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  1. #1

    Default Re: Armored Eastern Generals

    Savegames from 1.0 will not be compatible with 1.5. So you will need to start a new campaign. As far as unlocking the factions goes, it is simple.

    Go to: RTW\World\Maps\Campaign\Imperial_Campaign\descr_strat.txt

    Make a copy of it for a backup to be on the safe side. Then open it up. You will see the beginning looks like this:
    ;

    Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    end
    unlockable
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    end
    nonplayable
    romans_senate
    macedon
    pontus
    armenia
    dacia
    numidia
    scythia
    spain
    thrace
    slave
    end
    Change it to look like this:
    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    macedon
    pontus
    armenia
    dacia
    numidia
    scythia
    spain
    thrace
    slave
    end
    unlockable
    end
    nonplayable
    romans_senate
    end
    Do not change the rest of the file. Just the beginning section I have shown here.

    The interface in the campaign selection screen is only made to display 20 factions, so the rebel/slaves are not shown there even if you unlock them as above. If you want to play them you have to move one of the other factions to unlockable or nonplayable. I put the senate in nonplayable, but that is just a matter of personal preference. However, if you do choose to play as the Senate do not click on the Senate tab, otherwise your game will crash.
    Last edited by SubRosa; 05-01-2009 at 18:24.
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  2. #2
    Member Member Psauniaus spartio's Avatar
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    Default Re: Armored Eastern Generals

    armoured eastern general.......the most powerful cavalry
    optimism is pure terror

  3. #3

    Default Re: Armored Eastern Generals

    They don't upgrade automatically you need to retrain them in a city with a imperial palace (governors_palace and above for barbs) after marians reforms.
    check export_descr_buildings:

    Spoiler Alert, click show to read: 
    governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    }
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }
    proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    }
    construction 4
    cost 3200
    settlement_min city
    upgrades
    {
    imperial_palace
    }
    }
    imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    upgrade_bodyguard 1
    }
    construction 6
    cost 6400
    settlement_min large_city
    upgrades
    {

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