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  1. #1
    Vindicative son of a gun Member Jolt's Avatar
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    Default Empire: Total War Online Game!

    As per the request of legions of fans throughout the world, here it is the return of the Online game!

    History: (No need to read this. Only for players of past Online Games)
    Spoiler Alert, click show to read: 
    Once upon a time, a species called humans developed and spread to the entire world. Throughout its expansion, it learned many new techniques, and its population grew quite large. Due to the increasing numbers, the humans decided to create governments which would rule them and settle their disputes. However due to tribal rivalries or geographic distances, different groups of humans formed different governments. As history evolved, these governments or factions fought each other, with no faction achieving dominance over the others. It is what we today call "Total War" period. However, around 250 BC, the several nations of Europa, Asia and Northern Africa fought against one another, each seeking to unify the world and rule it. In the end, the successors of the Macedonian King Alexander, which had already formed a small empire, defeated all other factions in the known world and formed "The First Empire". The war had lasted 150 years and it was King Alaskander of the Macedonian "Pizza" Dynasty which first unified the world.

    It stretched from Brittania to Mesopotamia, and every people across the length of its Empire were subjected to the Macedonian Kings from the first "Pizza" dynasty, which ruled the first half of the Empire's age (100 B.C. to 150 A.D.) from its capital in Macedonia and then the second "Thunderbolt" Dynasty, (which were the descendants from the great Macedonian General Jolt) that ruled the First Empire from Lusitania until its collapse (150 A.D to 400 A.D.)

    After it's collapse, the regions under the First Empire crumbled into little factions as barbarians poured from the East and from Arabia. It was the period known as the "Second Total War", afterwards all the little factions began contact with tribes from the New World. The factions battled once again for surpreme control, but in the end, the formerly small Kingdom of Wales in the British Island, after it defeated its old ally of the Kingdom of France, unified all the lands of the First Empire, with the addition of the barren Sahara desert and Arabia, plus the New World coast. The war lasted 300 years, ending in 1400 and "The Second Empire" as it is known lasted only 200 years. However, as "The Second Empire" was united, it managed to contact the Indians, which had many needed commodities that the Empire wished for themselves. However, rebellions took over Europe as the war in India progressed, forcing "The Second Empire" to make peace with the Indian princes. The factions in Western Europe took advantage and captured many of The Second Empire's territories in the New World, adding it to their own. The Second Empire managed to retain control and crush the rebellion on its home island, as well as in the neighbouring Irish island. And it renamed itself to "United Kingdom of Wales, Ireland, Scotland and England" (Since it was more related to other gaelic people's than the Germanic Anglo-Saxon England), as such Wales still has retained its control of Britain and most of its Indian conquests, as well as part of its New World conquests, for the past 100 years, but now the time has come for the revolted peoples to settle scores and try to create "The Third Empire". New tribes in the New World will now attempt to do what their neighbours failed and bring Native American Indian domination to Europe. Likewise, now India too shares a fate with Europe and the New World and will try to take advantage of the fragmented nature of the remnants of the Second Empire to create an even larger Empire!


    Mechanics:- One vote per day GMT (It is NOT one vote per 24 hours!! You can vote at 23:59 in one day, and vote the very next minute since it is already another day)

    - Every faction starts with 10 points. In the beginning each faction may move one point (e.g. take one point from another faction), as per 2 factions destroyed (With the intention of speeding it up as points accumulate in winning factions), the points being moved increase by one (Once the first 2 factions are destroyed, all factions may move 2 points instead of one. Once 4 factions are destroyed, all factions may move 3 points. And so on) If the remaining points are below what you can move (e.g. Faction has 1 point, but you can move 4) you round it up to the points being able to move (e.g. You still take 4 points even if a faction only has one point)

    - With the alliance system from the M2TW being removed (It is once again all against all), am I now adding the Emergent Faction mechanic! The mechanic is simple:
    *Once a faction which dominated an Emergent faction is defeated, any player has one day after the faction was destroyed to declare the emergence of that one faction. (For example, if Austria is destroyed, any player can declare the appearance of the Hungary faction, since it was originally under Austrian domination. Likewise, if Britain or France are destroyed, any player can declare the emergence of the 13 Colonies or Quebec, respectivefully) - These emergent factions are tied to their original Mother-Faction. If Britain was destroyed by, say, France, and noone declared the emergence of the 13 Colonies, and later France (Or any other faction) was destroyed, then noone may declare the emergence of the 13 Colonies. If the Mother Faction is the destroyed and the Emergent faction isn't declared, the Emergent faction may never be declared.
    *An emergent faction may not appear twice. If that emergent faction is destroyed, it cannot reappear.
    *An emergent faction will appear 5 points, instead of the 10 points all starting factions have. I have made it so to simulate the weak nature of an emergent faction, just having created army and administration out of nowhere.
    *Destroying emergent factions also counts for the increase in moving points
    *The emergent faction being created has to exist (No creating Bartix, unfortunatly. *sobs*), and it has to be connected to the destroyed Mother Faction, historically and in ETW (Since my knowledge of ETW emergent factions is little since I don't even play the game, it shall be up to the community to decide whether an emergent faction can be created)
    *Despite the backstory, out of the European possessions GB has, only Ireland and Scotland (Since I think they are the only ones in ETW) are able to be European emergent factions for Great Britain.

    Without further ado..THE FACTIONS! (If any starting factions - Playable and Non-Playable - are missing or unrightfully added, please tell me and I'll insert them in)

    Great Britain - 10
    Denmark - 10
    Sweden - 10
    Prussia - 10
    Poland-Lithuania - 10
    Austria - 10
    Ottoman Empire - 10
    United Provinces - 10
    Russia - 10
    France - 10
    Portugal - 10
    Spain - 10
    Genoa - 10
    Venice - 10
    Bavaria - 10
    Morroco - 10
    Mughal Empire - 10
    Maratha - 10
    Mysore - 10
    Iroquois - 10
    Pueblo - 10

    I know factions are missing (despite searching, I can't seem to find them all), so I'll count on your help to fill it up. Until that is done.. This game'll be on hold.
    Last edited by Jolt; 04-02-2009 at 00:07.
    BLARGH!

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Empire: Total War Online Game!

    britain
    thirteen colonies
    france
    louisiana
    austria
    netherlands
    spain
    new spain
    prussia
    poland lithuania
    ottomans
    russia
    sweden
    piedmont savoy
    safavids (persia)
    inuit
    iroquoi
    morocco
    knights of st john
    maratha
    mughal
    mysore
    papal states (italian states)
    hannover
    plains
    denmark
    portugal
    crimean khanate
    pueblo
    venice
    genoa
    cherokee
    bavaria
    westphalia
    georgia
    wuttemberg
    chechenya dagestan
    courland
    united states
    punjab
    huron
    mamelukes
    scotland
    saxony
    norway
    afghanistan
    hungary
    naples & sicily
    ireland
    greece
    hessen
    quebec
    mexico
    colombia
    barbary states
    pirates




    according to startpos.esf (basically desc_strat) thats every faction. Obviously may not be the correct names (Britain, ottomans etc) where they differ greatly ive done them in brackets. If i know them.


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  3. #3
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Empire: Total War Online Game!

    Quote Originally Posted by pevergreen View Post
    Massive wall of factions which will surely help.
    Excellent! If you could help me with who of the starting factions is missing, I'd surely bow down to your godlike ETW knowledge. :)
    BLARGH!

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Empire: Total War Online Game!

    Ignore this post. I fail at reading.
    Last edited by TinCow; 04-01-2009 at 14:08.


  5. #5
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Empire: Total War Online Game!

    ok. wow. i think you should take out the pirates, because they are the equivalent of rebels. shouldnt it be knights of st john instead of nights of malta and italian states rather than papal? ill try to get on laer and write down every faction.
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  6. #6
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Empire: Total War Online Game!

    Maybe you should restrain the number of factions to 30?
    Having all the factions from the game will a huge game make, and you know how we dislike these games going on and on and on and on and ... You get my drift.

    Thanks
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