting... and it's been completely ignored.
The whole idea of building up to 1st rates is absurd. Naval fleets had main battle ships, frigates, and smaller ships throughout the entire period covered by the game. The improvements came about through advancements in naval architecture, gun design, provisioning, etc. A 1st rate from 1700 would have been shot to kindling by a frigate from 1799, and it had nothing to do with the simple number of guns on board.
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