I believe the whole interception mechanism does not work as intended. In the current version of the game, If I choose the option to intercept anybody passing by, while I am sitting in a fort, I get to DEFEND while sitting behind the walls. Come on,... if I am INTERCEPTING I should be the one in the field trying to chase the enemy that's trying to sneak by.
The following example clearly shows that the current system is not working as intended (or does not have much logic to it).
1. I sit in a fort with a FULL STACK.
2. Two(!) enemy CAVALRY units try to sneak by aiming for my factory town behind the fort.
3. I get the option to INTERCEPT.
Decision path A:
4. Fine, I choose the option to ATTACK.
5. As we go into the battle-mode, enemy loses (without the battle even opening). Of course, cavalry cannot storm the fort (at least in the game)... And, come to think of it, probably did not intend to ATTACK my fort anyway. They were trying to SNEAK BY.
... if I chose not to go into the battle screen but rather auto-resolved, I would still win, but both sides would suffer losses.
Decision path B:
4. Fine, I choose the option to DECLINE ATTACK
5. Enemy cavalry proceeds on their merry way to burn my town behind the fort (not attack my fort).
Clearly, the side that intercepts should be the one attacking, not the other way around. Under the current system, the AI is forced to storm fully garrisoned forts with raiders (1-3 units). What's force, the AI is forced to storm forts with cavalry-only groups... Even the TW AI wouldn't do that unless forced to do it by the game interception mechanics.
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