Actually, Oblivion's was smaller. I don't remember the figure I was told, but it's something like 20% smaller. That wasn't what made it seem smaller though. Fallout 3 is in turn about 50% of the size of Oblivion, but seems a lot larger than Oblivion because there are so many unique locations and places to explore. Oblivion's problem was that nearly every dungeon was generic and forgettable. While this was true for much of Morrowind as well, at least Morrowind had those unique dungeons scattered about with unique treasure and non-scaled monsters. The varied terrain had a great impact as well, with the swamps in the west, desert in the north, fertile land in the south, mountains in the center, not to mention all the different architecture. Oblivions simply seemed the same everywhere you went, with very minor exceptions. This is one of the reasons I think the Unique Landscapes mod series is one of the best improvements for Oblivion. It gives an actual sense of size to the game that wasn't present OOB.
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