Quote Originally Posted by Zarax View Post
I reached the conclusion that AI follows orders pretty much like if they had senate missions themselves.
If you check the senate text there is a actually a mission in which you have to ask please do not attack.
Unfortunately as diplomatic AI is disjointed from the mission AI (as you can see when senate is active for the player) and hostile to you they will try to comply by threathening you.

And that's pretty much the source of some of the most blatant AI faults.
Sounds quite logical on your part to me....

I just wished the diplomacy had been made at least a little clearer..

E.g. I want a peace treaty with ai X. So I offer a peace treaty and trade rights to X. Now there seem to be 3 responses..

a) is some form of "End the war, that's a good joke", which while often irritating and silly when you have beaten an ai down to its last city or two, is at least straight forward and understandable.

b) is "yes we accept" (or sometimes with a demand thrown in)

c) is the one the winds me up :- "We cannot meet this offer and must refuse"...again what the heck is that supposed to mean?? You get it too when you offer your map, as a straight swap for their map...If it's supposed to mean "We are unwilling to (trade) peace or trade maps at this time", then I wish it would say so....for a complex game, its highly simplistic.