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Thread: Bit of a Naval Problem here>>>>

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  1. #1
    Member Member anweRU's Avatar
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    Default Re: Bit of a Naval Problem here>>>>

    If you add a ship to a trade fleet in a spot, you should be able to move the fleet out and back to update the trade route. A few posts also mentioned that the trade route will be correctly updated at the end-of-turn.

    The serious problem happens when you remove a ship from a trade fleet in a spot. I didn't try disbanding them one at a time, but having been forewarned, I made this mistake only once with a three-ship stack (I needed the fluyt in the stack to reinforce my naval stack in a fight, forgot the bug).
    Last edited by anweRU; 04-29-2009 at 15:21.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  2. #2
    Member Member Didz's Avatar
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    Default Re: Bit of a Naval Problem here>>>>

    Quote Originally Posted by anweRU View Post
    If you add a ship to a trade fleet in a spot, you should be able to move the fleet out and back to update the trade route. A few posts also mentioned that the trade route will be correctly updated at the end-of-turn.
    I found after it happened to me that I couldn't get the trade fleet to move off the Trade Port at all. It literally had 'zero' movement potential, hence the need to scupper it.

    Oh! and incidently, nor could I merge any more ships with it. It basically seemed locked, and all I coud do with it was select it and delete it.
    Last edited by Didz; 04-29-2009 at 15:39.
    Didz
    Fortis balore et armis

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Bit of a Naval Problem here>>>>

    That may be a relatively new bug then?
    Ancestry: Turkish & Irish. Guess my favorite factions!

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