The SK hardly seems like a "secret" role to me.
Here's my take on the kills:
Night 1: 2 ninja kills, 1 traitor (there is speculation on a missed ninja/traitor order for first day)
Night 2: 3 ninja kills, 1 SK (traitor)
Night 3: 3 ninja kills, 1 SK (traitor)
Night 4: 2 ninja kills, 1 SK (traitor), 1 ninja/traitor? (foiled)
Note that the rules say that the traitor get "1 or 2" kills each night so there is a variable.
I don't see the "at most 2 kills" by the ninjas. Nights 2 & 3 seem to have the qualities of 3 ninja kills.
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