When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Forts
If you capture a region that has a ford in it, the ford changes to your culture. I captured Punjab in my British campaign and the Mughal fortes changed in a star fort. In my Ottoman campaign all the star fortresses in Europe became Eastern forts.
Trade
The trade screen can get corrupted. I have had a trade screen that wasn't showing trade while according to the diplomatic screen I was trading with a faction.
AND
I have now a trade screen where I have three trade routes with the UP and two with the Ottoman Empire. This ads some 12,000 extra gold to my treasury each turn.
Tosa Inu
Pretty minor one, but: It snows far more often in battles in north africa and southern spain than one would normally expect.
Thanks so much for compiling this list!
Here are some battle ones I haven't seen listed yet
when I have 2 howitzers unlimbered; clicking 'limber' on one will turn the other ones
limber/unlimber button to 'limbered', if I want that second one to actually limber I
click the limber/unlimber twice. first click sets the button to 'unlimbered' second
one they actually limber. this happens even when they are not grouped.
perhaps relatedly I've had arty stuck to where they immediately unlimber after limbering
and it becomes near impossible to move them, they advance like 10 feet with each round
of limber/unlimber but I can't control their direction...
when issuing move orders I click and drag at the place to move to but the highlight
showing when space is pressed is at a steep angle to where they should go, units then
march towards this false place until near it when the highlighted destination snaps
to where it was supposed to be. then they change course and march to where they were
supposed to go in the first place. Massively irritating as the game is so dependent
on manouvering lines of rifles.
This is a new feature although annoying at times it is realistic to stop units from merging then unmerging although on a computer you can mix 2 infantry units and then quickly unmerge them and they come out in perfect formation where as in a real battle they'd take forever to reorganize
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
I originally posted this in the bug thread, but it didn't make it over into this consolidated list - it concerns Puckle guns:
It would be great if a lot of the bugs listed here are addressed by the forthcoming patch, let's hope Oaty spends more time removing issues from this consolidated list than adding new ones!I've seen 2 bugs with the Puckle Guns - the first is if I am on defence and click the sandbags icon while the Puckle Guns are selected - the barrels of the guns detach from the their bases (still manned by the crew) and are unselectable for the rest of the battle, the sandbags deploy with the remaining parts of the guns. Don't know if the barrels would fire as the cursor target was showing as out of range for the duration of the battle.
The second bug occurred with the Puckle guns deployed in a walled city - when the crew were attacked, they fought back, but one of the crew chased after the routing enemy, and the entire crew became unresponsive - I could select them, but the cursor didn't change into a 'hand' when hovering over the unmanned guns. When I finally tried to right click on the ground to move the crew, the game suffered a CTD.
A second time (different battle in a walled city), one of the horses from the Puckle gun ran up one of the walls after the crew got attacked (I should probably take more care of them!) - the horse eventually glitched along the top of the wall until it got to the gate, whereupon it dropped down and ran off on the ground again.
Here's one that I don't think has been mentioned yet.
If one goes to the option menu of the game under the battle section of the controls section there is a fairly extensive list of shortcut key commands for the battle screens.
Many of these are duplicates of functions performed by various buttons included on the full user interface of the battle screen in both land and sea battles.
Examples would be "[" & "]" (left and right bracket keys) equate to decrease or increase sails respectively when playing a sea battle.
In land battles these same two keys equate to increase rank or increase file respectively which also duplicate on-screen buttons of the full battle user interface
There are other keyboard commands that allow one to rotate their entire army or any unit on a center axis plus move them backward or forward by short increments, which are also duplicates of on screen buttons in the full UI.
All the keyboard commands work when one is using the full UI giving one two methods of performing the listed functions. However, when one switches to the minimal UI, the on-screen buttons for these functions are not included. but oddly the duplicate keyboard commands also cease to function making them sort of pointless.
I prefer the minimal UI when in battle, but feel a bit hamstrung because of the loss of these functions.
I cannot imagine that this is what the developers intended and it should be corrected in a future patch.
Artillery adds dignity to what would otherwise be a vulgar brawl.
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