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  1. #1

    Default Re: Didz's American game blog.

    very nicely written!
    my US campaign went terribly wrong, when on turn 2 the british declared war and i had nothing to face their fleet ... i started over, being bankrupt on turn 4 was too much ^^
    In the beginning there was nothing.
    so god said:'let there be light'.
    and there was still nothing,
    but you could see better." style="float:left;margin:0 10px 0 0;" />

  2. #2
    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    Quote Originally Posted by HahnHolio View Post
    very nicely written!
    my US campaign went terribly wrong, when on turn 2 the british declared war and i had nothing to face their fleet ... i started over, being bankrupt on turn 4 was too much ^^
    Oh! well that confirms my own fears about war with the British. Just out of interest did you try to negotiate a peace deal with them before you restarted?

    The main issue the British seem to have with the US is my game is over the state of Maine. Every game turn they demand I hand it over to them and offer me various technologies instead, and every turn I tell them to stuff it. In the meantime they are massing several armies on the Delaware and I've seen fit to build a line for forts along the Canadian border with strong militia garrissons, but I suspect they would only act as a speed bump if the redcoats decided to attack.

    Fingers Crossed!
    Didz
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    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    1798: Indian Wars

    It probably occured to the American adminstration that the death their Warchief Buckongehlas might have persuaded the Iroquios to accept peace. However, if it did nothing was mentioned, instead preparations were made to escalate the war against the savages.

    The fact of the matter was that the Iroquios occupied land rich in resources that the fledgeling nation needed, and now that it was clear that the British were not going to come to their rescue it made much more sense to extend hostilities until all the Iroquios lands were in American possession.

    To that end the veteran soldier General 'Jack' Cowell was appointed 'Indian Fighter General' and ordered to form a specialist fighting force to deal with the Iroquios threat. He immediately built a fort (Fort Hoo) on the border between Pennyslvania and the indian Alogonquin Territory and began to put together a special army of indian fighters.

    Cowell had studied the indian's tactic's faced by Greene and concluded that he needed a difference type of army to deal with the indian's effectively. Greene's Continental Army had of course been designed to fight the French and had struggled against the Iroquios. The Continental musket had a shorter range than the bow, and the formal training of the Continental infantry merely made them easy targets when faced by savages sneaking through the undergrowth.

    Cowell decided that his army would be composed mainly of dragoons, supported by skilled indian fighters capable of meeting the indian's on equal terms and supported by both howitzers (which had shown themselves to be useful against massed warriors) and some of the new fangled horse guns which Cowell thought might prove useful if cannister was employed.

    These troops began mustering at Fort Hoo in 1997, and a few cavalry raids into Alogonquin territory had already produced minor successes, now he was keen to make a major push into indian territory and try out his special indian fighting army.

    1798 Winter

    Braddocks Brigade abandons Fort Crevecoeur
    News of the approach of a large Iroquios warparty of 4,425 braves under Chief Obbatinewat forced Braddocks Brigade to abandon Fort Crevecoeur and escape to the north. The Iroquios did not prusue but instead descended on the protestant mission at Shikaakwa and razed it to the ground.

    General Greene immdeiately mustered his own army at Fort de Chartres and is marching on Shikaakwa to engage the savages.

    The Battle of Shikaakwa

    The Battle of Shikaakwa was very much a repeat performance of the battle against Buckonghelas two years earlier. Obbatinewat had rather more mounted warriors than Buckonghelas and Greene had more scouts, but apart from that the battle ran along exactly the same lines. Greene stated afterwards that fighting the indian's was more like conducting a quail shoot than a battle, 'first you have to flush the savages out of the grass and then you just blast away at them with you guns.'. Of course it wasn't quite that simple, for a start quail don't shoot back, and the frontiersmen give the job of beaters in this analogy did not see it in quite the same light.

    Greene drew his army up in an almost identical square formation as he had used at Fort Crevecoeur and as before he sent his scouts out into the pen plain to hunt down and 'flush out' the indian's. The frontiersmen crept out across the plain using as much cover as they could find and heading in the general direction of a small wood approximately half-way between Greene's main army and the positions where they could see the thousand or so indian horsemen Obbatinewat has with him.

    All was going quite well until the frontiersmen came across a large clearing believed to be the location of a former indian village. Rather than go around the open ground, the scouts decided to risk crossing the open ground, and were immediately spotted by a sharp eyed indian lookout.

    A great whoop filled the air and the entire mass of indian cavalry kicked their horses forward and bore down on the hapless scouts. Not having any doubts about the potential consequences if they were caught in the open, the scouts took to thier heels and ran as fast as thier legs could carry them for the safety of the square, which suddenly seemed an aweful long way away.

    Greene seeing the indian cavalry on the move immediately ordered his first line regiments to form square, and his artillery opened fire as soon as the indian's came within range. The slaughter amongst the cavalry was terrible but they kept coming and managed to catch the rear of the fleeing frontiersmen just before they reach safety cutting down 75 men. The rest threw themselves into the square of the 8th Continental Infantry Regiment closely followed by the indian horsemen.

    [The square of the 3rd Continental Infantry seemingly swamped with mounted indians. The 8th can be seen in the background.]

    All along the Continental line crazed indian horsemen smashed their way into the Continental squares, and some of them looks like they would certainly break. But the Continental line held and the 1,000 or so indian warriors either died or fled the field.

    After this initial assault a lull settled over the battlefield and Greene was forced to send his scouts once more out onto the plain looking for trouble. Once more they headed for the small wood and this time reached it without being seen. Creeping through the tree's they emerged on the far side to find they were in range of the indian chief and his bodyguards. They fired a volley and saw several indian's fall from the saddle. However, as the shots rang out over 1,200 indian braves rose up out of the grass a few hundred yards away where they had been hiding and rushed at them.

    [Time to get the heck out of dodge, boys.]

    Once more the scouts took to their heels and ran for safety. This time easily evading the pursuing indians and managing to lead them into the artillery and musketry of the American square. Blasted by shell and musketry volleys the indian braves stood no chance.

    With the enemy now severely weakened Greene decided to move his main army forward so as to give his scouts more support and enable them to range further towards the Indian Chiefs position.

    [The 3rd Continental leads the advance.]

    With the square now redeployed on the approximate location of the old indian village the scouts were sent out once more to flush some indians. Heading once again for the small wood they now referred to as 'dead injun wood'. Once again they entered the wood and managed to get a fews shots off at the Indian chief. This time about 600 braves with muskets rose from the grass and headed towards them. But the scouts quickly ducked back amongst the tree's and the indians seemed relunctant to follow them, instead going back to ground to avoid the shell fire directed at them.

    [Greens's scouts reload under cover of 'dead injun wood' before picking of a few more of the chief's braves in the distance.]
    The scouts were therefore able to reload their muskets in the wood and creep forward to shoot a few more of the Chief's bodyguard. Once more the idnians rose form the grass forcing them to withdraw but once again they didn't chase them into 'dead injun wood'.

    This act was repeated several more times and on each occassion a few more indian's from the Chief warparty died. In the end the chief himself was hit and his bodyguard feld the field. The next time the scouts moved forward the deliberately didn't flee back into the wood but fired into the musket armed warriors. At last the began to advance on the scouts trying to close the range and the scouts commenced to 'fire and retire' drawing the indians forward through 'dead injun wood' and into range of Greene's infantry.

    A brief and one sided firefight ensured between the surviving indians and the American sharpshooters and artillery before the surviving indians fled.

    [Greene's Army on the move in final stages of the battle.]

    The scouts could find no more indian's on this side of the battlefield and so Greene order his square to leave the area of the old indian village and move to the other end of the field. Here they discovered a further 1,000 or more indian braves skulking behind a hill and bombarded them with artillery until they fled.

    The battle ended just as dusk fell. Out of a force of 7,675 men Greene had lost 590 killed or wounded. Obbatinewat lost 4,355 braves out of 4,425.

    Detroit Taken
    Meanwhile to the north amazing news reaches the American's that the 1st Dragoon Regiment (245 men) has managed to capture the settlement at Detroit and in doing so secured Michigan Territory for the Unites States. The regiment was opposed by 1,200 Iroquios warriors but in a seriesof daring charges managed to put them all to flight and slaughter them to a man for the loss of just 45 troopers.

    Last edited by Didz; 04-16-2009 at 23:29.
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    Member Member Rufus's Avatar
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    Default Re: Didz's American game blog.

    Nice AAR. I just finished RTI Episode 3. I'm looking forward to starting Episode 4, although I may wait to start any new campaign until the promised gameplay patch comes out.

    I was wondering if George Washington ever becomes president in Episode 4. I know he starts as "Secretary of State," and the guy they have as president actually was president in 1783 under the Articles of Confederation. But presumably, hopefully, Washington would get elected at some point. They should have an in-game event announcing the ratification of the Constitution, followed by Washington's election as president.

    I know the game is just supposed to have a reasonably accurate starting point, and from there anything goes. But it would kill immersion for me if Washington is never President of the United States. It's bad enough that in Episode 3, General Howe's British army goes to Maine instead of New York after evacuating Boston, the American troops say "for Crown and Country," and you sometimes get forts with names like "Fort Prince of Wales." Not only that, but Attorney General John Adams taking a mistress? Not bloody likely, if you've read or watched John Adams!
    Last edited by Rufus; 04-16-2009 at 18:16. Reason: add link, not-so-subtle AAR plug
    An E:TW AAR on the American Revolution: The Long March of Liberty

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    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    I'm pretty sure Washington's dead already in my game. I'll have to check.
    Didz
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    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    1799 Summer: What the hell are the French doing?

    For several months now reports have been filtering in of a French army commanded by General Franck Delancy marching northwards through Cherokee Territory. It slow and tortuious progress has been monitored periodically to see if it posed any threat. There were various theories about what its goals might be, including the possibility that it might make a raid into Georgia, or swing west and try to retake Upper Louisiana. There was even possibility that it might be planning to try and seize one of the Cherokee's territories.

    What was not expected was what actually happened.

    For in the summer of 1799, Delancy's French troops reached the northern border of Cherokee territory and marched boldly north onto Iroquios land. Whether the French were lost, or were betrayed by the Iroquios remains a mystery, but whatever the reason they were immediately set upon by a large Iroquios Warband and routed retreating rapidly south in disorder.

    This event was a source of speculation in itself, but far more interesting was the fact the the large Iroquis warband which had marched south to meet and defeat them had been the same forced that up till then had been blocking the path from Fort Hoo to the Iroquios main settlement at Niagra.

    Suddenly, thanks to the French, the road was clear for General 'Jack' Cowell and his army of indian fighters to make a direct and decisive march and seize the entire territory.

    1799 Winter: The Battle of Niagra

    After a rapid but uneventful march Cowell's army arrived at the main Iroquios settlement of Naigra. Most of the warriors had left weeks before and were chasing the French further south and the settlement was now defended by Chief Menawa and 3,390 men and 6 rather old cannon. Cowell had 5,385 men (including 2,445 horse, 2,400 Foot and 36 guns.)

    The battle opened with Cowell moving his army forward to deploy on a low ridge overlooking the indian settlement. He deployed his the seven regiments of dragoons on the left of his army supported by two batteries of horse artillery, whilst his three regiments of militia deployed in the centre protecting the four batteries of howitzers delpoyed to their rear, The two detachments of scouts were sent forward and deployed their anti-cavalry stakes halfway down the slope of the ridge to prevent he indian lancers charging the militia line directly. Whilst the armies right flank was guarded by a single regiment of militia cavalry.

    The Iroquios were content to watch the deployment of Cowells army and wait for it to come within range of their guns, which were deployed in redoubt tom the south of the settlement. As soon as these guns opened fire two parties of lancers emerged from the settlement and made their way rapidly towards the left and right flanks of Cowell's line.


    [The 12th and 14th Dragoons dealing with the Iroquios lancers.]

    On the left Cowell ordered the 12th and 14th Dragoons to intercept the incoming lancers which they did most successfully, cutting most of them down and drive the rest off in panic.


    [The 29th Provincial Cavalry charge the Iroquios Lancers.]

    On the right the Iroquios Lancers came under fire from the long rifles of the scouts and had to make a wide detour to avoid their fire. When they finally regrouped and approached the American right flank they were met by a charge from the 29th Provincial Cavalry. Although, not being sure of the militiamens fighting ability Cowell also moved one of the militia infantry regiments to screen the right flank of his gun line and ordered two regiments of dragoon to move to the right in support. As it happens his concerns were unfounded and the 29th succeeded in routing the lancers just as the dragoons arrive to assist.


    [The Iroquios guns are silenced]

    In the centre little had changed the Iroquios were managing to inflict a few casualties on the dragoons with their guns, whilst the howitzers and horse artillery on the ridge pounded away at the redoubt until the last gun was silenced.


    [Cowells forward scouts fire and retire before the indian attack]

    As soon as their guns were silenced the remaining indian's in the settlement surged forward and up the slope fo the ridge towards the American centre. The two detachments of scouts defending the picket line fired and then retired behind the militia infantry. Most of them never reached the militia. Blasted by shell fire and shredded by cannister from the horse artillery and musketry from the militia most broke and fled.

    One determined group tried to charge the Horse Artillery positions and was in turn charged by the 13th Dragoons.


    [The charge of the 13th Dragoons]

    And a small group armed with muskets caused problems for the right flank of the militia until the scouts with their long rifles were brought forward to deal with them.

    Cowell lost 720 men out of a force of 5,385, the indian force of 3,390 was wiped out, and America secured the territory.
    Last edited by Didz; 04-17-2009 at 02:45.
    Didz
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    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    1800 Summer: Disaster in Algonquin Territory

    Having seized Algonquin Territory in a 'coupe de main' due the the closing months of 1799, Cowell set about trying to prepare his army for the expected counter attack by the Iroquios.

    It was not to be long in coming.

    2nd Battle of Niagra

    From the north a large warparty of 4,875 braves led by Chief Washinguhsahba descended on Cowell's Army.

    Cowell drew his army up on a low ridge overlooking the settlement.

    [Cowells army deployed on the hieghts overlooking Niagra.]

    The centre of the line was held by the three regiments of provincial militia, screened by the scouts and supported by the howtizers deployed to their rear.

    Each flank was secured by a battery of horse artillery (the one in the foreground was deployed on the top of a high bluff which prevented it being attacked from the front) and a brigade of dragoons.

    Washinguhsahba begun the engagement by dispatch one warparty of lancers to attack Cowell's right flank. The lancers were bombarded with shell as they advanced then sniped at by the scouts, who were now safe behind their line of stakes, and finally charged by the 15th and 17th Dragoons.

    [The 15th and 17th charge the Iroquios lancers.]
    Nevertheless they put up a brave fight and kept the dragoons busy for most of the early phase of the battle.

    Having forced Cowell to commit half of his cavalry on the right, Washinguhsahba now launched an all out assault on the American centre. The open ground between the ridge and settlement suddenly fills with Iroquios warriors and the American artillery plays upon them fiercely.

    [Washinguhsahba's assault begins on Cowell's centre.]

    The 1st Continental Horse Artillery begin to suffer heavy casualties from long range bow fire and the 8th and 13th Dragoons are ordered to advance a drive the enemy off.

    [The charge of the 8th and 13th Dragoons]

    Still the Iroquios continue to pick off the American gunners and so the 14th Dragoons are order to move to support them, but before they can assist the American gunners finally panic and abandon their guns leaving the 29th Provincial Militia Regiment to their left unsupported and exposed.

    With the cannister fire of the 1st Horse Artillery silenced the Iroquios warriors let out a whoop and charge the centre of the Amercan line. The 25th Provincial Militia holding its centre are swamped with frenzied indian braves.

    [The 29th under heavy pressure.]

    On the right the 17th and 15th Dragoons finally finish dealing with with the indian lancers and charge down the slope into the indian bowmen supporting the attack on the centre. At the same time Cowell orders the 12th and 9th Dragoons guarding the armies left flank to advance and attack the enemy from the other flank.


    The American militia in the centre panic and break and the 6th Provincial Cavalry which have been held in reserve are ordered to charge to stabilise the centre. All of Cowells cavalry have now been committed to the fight and the slopes of the ridge are full of struggling cavalrymen and warriors.

    Only the 25th Militia hold their ground and some of the men even charge down the slope of the ridge in pursuit of their former attackers. With the centre of the line stabilised by the charge of the 6rh Provincial Cavalry and the stubborn defence of the 25th Militia, the 34th Militia rallies and returns to the line.

    The india's begin to melt away and try to escape but are hunted down ruthlessly by the remaining cavalrymen.

    It had been a bloody and chaotic battle. Made worse by the poor fire control of the American artillery which quite happily shelled and rained death on both friend and foe in the swirling melee that took place in on the plain below the ridge.

    [This is a really annoying shortcoming in the fire at will routine, which never used to be a problem in earlier games. It basically, means you are resticted in what you can do becuase you can't rely on your troops having any intelligence. The other issue I noted in this battle is that artillery in particular suffer badly from 'target fixation'. In other words they will continue to fire at a pointless target even in some cases when it is out of range and ignore a much more dangerous unit standing right in front of them.]

    Cowell was not impressed with their behaviour, nor that of the militia who had proven incapable of handling the shock of close combat against the natives.

    American losses were heavy, 2,795 men our of 4,665 (59%). Washinguhsahba had lost almost his entire force only 20 braves managing to escape.

    However, Worse was about to befall Cowell and his men.

    Cowell's Last Stand

    No sooner had Cowell's army dealt with Washinguhsahba's warband than another 5,330 braves appeared from the south under Chief Hiakatoo. There was no way that Cowell could possibly fight such a force with such a weakened army, but he was not allowed to retire. Therefore, he deployed his men and decided he would try and conduct a fighting withdrawal. That was the last anybody heard of General Jack Cowel or his army. [This is another annoying aspect of the game. For some inexplicable reason under certain conditions you are not allowed to evade an attack, even though its obvious that you should be able to. Not only that but even if you decide the fight the battle and successfully extricate you army from the fight, the progamme arbitarily elminates your army anyway, even though it clearly escaped. This is the land equivalent of the naval problem I came across with the USS Plymouth, and I'm not happy trying to write [AAR's] and promote a game that basically behaves illogically. Hopefully, someone in CA will take note and resolve this in a future patch.]

    The President pays the price.
    The massacre of Cowell's Army could not have come at a worse time for the government, just before an election.

    They managed to retain power, though many of their current ministers lost their seats and President Holbourne who had done wonders for the international standing of the United States was replaced by the lack lustre Hadwin Stapleton (Skill 3+0). The rest of the cabinet were:

    Vice President - Clive Clapperton (Skill 3+0) another dollard,
    Treasury Secretary - Aaron Abbot (Skill 2) an idiot who could barely count let alone manage the nations finances.
    Justice - Kenneth Bestow (Skill 4+) a passable justice minister.
    Secretary of State - Timothy Boscawen (Skill 4+2 Army Research) quite a usefull appointment.
    Secretary of the Navy - Augustus Goodfellow (Skill 5+4 Naval Research) a really nice appointment that would boost the Navy.

    Abbot was immediately kicked out of office and replaced by Zahariah Croucher (Skill 6/+3% Tax/+6% Trade/+6% Town Wealth) a really fortunate appointment. But, the Vice President must also go as soon as possible.
    Last edited by Didz; 04-17-2009 at 13:28.
    Didz
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    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    Quote Originally Posted by Rufus View Post
    Nice AAR. I just finished RTI Episode 3. I'm looking forward to starting Episode 4, although I may wait to start any new campaign until the promised gameplay patch comes out.
    I've just had a look at your AAR...awesome, I really love it. I really loved the maps and the merging of actual photo's and orignal paintings with the ETW screenshots. Strangely it was never my intention that this would be an AAR, I was actually intent on it being just to be a blog where I kept notes of my campaign progress, but its sort of become an AAR by accident because it I find it more fun to write it that way.
    [Is there any rule about the images btw. Are we expected to use the 'spoiler' thing to save space or something?]
    Last edited by Didz; 04-18-2009 at 11:50.
    Didz
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    Member Member Rufus's Avatar
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    Default Re: Didz's American game blog.

    Quote Originally Posted by Didz View Post
    I've just had a look at your AAR...awesome, I really love it. I really loved the maps and the merging of actual photo's and orignal paintings with the ETW screenshots. Strangely it was never my intention that this would be an AAR, I was actually intendong it just to be a blog where I kept notes on my campaign progress, but its sort of become an AAR by accident because it I find it more fun to write it that way.
    [Is there any rule about the images btw. Are we expected to use the 'spoiler' thing to save space or something?]
    Thanks!

    I don't know of any rule about using the spoiler tags; it just seems common practice when you have a lot of graphics. Makes it easy to scroll through, I guess.
    An E:TW AAR on the American Revolution: The Long March of Liberty

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    Member Member Didz's Avatar
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    Default Re: Didz's American game blog.

    1801 Winter: Greene Marches North

    Having secured Algonquin Territory Greene marched north into the Iroquios homeland, heading for their final large settlement at Cayuga. The march was slow due to the weather and the lack of proper roads and Greene's men were only halfway to their objective when they were attacked by a large Iroquios Warband commanded by Joseph Brandt.

    Brandt was a Mohawk Indian in the pay of the British and had trained his men in the use of firearms as well as the traditional indian skills. He was also well aware of the Greene's reputation and his value to the future plans of the Unites States. Whether Greene had heard of Brandt is less certain by he would never forget him after the battle which followed.

    The battle with Brandt's Warband

    Greene drew his army up in the same square formation which had secured him victory in every indian encounter to date.

    Brante's warriors were drawn up amongst the tree's along an undulating ridge overlooking the American positions. The majority were drawn up overlooking the American left flank. The Indians also had eight cannon deployed on the ridge and these began to lob shot into the left flank of Greene's square to weaken it as the braves began to advance.

    [Iroquios warparties advance on the American left.]

    It was clear that Brandt planned to try and break the left corner of the American square as the main weight of his forced and his artillery were directed to that point. As the Indian attack closed on the American left the 2nd and 3rd Continental Infantry are forced to form square by a well timed cavalry attack on their flank by some indian lancers, substantially reducing the firepower they can bring to bear on the advancing warriors to their front.

    [The 2nd and 3rd are forced into square by indian lancers.]

    The 5th Continental Infantry to their right are charged by 1,000 braves and fierce hand to hand fighting erupts along the entire left of Greenes lines. However, the real threat was not the attack by the axe weilding warriors on the 2nd, 3rd and 5th Regiments, these braves were really just masking the advance of another 800 warriors armed with bows and muskets who now emerged from behind them and deploying opposite the American centre began to rain down a deadly and accurate mass of missile on General Greene and his personal staff.

    [Iroquios bowmen attempt to kill General Greene.]

    Suddenly, and probably for the first time in his career, Greene found himself in personal danger. His staff, men he had worked with for years were dying all around him and he panicked and and fled the field. Only 15 men out of his staff of 225 escaped.

    [Greene and his fourteen remaining staff fly the field.]

    Assuming the loss of their leader would panic the rest of the American army Brandt now charged into the already struggling 2nd and 3rd Regiments expecting them to break and run. But both regiments firmly stood their ground and he was forced to pull back and regroup.

    He then charged to 5th to their right which was also still fighting hand to hand but they too stood their ground and refused to break.

    [Joseph Brandt leads a charge against the 5th Continentals, but they stand their ground.]

    The indian attack was now running out of steam. The warriors who had been fighting hand-to-hand with the 2nd and 5th Continental Infantry now broke and fled allowing the Americans to reform and begin firing rank by rank into the bowmen and musketmen opposite them.

    The Iroquios bowmen began to waver under the close range volleys of American musketry, and Brandt his careful plans now is disarrray withrew into the shelter of a small wood close the the American left flank to consider what if any options he now had.

    [A frustrated Brandt pulls back to poner his next move.]

    He made yet another charge out of the wood towards the now terribly thin line of the 2nd Infantry, but they seemed to stand like 'Ramrods' and refused move simply firing shot after shot into the indian's in front of then.

    Brandt once pulled back towards the wood. But as he withdrew a shell from one of the American howitzers landed right beside him and killed him instantly.

    [Brandt killed by a howitzer shell.]

    With their Chief dead what little fight was left in the Indian's faded and they began to disperse and make their way to safety. Of the original 6,015 warriors 4,525 were dead or wounded on the field. Whilst Greene had lost 3,025 men out of his army of 6,870.

    It had been a bloody victory but the discipline of the American Continental Infantry had won through in the end particularly that of the 2nd Regiment who had borne the brunt of the fighting and two cavalry charges but stood firm throughout.

    In honour of their performance in this action the three Continental Infantry Regiments who had borne the brunt of the attack were allowed to choose a nickname to be emblasoned on their battle flags. The 2nd choose (Ramrods), the 3rd (The Old Guard) and the 5th (Bobcats).

    1802 Summer: The aftermath of the battle.

    The battle with Joseph Brandt's warband had been a shocking experience for Nathan Greene. It was the closest he had come to defeat at the hands of the Iroquious and the closest he had ever come to death. The losses sufferred by his army had been huge compared to those of his previous battles against the indian's, and he was deeped humbled by the fact that his men had fought on whilst his courage had failed. He felt as though he had cheated fate, and that by rights he should had stayed and died with his men.

    More to the point his army was a spent force and his confidence in being able to take on another Iroquios warband severely shaken.

    To this end he allowed General Gilpin and his newly formed replacement for Cowell's 'Indian Fightin Army' to take the initiative for the final assault on the Iroquios homeland. Gilpin was a career soldier who had been raised and bought up in the woods so he was familiar with the ways of the Indian. However, he had never faced them in battle before and he was a little to keen to make a name for himself by capturing the final Iroquios territory.

    Throwing caution to the winds he threw forward his dragoons and pushed his army forward to engage the Iroquios before the end of the summer. It was almost a disaster.

    Instead of a controlled battle which favoured the firepower of the American's the final battle for the Cayuga settlement was a meeting engagement where the American units found themselves trying to delpoy whilst under attack by Iroquios warparties.

    The dragoons were unable to stem the tide on incoming natives and were forced to fall back only to find that there was no battle line to their rear becuase the leanding units of Gilpin's army happened to be his artillery.

    For a few desperate moments Gilpin's horse artillery and howitzers were forced to stand alone against the oncoming natives. The situation was chaotic, cannister and shell flew in all directions as gunners tried to meet all the incoming threats.

    At last the first of Gilpins infantry rushed forward. Two regiments managed to form a battle battle line of sorts to screen the bulk of the artillery from direct assault. Gilpins scouts appeared and managed to extend the line to the left providing much needed support against the indian bowmen, and finally the American rear guard appeared to add its dragoons to the fight. Gilpin himself arrived and begun to direct the action using well timed charges by his dragoons to drive off the Indian bowmen. Greene and his surviving staff appeared though took no active part in the battle.

    After a brief but bloody and chaotic battle Gilpin's men gained the upper hand and the last Iroquios settlement fell into American hands. The surviving Iroquios were rounded up and herded into an internment camp whilst America considered its next move.

    [The fact is that with time rapidly running out I'm beginning to realise that I not likely to win this campaign. I only have 3/7 Victory Regions in my possession and only own 12/22 Regions. Not that victory is really that important, the campaign has been fun, but if I want to try and go for it then I need to increase the pace much more. Even then I have doubts, I just left it too late to start my expansion. Also one of my victory regions (New France) is in the possession of major Great Britain, and another Texas has only just been liberated from Spanish control. So, its going to be a bit tricky I think.]
    Last edited by Didz; 04-19-2009 at 13:07.
    Didz
    Fortis balore et armis

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