IMO this was about the only thing that saved KOTOR2. I couldn't force myself too far through NWN2 because of the interface problem, which xhole so lovingly likes to point out to me every time I've brought it up with him.
IMO this was one of the biggest wastes of time and money they spent on Oblivion, when they could have been focusing on other aspects of the game.These are often the areas in which Bethsoft has difficulties, especially since they enacted their 100% voice acting thing and the subsequent 50,000 line limit in the games.
My dear friend I really do hope you are joking, my sarcasm meter has been broken as of late. Bethesda has a penchant for releasing very, very buggy software. Not Troika-bad buggy, but still pretty awful. They almost make Creative Assembly look good. Obsidian also has a rather sordid history as well with their games, however they've also been around much much shorter.I'm hoping that Obsidian can stick a strong story on Bethsoft's otherwise strong software. IMO, since Obsidian probably doesn't have to worry about software issues or the game being rushed out the door, FO:NV has a lot of potential.
Interplay has retained the rights to create and publish a Fallout MMO, but they tried to sell that to Bethesda. Apparently Bethesda has decided they don't want to be in that market. Who knows where it's going now.
Troika was a very sad tale of what happens to a Dev house with some real potential. In fact a lot of the old shops that churned out some classics have gone the way of the dinosaur.
As for Bethesda, my general dislike of them and their business direction is no big secret. I did not play the ES games prior to Morrowind, but I am to understand the early ES games were true RPGs in the sense of what an RPG really is. Unfortunately Beth has decided they want to market to a different audience which does not include RPG players. As such I would agree with you sentiment that they are most likely incapable of producing a "classic" game, though I'm sure the hordes of Beth fanboys would drown me out screaming accolades of Oblivion and Fallblivion. On the flip side, to their credit, Beth is very good at making almost-no-depth sandbox style FPS games.
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