Oh! great...glad someone else is enjoying this thread. So, far its been quite an interesting campaign. The challenge as far as I can see is to keep the trade flowing as long as possible.
I've managed to max all the Trade Routes I ninja'd in the opening stage of the game so at the moment I have:
Ivory Coast: 2 x Trade Ports, 10 x Indiamen, 144 x Ivory Tusks per turn.
Madagascar: 3 x Trade Ports, 15 x Indiamen, 240 x Ivory Tusks per turn.
Brazil: 1 x Trade Port, 5 x Indiamen, 76 x Suger Loaves per turn.
This is contributing towards a total trade income of 23,459 per turn, so as I see it its vital that I keep the goods flowing. The unexpected war with the Iroquios and the show of strength by the British was a bit of a shock. I actually thought it might be the beginning of the end, if the US is starved of trade then it will quickly go bankrupt and that would have been the end of my campaign.
As it happens, I was lucky, the Spanish Navy is actually doing quite well, if not in the Caribean then certainly in the trade zones and so the British did very little damage to my trade activity at all. They also seem to be fighting a war of several fronts at the minute and so were only too willing to sign a peace treaty when it was offered, and 1,000 compensation more than paid for the replacement of the USS Plymouth.
Fighting the indian's is a real pain. They all seem to have stealth ability so you are literally looking at an empty battlefield, and assuming they work the same way as frontiersmen they can move stealthed to hence my use of the square in the last battle, I was not sure from which direction they would suddenly appear.
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