1800 Summer: Disaster in Algonquin Territory
Having seized Algonquin Territory in a 'coupe de main' due the the closing months of 1799, Cowell set about trying to prepare his army for the expected counter attack by the Iroquios.
It was not to be long in coming.
2nd Battle of Niagra
From the north a large warparty of 4,875 braves led by Chief Washinguhsahba descended on Cowell's Army.
Cowell drew his army up on a low ridge overlooking the settlement.
[Cowells army deployed on the hieghts overlooking Niagra.]
The centre of the line was held by the three regiments of provincial militia, screened by the scouts and supported by the howtizers deployed to their rear.
Each flank was secured by a battery of horse artillery (the one in the foreground was deployed on the top of a high bluff which prevented it being attacked from the front) and a brigade of dragoons.
Washinguhsahba begun the engagement by dispatch one warparty of lancers to attack Cowell's right flank. The lancers were bombarded with shell as they advanced then sniped at by the scouts, who were now safe behind their line of stakes, and finally charged by the 15th and 17th Dragoons.
[The 15th and 17th charge the Iroquios lancers.]
Nevertheless they put up a brave fight and kept the dragoons busy for most of the early phase of the battle.
Having forced Cowell to commit half of his cavalry on the right, Washinguhsahba now launched an all out assault on the American centre. The open ground between the ridge and settlement suddenly fills with Iroquios warriors and the American artillery plays upon them fiercely.
[Washinguhsahba's assault begins on Cowell's centre.]
The 1st Continental Horse Artillery begin to suffer heavy casualties from long range bow fire and the 8th and 13th Dragoons are ordered to advance a drive the enemy off.
[The charge of the 8th and 13th Dragoons]
Still the Iroquios continue to pick off the American gunners and so the 14th Dragoons are order to move to support them, but before they can assist the American gunners finally panic and abandon their guns leaving the 29th Provincial Militia Regiment to their left unsupported and exposed.
With the cannister fire of the 1st Horse Artillery silenced the Iroquios warriors let out a whoop and charge the centre of the Amercan line. The 25th Provincial Militia holding its centre are swamped with frenzied indian braves.
[The 29th under heavy pressure.]
On the right the 17th and 15th Dragoons finally finish dealing with with the indian lancers and charge down the slope into the indian bowmen supporting the attack on the centre. At the same time Cowell orders the 12th and 9th Dragoons guarding the armies left flank to advance and attack the enemy from the other flank.
The American militia in the centre panic and break and the 6th Provincial Cavalry which have been held in reserve are ordered to charge to stabilise the centre. All of Cowells cavalry have now been committed to the fight and the slopes of the ridge are full of struggling cavalrymen and warriors.
Only the 25th Militia hold their ground and some of the men even charge down the slope of the ridge in pursuit of their former attackers. With the centre of the line stabilised by the charge of the 6rh Provincial Cavalry and the stubborn defence of the 25th Militia, the 34th Militia rallies and returns to the line.
The india's begin to melt away and try to escape but are hunted down ruthlessly by the remaining cavalrymen.
It had been a bloody and chaotic battle. Made worse by the poor fire control of the American artillery which quite happily shelled and rained death on both friend and foe in the swirling melee that took place in on the plain below the ridge.
[This is a really annoying shortcoming in the fire at will routine, which never used to be a problem in earlier games. It basically, means you are resticted in what you can do becuase you can't rely on your troops having any intelligence. The other issue I noted in this battle is that artillery in particular suffer badly from 'target fixation'. In other words they will continue to fire at a pointless target even in some cases when it is out of range and ignore a much more dangerous unit standing right in front of them.]
Cowell was not impressed with their behaviour, nor that of the militia who had proven incapable of handling the shock of close combat against the natives.
American losses were heavy, 2,795 men our of 4,665 (59%). Washinguhsahba had lost almost his entire force only 20 braves managing to escape.
However, Worse was about to befall Cowell and his men.
Cowell's Last Stand
No sooner had Cowell's army dealt with Washinguhsahba's warband than another 5,330 braves appeared from the south under Chief Hiakatoo. There was no way that Cowell could possibly fight such a force with such a weakened army, but he was not allowed to retire. Therefore, he deployed his men and decided he would try and conduct a fighting withdrawal. That was the last anybody heard of General Jack Cowel or his army. [This is another annoying aspect of the game. For some inexplicable reason under certain conditions you are not allowed to evade an attack, even though its obvious that you should be able to. Not only that but even if you decide the fight the battle and successfully extricate you army from the fight, the progamme arbitarily elminates your army anyway, even though it clearly escaped. This is the land equivalent of the naval problem I came across with the USS Plymouth, and I'm not happy trying to write [AAR's] and promote a game that basically behaves illogically. Hopefully, someone in CA will take note and resolve this in a future patch.]
The President pays the price.
The massacre of Cowell's Army could not have come at a worse time for the government, just before an election.
They managed to retain power, though many of their current ministers lost their seats and President Holbourne who had done wonders for the international standing of the United States was replaced by the lack lustre Hadwin Stapleton (Skill 3+0). The rest of the cabinet were:
Vice President - Clive Clapperton (Skill 3+0) another dollard,
Treasury Secretary - Aaron Abbot (Skill 2) an idiot who could barely count let alone manage the nations finances.
Justice - Kenneth Bestow (Skill 4+) a passable justice minister.
Secretary of State - Timothy Boscawen (Skill 4+2 Army Research) quite a usefull appointment.
Secretary of the Navy - Augustus Goodfellow (Skill 5+4 Naval Research) a really nice appointment that would boost the Navy.
Abbot was immediately kicked out of office and replaced by Zahariah Croucher (Skill 6/+3% Tax/+6% Trade/+6% Town Wealth) a really fortunate appointment. But, the Vice President must also go as soon as possible.
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