1. Same for M2TW and RTW. ATPG and others won M2TW in 20 odd turns, taking every province. You cant do that in ETW
a: You make the choice, if you lose, you die. Realistic.
2: Diplomacy works much much better. No more "GET OFF MY LAND". You can see why their position is. massive improvement. Military/diplomatic AI isnt separate.
a: Same again, they are minor for a reason. Crush them if you want, keep them alive if you like the pretty colours on the minimap. My opinion is they take the place of rebels from previous games
b: What is it when Milan can take over Euorpe? When Persia can conquer all of egypt. When Brittania can take western euorpe. TW provides many many outcomes, some historically correct, some hilarious.
c&d: should be tweaked in patches, thats simply priorities gone wrong for the AI
3. What about them?
a: Stops them stealing your research, if you are stealing theirs, gives you a better chance, with the upcoming mp campaign, removes vision and stops their research.
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