Results 1 to 30 of 65

Thread: how to use advance and fire?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default how to use advance and fire?

    how can i use this? i tried it once but my men just stood there, and i was afraid of advancing and having them not fire.
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: how to use advance and fire?

    I think they do it once they are in range of firing.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  3. #3

    Default Re: how to use advance and fire?

    Somewhat off topic, but does this tech seem somewhat worthless to anyone else?

    You get partial shots at intervals and move like a turtle. It seems better to just close to within range halt and fire, or just go ahead and charge.

  4. #4

    Default Re: how to use advance and fire?

    why would one want to get closer anyway?

  5. #5

    Default Re: how to use advance and fire?

    Quote Originally Posted by Smellycat View Post
    why would one want to get closer anyway?
    To charge . . . battles of this period were decided by the bayonett (and this is reflected in the game . . . charges will decide the issue quicker than fire combat, generally).

    Ideal use is to halt somewhere inside of musket range, use fire and advance to work to optimum charge range, then charge home.
    "I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003

    "It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004

  6. #6

    Default Re: how to use advance and fire?

    Quote Originally Posted by NimitsTexan View Post
    To charge . . . battles of this period were decided by the bayonett (and this is reflected in the game . . . charges will decide the issue quicker than fire combat, generally).

    Ideal use is to halt somewhere inside of musket range, use fire and advance to work to optimum charge range, then charge home.
    Right but this can be micromanaged much more effectively and with relative efficiciency.

    As:

    March to range

    FIRE

    Run halfway

    FIRE

    CHARGE

    this tech makes them waltz up all slow like.

  7. #7

    Default Re: how to use advance and fire?

    Quote Originally Posted by NimitsTexan View Post
    To charge . . . battles of this period were decided by the bayonett
    Uh....no they weren't. A bayonet charge was a useful tool to use in specific circumstances, not the battlefield endgame. Wellington himself used the word 'contemptible' to describe French forces attempting to attack his men in column formations. While the shock value of the bayonet charge was very effective, it was a deciding move only in that the attacker realistically had to have already defeated the enemy by placing him in a position disadvantageous enough for it to work. Without such conditions you get shot to hell coming in and bounce off a well ordered, disciplined formation.

    The mythos of the bayonet is a romanticism even the people of the day bought into, when in reality it was overused by the French to the point of self destruction when they suddenly came up against well trained, stubbornly tenacious British forces, or couldn't find the massive local numerical superiority needed to shove enemies off the objective with sheer mass without breaking them down first. The effectiveness of bayonets in Empire: Total War is...well....largely broken when compared to reality simply because it's a game using a stats system and rules so different from real life that to find similarities you have to get down to the point of "they walk on two legs, like real people!".
    Love is a well aimed 24 pounder howitzer with percussion shells.

  8. #8

    Default Re: how to use advance and fire?

    Quote Originally Posted by NimitsTexan View Post
    To charge . . . battles of this period were decided by the bayonett (and this is reflected in the game . . . charges will decide the issue quicker than fire combat, generally).

    Ideal use is to halt somewhere inside of musket range, use fire and advance to work to optimum charge range, then charge home.
    Quote Originally Posted by Khorak View Post
    Uh....no they weren't. A bayonet charge was a useful tool to use in specific circumstances, not the battlefield endgame. Wellington himself used the word 'contemptible' to describe French forces attempting to attack his men in column formations. While the shock value of the bayonet charge was very effective, it was a deciding move only in that the attacker realistically had to have already defeated the enemy by placing him in a position disadvantageous enough for it to work. Without such conditions you get shot to hell coming in and bounce off a well ordered, disciplined formation.

    The mythos of the bayonet is a romanticism even the people of the day bought into, when in reality it was overused by the French to the point of self destruction when they suddenly came up against well trained, stubbornly tenacious British forces, or couldn't find the massive local numerical superiority needed to shove enemies off the objective with sheer mass without breaking them down first. The effectiveness of bayonets in Empire: Total War is...well....largely broken when compared to reality simply because it's a game using a stats system and rules so different from real life that to find similarities you have to get down to the point of "they walk on two legs, like real people!".
    Wellington was born in 1769. Waterloo was fought in 1815. Age of Empires takes place from 1700-1799.

    Might want to think about that.

  9. #9
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: how to use advance and fire?

    Quote Originally Posted by Khorak View Post
    Uh....no they weren't. A bayonet charge was a useful tool to use in specific circumstances, not the battlefield endgame. Wellington himself used the word 'contemptible' to describe French forces attempting to attack his men in column formations. While the shock value of the bayonet charge was very effective, it was a deciding move only in that the attacker realistically had to have already defeated the enemy by placing him in a position disadvantageous enough for it to work. Without such conditions you get shot to hell coming in and bounce off a well ordered, disciplined formation.

    The mythos of the bayonet is a romanticism even the people of the day bought into, when in reality it was overused by the French to the point of self destruction when they suddenly came up against well trained, stubbornly tenacious British forces, or couldn't find the massive local numerical superiority needed to shove enemies off the objective with sheer mass without breaking them down first. The effectiveness of bayonets in Empire: Total War is...well....largely broken when compared to reality simply because it's a game using a stats system and rules so different from real life that to find similarities you have to get down to the point of "they walk on two legs, like real people!".
    Seconded....The myth of the bayonet charge was based upon a fantasy propagated by those who never actually saw the front line of battle, but thought they understood what it was about. Actual historical evidence suggests that opposing troops only every crossed bayonets on three occasions during the entire Napoleonic War and two of those were accidents. The only deliberate bayonet v bayonet action occured at Austerlitz when a column of Russian Infantry and a column of French infantry emerged from the mist opposite each other and just kept marching forward rather than trying to deploy. Another accidental bayonet fight occurred between oppositing light troops who were both rushing to secure the top of a ridge line and arrived at the same moment.

    By comparison there are numerous eyewitness accounts of soldiers just a few paces apart racing each other to relod their muskets rather than risk the lottery of trying to use their bayonets.

    However, Nafod makes a valid point the Napoleonic Wars do not fall within the period covered by ETW. I'm not sure whether bayonets were used more aggressively in the 17th Century, as musketry was in a period of evolution throughout this period.
    Didz
    Fortis balore et armis

  10. #10

    Default Re: how to use advance and fire?

    Quote Originally Posted by Khorak View Post
    Uh....no they weren't. A bayonet charge was a useful tool to use in specific circumstances, not the battlefield endgame. Wellington himself used the word 'contemptible' to describe French forces attempting to attack his men in column formations. While the shock value of the bayonet charge was very effective, it was a deciding move only in that the attacker realistically had to have already defeated the enemy by placing him in a position disadvantageous enough for it to work. Without such conditions you get shot to hell coming in and bounce off a well ordered, disciplined formation.

    The mythos of the bayonet is a romanticism even the people of the day bought into, when in reality it was overused by the French to the point of self destruction when they suddenly came up against well trained, stubbornly tenacious British forces, or couldn't find the massive local numerical superiority needed to shove enemies off the objective with sheer mass without breaking them down first. The effectiveness of bayonets in Empire: Total War is...well....largely broken when compared to reality simply because it's a game using a stats system and rules so different from real life that to find similarities you have to get down to the point of "they walk on two legs, like real people!".
    Bayonets are hardly that effective in ETW unless you are attacking from multiple flanks, or attacking light infantry. Attacking a full strength unit head on with a bayonet charge in ETW results in heavy casualties for both sides.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  11. #11

    Default Re: how to use advance and fire?

    Quote Originally Posted by nafod View Post
    Somewhat off topic, but does this tech seem somewhat worthless to anyone else?

    You get partial shots at intervals and move like a turtle. It seems better to just close to within range halt and fire, or just go ahead and charge.
    Yeah, very useless tech. It would be much much better if your troops actually did advance, though. Instead they fire a volley, move about two steps and fire another. I would prefer they fired a volley, hustled a fair distance, and had then had the other group fire another volley and do the same. I envisioned a kind of "bounding overwatch" when i first read the description of the tech but when I used it i started laughing and immediately turned it off.

    To use it, just hit the button or use the hotkeys and click to attack the unit you want to fire and advance towards. Watch as your guys are outgunned horribly.

  12. #12
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: how to use advance and fire?

    oh, ok. thankx. requesting close/lock
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  13. #13

    Default Re: how to use advance and fire?

    It can be useful for elite troops or those with experience.(for when reload skill increases) And when they are deployed in blocks after all you are not using breachloaders so you need to have a much larger pool of men to draw from to advance.

  14. #14

    Default Re: how to use advance and fire?

    I think someone said before that the only reason this tech exists is so that we can recreate that scene in Zulu where the redcoats were advance and firing on the charging natives.

    Otherwise yea, this tech is pretty much useless and will get you killed by anyone who can return missile fire.

  15. #15
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: how to use advance and fire?

    I think they just included it because it looked cool in Zulu.

    It really has no use, and any use that it was intended to have is obviously bugged because your soldiers move as slow as a snail.

  16. #16
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: how to use advance and fire?

    Its changeable.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  17. #17
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: how to use advance and fire?

    Quote Originally Posted by pevergreen View Post
    Its changeable.
    That's nice for you but not everybody is pevergreen the mod-god who has nothing better to do all day than tweak game files.


    "Topic is tired and needs a nap." - Tosa Inu

  18. #18
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: how to use advance and fire?

    Quote Originally Posted by Husar View Post
    That's nice for you but not everybody is pevergreen the mod-god who has nothing better to do all day than tweak game files.
    thats a nice title.

    I started modding properly today. I spent about 4-5 hours throughout the entire day on it, most of that just finding out what everything did.

    VEM (link in my sig) should do something to address this issue.

    Problem is, I don't know if it will make it worse or better. I'm presuming better, from how I changed it.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  19. #19
    Gognard Member MikeV's Avatar
    Join Date
    Jan 2005
    Location
    Sunny Melbourne (Florida, USA)
    Posts
    203

    Default Re: how to use advance and fire?

    Quote Originally Posted by pevergreen View Post
    thats a nice title.
    Are you a lone "mod god," or part of a mod god squad? (Sorry, couldn't resist. )

    Quote Originally Posted by pevergreen View Post
    I started modding properly today. I spent about 4-5 hours throughout the entire day on it, most of that just finding out what everything did.
    Are the tables in the wiki proving to be helpful?
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
    Check out the Online ETW Data in the Totalwar.org wiki.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO