Great work Oaty. If I can be so bold, it would be good if you could continue to consolidate, adding any new issues to your original post if you judge them worth being in there.
Forts
Pathfinding in general in forts is buggy. In particular:
(i) I find cavalry units regularly get stuck in fort doors when you order them out or in. This means the attacker has an open door to walk through. In previous TW games you could usually workaround by reordering the unit and/or making them run; in ETW they seem to get stuck for good.
(ii) Defending units on walls will abseil down ropes to pursue attackers. Worse, they will sometimes choose to use ropes and move around the outside when ordered to another part of the fort.
Battles
The 'fire & advance' drill (sorry if I've remembered the name wrongly) seems bugged. If a unit takes losses, they will reform before firing again, slowing down their rate of fire to the extent that micromanagement is much preferable.
This has been an issue since MTW: redrawing out a line/formation with multiple units using a depressed mouse button. If a unit has taken losses, its frontage should be recalculated to take that into account and adjusted accordingly. To take an example: 2 units of line infantry, one at full 80, another with only 20 men left. When I draw them out to form a new line, the first unit should have 4 times the frontage, so that their depths are always the same. Since MTW, the frontages have remained in proportion to an full strength unit of that type, which is usually useless.
I've not tested this myself but have seen reports in a thread: units set to fire at will and guard mode will sometimes still turn to an angle before firing at a target. Not sure if that is after a manual fire targetting click or just when selecting a target automatically.
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