Night time = Snooze-ville, you have to be honest.
Night time = Snooze-ville, you have to be honest.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
So... hunches.
Hunch #1: by now (if not from the beginning) the mafia-types know who each other are.
Hunch #2: some of the mafia-types can investigate (hence no 6-kill nights yet; 1 or 2 of them investigate, intead of killing).
Hunch #3: with 60+ players to start, mafia investigators must be able to query 2,3 or 4 names per night). I'm guessing '3', so they have a full hit list, as a group.
Hunch #4: I think townies are almost out of investigators/detectives (geisha's?).
Hunch #5: CA's non-responder list is probably a good start-point for suspected mafia.
All these hunches are probably glaringly obvious to the more experienced players, but I ain't that bright, so I thought I'd throw them out there to help me (and others) figure out our next move(s).
Do any of those 5 hunches seem wildly wrong to anyone?
If not, I think our lynch-list should start working off of CA's list of players who didn't send in battle-ratings. Those names are either guilty, or lurking (non-helpful).
Last edited by KukriKhan; 04-26-2009 at 15:23.
Be well. Do good. Keep in touch.
No, but I do think there's an even chance that #2 (mafia investigators) can simply be explained as mafioso intentionally not killing or failing to get their kills in on time. In a game this large, probability dictates that some mafioso will be new players or other such people who are more prone to being absent from the forums for a long time or missing orders for other reasons. In addition, it's a common tactic to intentionally not kill to max potential. Mafia investigators is certainly a possibility, but I think these other two options need to be considered along side it.
Yeah, I can see all that as explaining why we haven't had max killings yet. Are my numbers off, or do you agree that we face 6 killers (or more): 4 ninja, 2 traitors, ?? serial killer(s)?
Also: what if our detective- or doctor-types didn't get a battle-rating? That might explain some of the CA non-responders. Do you think everybody got some kind of battle-rating, to facilitate the day duels? It makes sense to me that all players would get one, because who knows who would challenge whom?
Be well. Do good. Keep in touch.
For 3N + 1GF, I would guess 3 kills and 1 investigation.
The first geisha died too quickly to have been researched first. They got lucky. Gregoshi was trying to play a nice balance between over-active and "I'm new," which I suspect delayed him getting whacked at first but did NOT stop them from investigating. Once known.....
That is all supposition of course, but I think it fits the facts and the kill descriptions thus far.
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
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