dragoons should have their charge value and h2h value reduced.... up their range to 90

grenzers unit size should be reduced, or reload times increased..

mortars and rockets should fire 1 projectile at a time... or be 4 times as expensive..

art in late era needs to be more expensive or have a reduced unit size.

all factions should have a lite infantry unit capable of 125 range..
all factions should have a lite dragoon style cav..
all factions should have a horse regiment style cav..

imo, all mp playable factions should have the 5 types of core units.. art, long range, heavy inf, skirmish cav, all purpose cav.. balance these core aspects well and it will free you to tweek faction specific units like grenzers.. and the likes..

balance to me is the way the rock paper scissors work.. and the cost of the units.. just because you get beat by something doesnt mean its unblanced... it could mean your using your assets wrong.. to really have input on balance.. you need to spend many hours comparing units 1v1... in different ranks... formations.. watch for reloads.. replay some that may have gone either way.. when you have a good understanding of all the unit mechanics then you will have base to start building an opinion of what might improve the overall game quality if changed.


Miracle- although it would be simply cool to run over people with the turks.. i liked to use them in mtw... at this time period it would be rather absurd. perhaps since the musketeers cant shoot it out with euro style line inf.. give them the light infantry ability... then they could skirmish and spread out.. would make things interesting..

Obadiah- the maps are way too small to reduce range... id support that 100% if the maps were 4 times larger.. or the unit scale was half of what it is now

Beskar- actually there are 2 main types of infantry.. heavy style infantry such as line inf and lite style inf such as jagers, grenzers, and longrifles... all top generals ive faced bring both.. if you really want balance.. then you should rejoice in this.. bravo ca! bravo! finally you bring us full circle.. from simple to complicated back to simple. simple is by far the best way to achieve balance and it makes for excellent, exciting play.

Oaty-what cavalry are you referring too.. or all of them in general?? in any case i must disagree.. moral of cav is balanced with other units.. changing it means changing everything.. or would you rather play rock, paper.. and lets forget about scissors.... and next time you want to protect something from cav... lay down some spikes...