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  1. #7

    Default Re: Miscellaneous Questions

    Well, I can give you some guesses for the others...

    #1 - My guess is that, if the ship continues to fight, the fire will grow. I remember a dev saying that once a ship catches fire, the AI will pull the crew away from the guns and other activities to put out the fire. So, I think that AI ships may rarely burn down, but YOUR ships may be at greater risk if you don't remember to turn off Fire At Will and some other things to free up your ship's crew to put out the fire.

    #2 - My guess is that the tax rate doesn't directly affect a region's worth in diplomacy, but it does affect it indirectly. My guess it that the AI looks at the revenue generated by a region, and makes decisions based on that. To the extent that tax rates affect revenue, then yes, tax rates may affect diplomacy, but the real variable the AI is looking at is revenue.

    #3a - Unfortunately, le FUSIL doesn't show an 8" Mortar, and I haven't cracked into the raw data files yet, so I can't say anything about that. My guess is that the 8" would be better than the 4", but I'm not certain how. It seems clear the round is 2x as big, which would probably affect damage to things like walls, and may also spread more shrapnel if it explodes over the heads of infantry. Just can't say for sure, sorry.

    #3b - Rather than type in all the stats of each Mortar unit, just check out le FUSIL here...
    http://www.twcenter.net/forums/showthread.php?t=241293

    #4 - I haven't done this myself, and won't play ETW again until the cursed unit bug gets fixed, but I know the morale-boosting affect of the General's Bodyguard unit is displayed when you right-click on it and view the right side tab. If ships have that same level of detail, you may be able to find your answer there.

    #5 - Addressed above.

    #6 - The who!? The Powhatan? Did you make that up? Who are they, and why would you want to give them major western Euro regions?

    #7 - No idea. I think CA has done a GREAT job providing the additional info that explains why nations like or dislike you, which helps you know what you did to cause the current status of the relationship and how you might change it. I wish that kind of info was also provided when the AI rejects your diplo offers. Their negative responses are often too vague for me to know what caused the rejection. For example, my trade agreement offers will sometimes be rejected, even if both nations have available trade routes and if our relations are excellent. Sometimes the response is something like "...you must first have something to trade." That makes no sense, since another nation in a similar position WILL take your trade offer...
    Last edited by Servius; 04-23-2009 at 15:12.
    Fac et Spera

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