Results 1 to 30 of 43

Thread: Realist Movement Mod

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #35

    Default Re: Realist Movement Mod

    There is another considerable drawback for the 12tpy system: the population growth rates would get way out of hand.

    Now, the engine only really knows two seasons, right? The rest is represented by traits of the family members, that change every season. Is it possible to add in a similar way a building to each town, which represents the effect of the season on the population of the city. In the winter months, for example this could be a massive population growth penalty, signifiing the large mortality in those months.

    However, it must be possible to script these "buildings" to change every month/season, just like the character's traits.
    I don't have any knowlegde on scripting, so I can't assess if this is possible.
    Last edited by podoh; 11-07-2009 at 16:08.
    Read my AAR:
    The Ferghana Chronicles

    (please?)



    -count: a lot from Arthur, king of the Britons for some modding help.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO