View Poll Results: Should BtSH end?

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  • Yes, lets cut our losses.

    3 50.00%
  • No, I want to keep playing.

    3 50.00%
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Thread: Should BtSH call it quits?

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  1. #24
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Should BtSH call it quits?

    Quote Originally Posted by /Bean\ View Post

    Raids

    Now, I like the idea of raids, but these should not be the primary or the only way of obtaining wealth. It should cost something to conduct a raid, either money or some other resource that we use. Otherwise, come spring/summer of each year every tribe is going to be conducting large raids on the others with little or no consequences, and nothing gets achieved.

    Obviously we can gain bonus' from successful raids, or lose something from unsuccessful raids. That would initiate the sense of risk when conducting these activities. We can also use them to give our younger players (tribal warriors/thanes) experience in the field, which should be valuable in some ways.

    I believe that raiding will be more against AI tribes, such as a group of thanes crossing the Rhine and rampaging there, or perhaps going south to Italy. Things like that
    The price will be simple, they are going to lose men, and because of that it is likely that the army will have to be retrained, which will decrease the amount of loot they get from their plunder. and of course, if they fail on a raid, then they will most likely end up dead

    The only problem from that I can see is that it may stunt the growth of the factions around us, but I believe we can remedy this by having raiding restricted to a certain "season" (perhaps events) or perhaps after a city has been raided and looted it can not be looted again for 10 years, which will lead thanes to go on longer and much more dangerous raids deeper into enemy territory!

    I believe that raiding will be a great way to get people to jump in to the game, you will have thanes being handed some men and told to go get some wealth for the good of their tribe, with the ever present danger that if they fail, they probably wont be going anywhere in the Tribal Hierarchy.


    Quote Originally Posted by /Bean\ View Post


    I haven't really read into KotF and it's system of running things yet, so I can't comment. Maybe that can be your job to decide, CDF. Is it good? Does it work? Can we use it? Is it worth the work?


    ohh its excellent, and would definitely add some fun to the game, along with also being somewhat historical (I am quite sure fights were used to solve things )
    but It is going to take a lot of effort to get a workable system of it. I can try and get a system together for EB, but it will be somewhat basic (not to many bonus's other than a few basic traits)


    But I think that the Rarity of most EB traits will mean that dueling will boil down to the basic trait system (the Vigorous person will win most of the time) I will show you what I have later, I think it will work out well enough.




    perhaps we should allow each Chief to create their own system of rankings for their tribe? it would make the game more interesting if each tribe seemed to be their own separate faction, with the Chiefs deciding if they want to have elected positions, if they want to choose all of these things them self just an idea.


    I agree that killing a chief should be difficult, unless they have turned the entire tribe against them.



    also Bean, what provinces should we start out with, and do we want the "bonus's" you were talking about earlier? also if we are going do 1.2 how are we going to handle RBG's?
    Last edited by Cultured Drizzt fan; 07-09-2009 at 01:18.
    Micheal D'Anjou
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