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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Thumbs up Vanilla Extended Mod v0.01 Release! -Does not work with latest patch-

    Find it here!


    Readme:
    Spoiler Alert, click show to read: 
    ----------------------
    | Vanilla |
    | Extended |
    | Mod |
    ----------------------


    [I]Introduction
    [II] Installation Guide
    [III] Disclaimer
    [IV] Changelog




    [I]
    Hello, and welcome to Vanilla Extended Mod. I'm pevergreen, and I'll be your modder for today.

    VEM aims to preserve the vanilla game feel, while providing balance and minor historical accuracy, with a future extended map.

    To discuss VEM, please navigate to here: https://forums.totalwar.org/vb/forumdisplay.php?f=275 or contact me at pevergreen@pevergreen.com

    The other files in this .rar are the startpos.esf and the mod .pack file, containing the changes.

    [II]
    Installation Guide:

    Extract the .pack file and place it in the steam/steamapps/common/empire total war/data folder.
    Extract the startpos.esf file and place it in the steam/steamapps/common/empire total war/data/campaigns/main folder. Remember to back up your old startpos.esf first!
    Extract the Mod Manager folder anywhere of your choosing.

    To play Vanilla Extended mod, run the .exe file in the Mod Manager folder, and uncheck the box labeled: "Show all pack types". Then make sure the box next to "Vanilla Extended Mod" is checked, then click launch!
    Note: This mod may interefere with multiplayer. To avoid any conflicts, uncheck the box before you launch Empire: Total War.
    [III]
    The work contained in these files is the property of pevergreen, it may not be used without his permission. The files within remain the property of SEGA Europe and the Creative Assembley, with all rights and trademarks reserved. No profit may be gained through distribution of these files, as this is a free work.


    [IV]
    v0.01
    -Most Minor factions unlocked
    -Portugal's campaign colour changed (chairman)
    -Start date set to 1680
    -Fatigue changed, its now less exhausting in combat, more regenerative to stand idle in clear weather and less regenerative to stand idle in snow.
    -Experience for land units is now easier to gain to start with, but the same at later levels. Later levels give more bonuses than before.
    -It is now possible for land units to misfire.
    -Fire and Advance reload modifier lowered.
    -Bayonets now take less research time.
    Last edited by pevergreen; 05-06-2009 at 07:29.
    Quote Originally Posted by TosaInu
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  2. #2
    Ultimate Member tibilicus's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    Will try it now.


    Kudos on the quick release!


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  3. #3
    Member Member Ishmael's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    Do the minor factions still have the bug issues (eg: crashing when a faction emerges)?
    Last edited by Ishmael; 04-12-2009 at 02:50.

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    Quote Originally Posted by Ishmael View Post
    Do the minor factions still have the bug issues (eg: crashing when a faction emerges)?
    Not sure, I'm on holiday, I only pushed that out because I can't access the internet much here.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5
    Member Megas Methuselah's Avatar
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    Post Re: Vanilla Extended Mod v0.01 Release!

    Quote Originally Posted by Ishmael View Post
    Do the minor factions still have the bug issues (eg: crashing when a faction emerges)?
    They never did.

    But campaigns as New Spain, Louisiana, or the 13 Colonies would crash when they would be incorporated with their mother countries. This has been resolved with a small mod, but even then, their diplomacy's a bit messed; sometimes the option to establish alliances in diplomatic propositions is missing, as if they were still a protectorate even after declaring war on their mother countries. All the other minor factions are fine, though.
    Last edited by Megas Methuselah; 04-12-2009 at 11:03.

  6. #6
    Ultimate Member tibilicus's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    Quote Originally Posted by Megas Methuselah View Post
    They never did.

    But campaigns as New Spain, Louisiana, or the 13 Colonies would crash when they would be incorporated with their mother countries. This has been resolved with a small mod, but even then, their diplomacy's a bit messed; sometimes the option to establish alliances in diplomatic propositions is missing, as if they were still a protectorate even after declaring war on their mother countries. All the other minor factions are fine, though.
    Quick question, seeming minor factions don't have objectives of their own is it actually possible to win as a minor faction?


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  7. #7

    Default Re: Vanilla Extended Mod v0.01 Release!

    only in your mind

  8. #8
    Member Member georg's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    I unpacked this MOD and til now everyting goes fine except the starting date is still 1700. Georg

  9. #9
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    Pevergreen, will you release a new patch soon after the update?
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
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  10. #10
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    As long as I know when the update happens (steam should let me know) I should be able to throw a few hours at it.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  11. #11
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    I think for VC, the Papal States (Italian States) should conquer all of Italy, Corsica, Sicilly and Venice. And maybe as a throw back to M2TW, take over the Holy Lands as well.

    Trying to hold Jerusuelm should be interesting since the Ottomans will have you surrounded and Corsica shouldn't be too hard since once you take it France will never try to take it back due to lack of naval invasions. Although I'm sure they will wreak havoc on trade.

    If your playing any other Italian faction, the VC should be similiar, minus the Holy Lands.
    Last edited by Mailman653; 04-28-2009 at 18:31.

  12. #12
    Member Member Ishmael's Avatar
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    Default Re: Vanilla Extended Mod v0.01 Release!

    ok pevergreen, i think i've found a bug-since the last patch (i think-i haven't played for a week), none of my cities have been giving any tax income. This happened with both portugal and the marathas, and on both a saved and a new game. Obviously this is a bit of a nuisance. Trade and other income is normal, the cities aren't tax exempt, tax levels are normal etc. Also, this isn't occuring on the vanilla version.
    If anybody could give any advice as to how to fix this, it would be much appreciated.

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