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  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Trade Port Bug?

    I have an idea of what is going on

    Just say you start with Austria and get 5 land trade routes at the beginning of the game. these 5 land trade routes take up a spot in your trade route

    So you develop a port and have 2 trade routes available but you do not have any open ports so you can't trade because you have 5 used but only 2 available

    Now you build 2 more ports and have 6 available so you can finally open 1 sea trade route.

    I think a land route doesn't require an open trade route but will use you your current and future trade routes, so you can't open sea trade route until you have more trade routs open then used


    Bug or feature is hard to tell. May be a feature as to stop the initially landlocked empires from becoming super trading hubs


    Another hard to notice feature is even if they are connected by land they also have to be connected by road so as United provinces owning Netherlands and Hanover are land connected but not road connected so a trade port in Hangover will not increase your trade routes until you own the province to the south of Hangover connecting them via road
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Trade Port Bug?

    Quote Originally Posted by Oaty View Post
    I think a land route doesn't require an open trade route but will use you your current and future trade routes, so you can't open sea trade route until you have more trade routs open then used
    No, this is not right. In my UP game, I was unable to create more than 3 sea trade routes due to the size of my only European trade port. When I noticed this, I set about a plan to capture another province with a trade port, but that was going to take a while. In the meantime, I opened up land trade routes with 2-3 other adjacent factions. By your account, this would have required me to get an extra 3-4 trade route slots via ports before I could open another one. This is not what happened. I eventually got my extra trade slots by spawning a new port town and building it into a commercial port. As soon as the most primitive level of port was ready, I was instantly able to open new sea trade routes, even though my land trade routes had increased while I was previously capped.


  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Trade Port Bug?

    Guess I'm wrong Tincow but something is really fishy about trade either a bug or not well explained
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Trade Port Bug?

    I agree, but I think it's a bug, not something we're failing to understand.


  5. #5

    Default Re: Trade Port Bug?

    So if you upgrade your ports then they will start trading? Atm i have 2 ports as Prussia where only one is conducting trade.

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