
Originally Posted by
Dayve
Empire totally surpasses Rome and Medieval 2, there is no question on that, it's better than both of them combined, i don't think anybody could argue that.
Still, the original Medieval was better i'd say. The AI may not actually have been more intelligent, but it SEEMED more intelligent, because there was less it had to do to achieve its goal. It had to raise an army and enter a province, and was automatically sucked into battle with you, which was brilliant.
Then Rome introduced the more modern style campaign map where the AI could choose which part of a province to move its armies to, such as into a forest to ambush, or simply stand around devastating the ground, and it couldn't seem to make up its mind on what to do, so it usually just stood around doing nothing.
Now it has even more options... block your roads and trade, capture and burn your farms, workshops, schools, churches or go directly for your city, and when you give it these choices it cannot cope.
Bring back the Medieval campaign map. A risk style map isn't any less fun, i even have an older friend who refused to buy TW games when they stopped using a risk style, more simpler campaign map. It's clear Medieval is superior in every way except one: graphically, so you may as well just take Medieval and improve what's there, like graphics, add a bigger map, etc. etc.
Another thing the AI cannot understand or comprehend or use to its advantage is the research trees. I've never met an AI nation that researched fire by rank, they all go for division of labour and the high-end social technologies so they have monster income and crappy military. I've noticed they research from a script too, they never make up their own minds, they're researching what CA have programmed them to research, and it goes the same way every time... empiricism, division of labour, canister shot.
Never fire by rank, explosive shot, mortars, howitzers...
Come to think of it, i've never seen an enemy recruit grenadiers! I always play on VH/M btw.
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