This irritates me, so I'll throw it out even though it's not a game-breaking bug/forgotten feature. If one tries to target walls/houses, the artillery aiming pointer does not change from the neutral default. It changes to the red 'targeting something' pointer only if units are targeted.
It took me a while to figure out that artillery would still shoot if I clicked with the 'neutral' pointer on a section of a fort wall... Come to think of it: I should not have targeted the 'people' in garrisoned houses (the artillery aiming pointer turns 'red' if one targets the flag above the garrisoned house) but rather used the 'neutral pointer' to target the house itself. The former action resulted in my artillery shooting in the air and hitting ground BEHIND the town instead of aiming at the house in question. Before I realized the pointer was bugged I just thought that my inexperienced artillery was abysmal at aiming... They're not.
This brings me to something that actually is an implemented feature in the game: artillery can bombard sections of battle-ground now. (Heh, this feature reminds me of the old good Warcraft I and II days). One just has to target the area to be bombarded and the artillery will fire at it until ordered otherwise. I have not seen this advertised much (if at all) except one tip from the battle advisor.
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