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  1. #1
    Mercury Member Thermal's Avatar
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    Default Reconquesta Interactive History

    Sign up if your interested, I'm hosting this at the TWC too. May not be too technical like many others, but simple can be good :)

    Will include a prologue and rules if there is interest.



    Factions

    Moors: DEMON ARCHANGEL
    Cordoba (capital)
    Almeria
    Tanja
    Algarve
    Murcia
    Sevilla
    Badajoz

    Almohads:KARL Xll
    Faz (capital)

    Hammadids: MEGAS METHUSELATH
    Tunis (capital)
    Qasentina
    Al Jazair
    I Qabaili

    Portugal: JOLT
    Lisboa (capital)
    Porto

    Castile: CAIUS
    Toledo (capital)
    Castilla

    Leon: QUINTUS J.C
    Leon (capital)
    Galicia
    Asturias

    Valencia: YOYOMA1910
    Valencia (capital)
    Mallorca

    Aragon:PEASANT PHILL
    Aragon (capital)
    Barcelona

    Navarre: ICHIGO
    Navarra (capital)
    Armagnac

    France: WARLUSTER
    Toulouse (capital)
    Marseilles
    Bordeaux
    Auvergne

    Burgundy: IGNORAMUS
    Lyon (capital)

    Thoughts?


    Updated information:
    -I intend to use tad bits from other IH's (though being careful given the recent plagiarism thing)
    -CoE's asking questions to be answered each turn system will be implemented if I can get Franconius' permission.
    -Certain Kagemusha features such as diplomacy, men & income
    -BUT VERY MOSTLY MY OWN STYLE, advanced military divisions between elite, regulars & militia, opportunity to build a range of buildings & detailed income separating taxes, agriculture, sea & land trade & industry into sub sections so you know what needs improving.
    -Vassals are obtainable and there will be events occasionally with the likelihood of emergent factions, though that will take a while to get.
    -Based on spain & I can honestly say my own inspiration, the idea at least if not all game mechanics is mine.




    Rules & Game mechanics

    Please read this if your playing the game

    Law
    In your faction pm you will be given an overall law rating (not for individual provinces, less micromanagement) If it falls below 100 there is a chance a province will rebel, i.e if law is 88 there is a 12% chance of rebellion (similar to medieval 1 law system)
    All factions law begins above 100, but certain upgrades can make it worse, losing vital provinces and gaining unstable ones or a decline in army can also worsen law, while gaining stable provinces or increasing military can increase it.

    Military
    You start with no army in which I will give all players the chance to decide how many men they want (considering there budget) and where they want them. However you can only build basic 'militia' at the start, building some of the military buildings will allow you to eventually recruit regulars & elites, the upkeep is the same for all unit types 1 man = 1 coin but in order to get regulars & elites you must first upgrade, also getting upgrades allows you to buy more men, the base maximum amount of men is 75,000 without upgrades, it isn't a cheap process though. You can only get them at your capital as you only need one anyway, so look after your capital if you build these upgrades as losing it will take you back to 'militia' units.

    Finally, any region with a port can invade any other region with a port, port regions are the only ones which can invade Mallorca too, which is the only province you can invade without it having a port, you need a port to invade it, but Mallorca doesn't need a port to receive an invasion while all other regions do.

    In a battle the following is what each equals
    Militia (normal unit) = 1
    Regulars = 2
    Elites = 4

    Garrisons
    If an unoccupied area is attacked there is no fight, the invader wins, getting upgrades so there is a permanent garrison (there rather cheap too) can at least give the invader a challenge, even if they win, the garrison never depletes but must stay in it's region and cannot attack. The garrison still fights even if you already have men in the province being attacked, and simply adds to the numbers.
    Upgrades can delay how quick an opponent takes a province too. The base time is 1 turn, which doesn't give you much time to retaliate at all.

    Diplomacy
    There are a few allies & wars at the start to get things rolling, but you can change that by ceasfiring or breaking alliances if you like, all diplomacy is allowed and encouraged including

    -Money sharing
    -Vassals
    -Alliances & war declaration
    -Region trading
    -Trade
    -Help In wars
    and much much more, mostly anything you can do on the actual total war games, providing the person who negotiate with accept your terms of course!

    Income
    A regions income is split into 4 sections:
    -Tax
    -Agriculture
    -Mining & Industry
    -Sea & Land trade
    There are buildings to work on each area individually and improve them, the general trend however is that the most valuable income is tax, then trade, then industry then farming, however depending on how you upgrade depends on whether that normal income trend is in place or not.

    Confirmed buildings
    Note: Each building is built on the turn you request it, stopping the annoying wait while it's being constructed, though upgrades are expensive. You must build stage 1 buildings in that category before stage 2, and stage 2 before stage 3 i.e: Build a tax depot before you can build a tax office.

    Economics
    Tax
    Tax Collectors depot
    Cost: 10,000
    Effect: Increases the regions tax income by 10% from it's original tax income
    -3 law

    Tax Offices
    Cost: 25,000
    Effect: Increases the regions tax income by 30% from it's original tax income
    -10 law

    Agriculture
    Land clearance
    Cost: 8,000
    Effect: Increase regions farming income by 5% from its original farm income

    Farmlands
    Cost: 4,000
    Effect: Increase regions farming income by 30% from its original farm income

    Agricultural estates
    Cost: 4,000
    Effect: Increase regions farming income by 50% from its original farm income

    Industry
    Textiles workshop
    Cost: 6,000
    Effect: Increase regions industry income by 20% from its original industrial income

    Armour workshop
    Cost: 12,000
    Effect: Increase regions industry income by 40% from its original industrial income

    Mines
    Cost: 30,000
    Effect: Increase regions industry income by 100% from its original industrial income
    -5 law

    Trade
    Roads
    Cost: 10,000
    Effect: Increase regions trade income by 15% from its original trade income

    Port
    Cost: 20,000
    Effect: Increase regions trade income by 30% from its original trade income
    Allows you to attack other regions with ports

    Military
    Garrisons
    Town Watch
    Cost: 5,000
    Effect: The region will have 2,000 militia 'garrisoned' whenever it is attacked on top of any force it may or may not already have
    Adds 1 turn to the time the siege takes (2 turns)

    Wooden Walls
    Cost: 15,000
    Effect: The region will have 5,000 militia 'garrisoned' whenever it is attacked on top of any force it may or may not already have
    Adds 2 turns to the time the siege makes (3 turns)

    Fortified Stone Wall
    Cost: 40,000
    Effect: The region will have 10,000 militia 'garrisoned' whenever it is attacked on top of any force it may or may not already have
    Adds 3 turns to the time the siege takes (4 turns)

    Army
    Barracks network
    Cost: 50,000
    Effect: Increases maximum army size from 75,000 to 100,000
    Allows recruitment of 8,000 regulars on top of normal militia

    Advanced Barracks network
    Cost: 100,000
    Effect: Increases maximum army size from 100,000 to 125,000
    Allows recruitment of 15,000 regulars & 3,000 elites on top of normal militia

    Huge Advanced Barracks network
    Cost: 150,000
    Effect: No maximum army size
    Allows recruitment of 25,000 regulars & 10,000 elites on top of normal militia



    If there is a part you don't understand, or don't like, or just think this is too confusing please say, I will adjust to fit everyone's needs, to a certain degree at least :)
    Last edited by Thermal; 04-15-2009 at 23:06.

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Reconquesta Interactive History

    Every IH I am/was interested in doesn't seem to get started. So I may put a curse on this one to but ... IN.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  3. #3
    Mercury Member Thermal's Avatar
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    Default Re: Reconquesta Interactive History

    Quote Originally Posted by Peasant Phill View Post
    Every IH I am/was interested in doesn't seem to get started. So I may put a curse on this one to but ... IN.
    Thank you, have a balloon

    Choose a faction if you will (unless your happy to have any)
    Last edited by Thermal; 04-11-2009 at 17:09.

  4. #4
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Reconquesta Interactive History

    Valencia!!!!!


    Yo soy... El Cid Campeador.

    My kingdom for a .

  5. #5
    Mercury Member Thermal's Avatar
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    Default Re: Reconquesta Interactive History

    Quote Originally Posted by Yoyoma1910 View Post
    Valencia!!!!!


    Yo soy... El Cid Campeador.

  6. #6
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Reconquesta Interactive History

    ...Why does Lisboa reach Bragança? Doesn't make much sense to me. And I fail to understand what is "Lagas"? You probably mean Lagos, which was called Zawaia by the moors. In any case Lagos was extremely unimportant by that time. The most important and wealthy town in Alentejo was Silves, which is said to have been richer than Lisboa when our King captured it. It was called "The Baghdad of the West", since Baghdad was the center of the Caliphate in the East, and that by itself shows the importance and power of Silves in the Muslim world.
    BLARGH!

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