I was just pondering if the current coastal design is behind the absence of AI naval invasions. There are only a few select 'beaches' (+ ports) where one can upload/unload troops + once unloaded, the troops are 'stuck' for one turn unless unloaded into a harbor. Could it be that the current system is too complex for the AI to figure out?
For example, I have a bunch of Spanish troops aimlessly piling up in Brittany right now. Spain is at war with Britain while I am French. One would think, those Spanish troops gathering in Britanny are meant to be sent to Britain. Alas, the AI cannot figure out how/where to load them onto a ship...
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