Results 1 to 30 of 34

Thread: Consolidated bug list

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Consolidated bug list

    Quote Originally Posted by Beskar View Post
    No it doesn't.

    Giving 2500 gift gives you +25 points with the faction.
    Giving 5000 gift gives you +50 points with the faction.
    Giving 10,000 gift gives you +100 points with the faction.

    These points don't stack.

    Unless a patch broke this since I tested this myself basically when the game first came out, it should still work the same.
    Not sure how it was BEFORE the patch, but in my current games the 2,500 gift definitely gives +100 points to my relationship with faction.

    Quote Originally Posted by Liberator View Post
    Battles

    'Cover' seems to go broke after tech like 'fire by rank' is developed.



    I have seen none of both so far. France is just a hangaround faction in my campaigns so far. It neighter conquered anything nor was defeated
    I have seen France destroyed by the small AI factions several times in my VH (not sure if the difficulty has anything to do with it) campaigns.
    Last edited by Slaists; 04-21-2009 at 16:12.

  2. #2
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Consolidated bug list

    Quote Originally Posted by Slaists View Post
    Not sure how it was BEFORE the patch, but in my current games the 2,500 gift definitely gives +100 points to my relationship with faction.
    Given it a mental note. I been doing the 10,000 and never noticed the break, doh. :(
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  3. #3
    Heaps Gooder Member aimlesswanderer's Avatar
    Join Date
    Aug 2007
    Location
    Sidanee, Orstooraria
    Posts
    740

    Default Re: Consolidated bug list

    As Sweden I made peace with Russia and agreed to pay them 1k for 10 turns. However, after, the only way to figure out that I had an agreement was to check my "other" income, which went down to 2k for the duration. The diplomacy screen was absolutely no help, it didn't think that any agreement had been made.

    It would be nice to have a breakdown of your "other" income. I'd like to know how much my various protectorates give me.

    Possibly not a bug, but maybe pirates should build a few more defensive units and maybe even take weakly defended nearby provinces... but that would need the complete lack of AI invasions to be fixed - not on your list?

    You've taken on a major undertaking, thank you!
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  4. #4
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Consolidated bug list

    Other odd trade theater bugs

    More than one faction on a spot.

    Unable to attack Pirate Fleets on a trade spot.

    At the moment in a campaign I am playing there is a Dutch and a Spanish fleet sharing the same trade spot. I can not attack the Spanish fleet, only the Dutch.

    I am also sharing a spot with a pirate fleet which can not be attacked.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  5. #5
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Consolidated bug list

    Quote Originally Posted by Fisherking View Post
    Other odd trade theater bugs

    More than one faction on a spot.

    Unable to attack Pirate Fleets on a trade spot.

    At the moment in a campaign I am playing there is a Dutch and a Spanish fleet sharing the same trade spot. I can not attack the Spanish fleet, only the Dutch.

    I am also sharing a spot with a pirate fleet which can not be attacked.
    More than one faction on a spot seems to be a by-product of the bug that 'incapacitates' fleets on a trade spot. The fleets cannot be moved (only destroyed) and they do not trade. Once this happened to me and I forgot about the fleet for a turn. The next turn: a Dutch fleet was sitting on the same spot (while my fleet was still there) and trading away...

    Being unable to attack pirate fleets seems a by-product of the same issue...

  6. #6
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Thumbs down Re: Consolidated bug list

    I believe the whole interception mechanism does not work as intended. In the current version of the game, If I choose the option to intercept anybody passing by, while I am sitting in a fort, I get to DEFEND while sitting behind the walls. Come on,... if I am INTERCEPTING I should be the one in the field trying to chase the enemy that's trying to sneak by.

    The following example clearly shows that the current system is not working as intended (or does not have much logic to it).

    1. I sit in a fort with a FULL STACK.
    2. Two(!) enemy CAVALRY units try to sneak by aiming for my factory town behind the fort.
    3. I get the option to INTERCEPT.

    Decision path A:

    4. Fine, I choose the option to ATTACK.
    5. As we go into the battle-mode, enemy loses (without the battle even opening). Of course, cavalry cannot storm the fort (at least in the game)... And, come to think of it, probably did not intend to ATTACK my fort anyway. They were trying to SNEAK BY.

    ... if I chose not to go into the battle screen but rather auto-resolved, I would still win, but both sides would suffer losses.

    Decision path B:

    4. Fine, I choose the option to DECLINE ATTACK
    5. Enemy cavalry proceeds on their merry way to burn my town behind the fort (not attack my fort).

    Clearly, the side that intercepts should be the one attacking, not the other way around. Under the current system, the AI is forced to storm fully garrisoned forts with raiders (1-3 units). What's force, the AI is forced to storm forts with cavalry-only groups... Even the TW AI wouldn't do that unless forced to do it by the game interception mechanics.
    Last edited by Slaists; 04-22-2009 at 14:36.

  7. #7
    Member Member Rhuarc's Avatar
    Join Date
    Apr 2009
    Location
    Charleston SC
    Posts
    18

    Default Re: Consolidated bug list

    Quote Originally Posted by Slaists View Post
    More than one faction on a spot seems to be a by-product of the bug that 'incapacitates' fleets on a trade spot. The fleets cannot be moved (only destroyed) and they do not trade. Once this happened to me and I forgot about the fleet for a turn. The next turn: a Dutch fleet was sitting on the same spot (while my fleet was still there) and trading away...

    Being unable to attack pirate fleets seems a by-product of the same issue...
    This is because once your units get stuck this way, the program sees the trade spot as open since your unit has for all intents and purposes been removed from further gameplay.

    To expand on this bug, I attacked a Spanish fleet on a trade spot and defeated them such that they had a few surviving ships which should have retreated. Instead, they got stuck on their way out of the trade spot. I think it was the 'retreat' part of the AI action that created the hiccup, not the battle itself. Needless to say I was still able to use the trade zone myself for the next 40 years while the Spanish lingered alongside in limbo.

    Forts: I had another similar bug with forts- the cause is related I think. I was occupying a Russian fort, in Russian territory, with my veteran eastern army and negotiated peace. This should have resulted in the return of all units in enemy territory. Instead, I found my stack of crack troops still in the Russian province, 'standing' in the of the fort spot, and completely stuck. It was eerily reminiscent of the trade spot bug. I think they again got stuck during the AI's attempt to 'retreat' them out of the fort back to my territory. I had no option to move them, could not bear to disband my best army, so I quit the campaign.
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world because they'd never expect it."

    "To me, boxing is like a ballet, except there's no music, no choreography, and the dancers hit each other."


    - Jack Handey

  8. #8
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Consolidated bug list

    Quote Originally Posted by aimlesswanderer View Post
    As Sweden I made peace with Russia and agreed to pay them 1k for 10 turns. However, after, the only way to figure out that I had an agreement was to check my "other" income, which went down to 2k for the duration. The diplomacy screen was absolutely no help, it didn't think that any agreement had been made.

    It would be nice to have a breakdown of your "other" income. I'd like to know how much my various protectorates give me.

    You've taken on a major undertaking, thank you!
    As far as the game goes you only get 3 income statements tax, trade and other, the easy way to figure it out is to find out what your base other income is and then do deductions from there
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  9. #9
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Consolidated bug list

    Forts

    If you capture a region that has a ford in it, the ford changes to your culture. I captured Punjab in my British campaign and the Mughal fortes changed in a star fort. In my Ottoman campaign all the star fortresses in Europe became Eastern forts.

    Trade

    The trade screen can get corrupted. I have had a trade screen that wasn't showing trade while according to the diplomatic screen I was trading with a faction.
    AND
    I have now a trade screen where I have three trade routes with the UP and two with the Ottoman Empire. This ads some 12,000 extra gold to my treasury each turn.
    Tosa Inu

  10. #10
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Consolidated bug list

    Pretty minor one, but: It snows far more often in battles in north africa and southern spain than one would normally expect.

  11. #11
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Consolidated bug list

    Quote Originally Posted by Daveybaby View Post
    Pretty minor one, but: It snows far more often in battles in north africa and southern spain than one would normally expect.
    Lol, I guess, all the north african battles were fought in the Atlas mountains :)) It does snow there. I have seen it myself: snowfall so dense, I could not see further than a couple meters from my car's window...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO