Who says they must get nothing? We could raise new diplomats and spies so that each tribe we have gets one at no one's expense before we start. It's not really that hard to do.Originally Posted by bean
Sure, but that's not what would be happening. It wouldn't "seem" like they left the area ill defended - that's what they had done. We're not talking about the invaders simply not noticing them, we're talking about 'them' literally not existing two seconds before the ambush, and just materializing out of nothing. I don't want to start debating physics with you, but in reality that's not possible.Originally Posted by bean
I am aware why you did this, but I still must protest. We're supposed to be Germanic tribes, so it would be kind of wrong to start in a non-Germanic settlement.Originally Posted by Bean
Sorry, that 'r' was unintentional.Originally Posted by Azathoth
But anyway, I've been aware of this myself for some time now, and it's not limited to 1.2 - it's the same in 1.1.
However, whatever fix you try, you're left with some drawbacks. If you just remove the -4 attack bonus, then the spearmen will be weaker than they're supposed to be, since they get a -4 defence against infantry that they shouldn't have. If you then try to balance that by giving the light_spear carriers +4 defence, then you'll have the ones with a light_spear and another melee weapon (like the Arjos) getting that bonus when they're not using their spear as well, making them stronger than they should be.
Remove the light_spear and the pushing effect it gives (as well as the +8 defence vs cavalry) is lost.
So it's a choice between different evils, AFAIK, and the +4 attack may make them kill easier, the -4 defence also lets them die easier. I don't know if it evens out in the end that way, but it's the easiest way to do it. They'll do a lot better against cavalry, but then again, cavalry should probably stay away from the pointy sticks in the first place.
One could perhaps do so that the soldiers with two melee weapons retains the +4 attack bonus, while the rest get their +4 attack switched for +4 defensive skill.
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