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Thread: Armored Eastern Generals

  1. #1

    Question Armored Eastern Generals

    Hi all.
    I saw in a few AARs and I saw that their eastern generals were cataphracts, but all of my eastern generals are jav cav. I don't mind this too much but I think cataphract generals would be pretty sweet.
    Any who, what I'm asking is, how do I get them? Do I have to download a mod or can I find a patch to do make the sweet change?

  2. #2

    Default Re: Armored Eastern Generals

    The Eastern Generals javelin cavalry bodyguards are the early general bodyguard. When the Marian Reforms happen all of your general's bodyguards (and everyone else's) will be upgraded to the armoured version automatically.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  3. #3

    Default Re: Armored Eastern Generals

    Ok, cool. Thanks for the reply.
    I also have a couple of other questions more so dealing with my avatar.

    How do I get a RTW one instead of the MTW2 ones?

  4. #4
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Armored Eastern Generals

    Quote Originally Posted by StuntManMatt View Post
    I also have a couple of other questions more so dealing with my avatar.

    How do I get a RTW one instead of the MTW2 ones?
    Your current avatar is already an RTW one, right?

    Anyways, it's on the "Edit Your Avatar" page, the RTW ones are in the folders in the dropdown with the "RTW" prefix. For example, for Greek diplomats' portrait, it's "RTW_Greek_Dip".
    WARNING! This baseline signature should never appear on screen!

  5. #5

    Default Re: Armored Eastern Generals

    Quote Originally Posted by Quirinus View Post
    Your current avatar is already an RTW one, right?

    Anyways, it's on the "Edit Your Avatar" page, the RTW ones are in the folders in the dropdown with the "RTW" prefix. For example, for Greek diplomats' portrait, it's "RTW_Greek_Dip".
    Lol, yeah. I kinda figured that one out after the post.

  6. #6
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Armored Eastern Generals

    I don't think the upgraded generals work unless its patched, and even then not all of them work. The Greek, barbarian, and Roman ones work, I've never seen a Cataphract general though...
    At the end of the day politics is just trash compared to the Gospel.

  7. #7

    Default Re: Armored Eastern Generals

    Yeah, that's what I kinda thought. I downloaded the latest patch but once its on my desktop, is there anything extra I have to do. Like manually put it into the game files or something? Plus I see that when you pick an eastern faction in a custom game. Then General unit consists of cataphracts.

  8. #8

    Default Re: Armored Eastern Generals

    Just double click it to run it. It should find your RTW folder automatically.

    When you play Custom Battles, you will see that all factions have both the regular General and the Armoured version as separate units. You can use either (or both).
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  9. #9

    Default Re: Armored Eastern Generals

    Really? I must not have the latest patch then because when I go into custom battles, only the armored versions of bodyguards are available. For the roman and eastern factions anyway, I saw the Carthaginian bodyguard unit wasn't armored and I'm not sure how all the other factions are.

  10. #10

    Default Re: Armored Eastern Generals

    Mouse over the unit cards next to them to make sure you are just not missing them. They should be there.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  11. #11

    Default Re: Armored Eastern Generals

    Yeah, I checked that for a couple different factions. Still just the armored version. I've only done this for single player custom battles and not multiplayer ones, does that make a difference at all?

    Your mod looks pretty sweet btw, SubRosa

  12. #12

    Default Re: Armored Eastern Generals

    Thank you Matt.

    It should not make any difference at all between custom battles and multiplayer. They are basically the same thing, except that the latter has a human opponent and the first an AI one.

    Take a look in your RTW\Data\Export_Descr_Unit.txt file. Do a search on east_generals_cavalry

    You should get this entry:

    Code:
    type             east generals cavalry
    dictionary       east_generals_cavalry      ; Armoured Eastern General
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          east_heavy_cataphract, 12, 0, 1
    mount            horse cataphract
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation        1.2, 4, 2.4, 6, 3, square
    stat_health      2, 0
    stat_pri         10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         11, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr    ap
    stat_pri_armour  18, 6, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        3
    stat_ground      0, 1, -6, -1
    stat_mental      10, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1400, 90, 140, 210, 1400
    ownership        parthia, armenia
    That is the Eastern Armoured General.
    Last edited by SubRosa; 04-27-2009 at 01:29.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  13. #13

    Default Re: Armored Eastern Generals

    Thanks, I'll sneak a peek tomorrow.

  14. #14

    Default Re: Armored Eastern Generals

    Yeah, so I checked all that info and mine doesn't say "Armored Eastern General" anywhere. It just says "Eastern General" and has all of the typical stats for an Eastern General. Oh well, I must not have the right patch or something.

  15. #15

    Default Re: Armored Eastern Generals

    Well that explains it. Start your game, go to Options, and you will see your version number in the upper right corner.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  16. #16

    Default Re: Armored Eastern Generals

    Yup, just checked in the options menu and found out that I'm rockin' version 1.0... awesome.
    Need to find the right patches and such now.

  17. #17

    Default Re: Armored Eastern Generals

    Awesome. Now I can't load any of my saved games without a CTD. Will I have to beat the games as the Romans again or do I have to reinstall everything?

  18. #18

    Default Re: Armored Eastern Generals

    Savegames from 1.0 will not be compatible with 1.5. So you will need to start a new campaign. As far as unlocking the factions goes, it is simple.

    Go to: RTW\World\Maps\Campaign\Imperial_Campaign\descr_strat.txt

    Make a copy of it for a backup to be on the safe side. Then open it up. You will see the beginning looks like this:
    ;

    Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    end
    unlockable
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    end
    nonplayable
    romans_senate
    macedon
    pontus
    armenia
    dacia
    numidia
    scythia
    spain
    thrace
    slave
    end
    Change it to look like this:
    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    macedon
    pontus
    armenia
    dacia
    numidia
    scythia
    spain
    thrace
    slave
    end
    unlockable
    end
    nonplayable
    romans_senate
    end
    Do not change the rest of the file. Just the beginning section I have shown here.

    The interface in the campaign selection screen is only made to display 20 factions, so the rebel/slaves are not shown there even if you unlock them as above. If you want to play them you have to move one of the other factions to unlockable or nonplayable. I put the senate in nonplayable, but that is just a matter of personal preference. However, if you do choose to play as the Senate do not click on the Senate tab, otherwise your game will crash.
    Last edited by SubRosa; 05-01-2009 at 18:24.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  19. #19
    Member Member Psauniaus spartio's Avatar
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    Default Re: Armored Eastern Generals

    armoured eastern general.......the most powerful cavalry
    optimism is pure terror

  20. #20

    Default Re: Armored Eastern Generals

    They don't upgrade automatically you need to retrain them in a city with a imperial palace (governors_palace and above for barbs) after marians reforms.
    check export_descr_buildings:

    Spoiler Alert, click show to read: 
    governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    }
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }
    proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    }
    construction 4
    cost 3200
    settlement_min city
    upgrades
    {
    imperial_palace
    }
    }
    imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    upgrade_bodyguard 1
    }
    construction 6
    cost 6400
    settlement_min large_city
    upgrades
    {

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