Incidentally, I was thinking of it as well. My point would be that a capable general with high influence can get an entourage wich sometimes exceeds even regular cavalry units (100 on Huge) which makes it bad for role-playing. For factions like Romans I try not to engage the general into combat at all (except in severe emergencies) and rather have him to "command" from behind. For others, like Pahlava, I think it is perfectly correct to have your general lead the decisive charges, but here again it would be better if his unt will be only a small fraction of the total heavy cavalry force (elite of elites). So yes, it is my intent to lower the base number of general units for my next campaign and let us see how it will work out...

By the way, I am also thinking of diferentiating nubers of all cavalry units so that those described as "light cavalry" will retain current setting (base value 25, 100 on Huge), "medium cavalry will get 20 (80 on Huge) and "heavy cavalry" will get 15 (60 on Huge) with corresponding changes in recruitment/upkeep costs.

Has anyone tried such changes and what was the effects? Especially on AI recruitment???