Results 1 to 2 of 2

Thread: Does it work? or Is not movement points scriptable?

  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Does it work? or Is not movement points scriptable?

    script
    declare_show_me
    declare_counter loop

    monitor_event AbandonShowMe TrueCondition
    suspend_unscripted_advice true
    starting_action_points 260
    terminate_script
    end_monitor


    end_script
    this is the code I will try I have no idea it works or crashes.
    Is there a way to increase movement points via scripting or only traits works?



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  2. #2
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Does it work? or Is not movement points scriptable?

    Dear Moderators, I have modded movement points already in my last mod, please lock this thread. I do not know how to delete my threads or it is possible.

    Atra
    Last edited by Atraphoenix; 05-04-2009 at 09:49.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO