Results 1 to 30 of 146

Thread: Patch 3!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    This is on loading a new campaign right? you sure you don't have any mod packs installed and being run when you load the game?
    Only uncertainty was the startpos.esf but since that's now been deleted and replaced by steam through that method you said. I am certain.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  2. #2

    Default Re: Patch 3!

    Only uncertainty was the startpos.esf but since that's now been deleted and replaced by steam through that method you said. I am certain.
    Do you have any files unpacked?
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  3. #3
    Spirit King Senior Member seireikhaan's Avatar
    Join Date
    Feb 2007
    Location
    Iowa, USA.
    Posts
    7,065
    Blog Entries
    1

    Default Re: Patch 3!

    Jack- My empire game is no longer registered on Steam after the patch. The game is utterly and literally unplayable. I would very much like a reason as to why this would happen.
    Last edited by seireikhaan; 04-29-2009 at 20:59.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  4. #4

    Default Re: Patch 3!

    Quote Originally Posted by Shinseikhaan View Post
    Jack- My empire game is no longer registered on Steam after the patch. The game is utterly and literally unplayable. I would very much like a reason as to why this would happen.
    Try to launch the game through other means. Try right clicking on a friend of yours that's playing ETW and choose 'Launch game'. That should start it. Once you've managed to get it run once it will appear again. (atleast that was the case for me)
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  5. #5
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Do you have any files unpacked?
    I don't. Only modifications I had were to the startpos.esf file from the vanilla extended mod. The second part of that mod was done through that .pack mod launcher, but I am only booting up the game through Stream icon.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  6. #6

    Default Re: Patch 3!

    Jack- My empire game is no longer registered on Steam after the patch. The game is utterly and literally unplayable. I would very much like a reason as to why this would happen.
    I would suggest reporting that problem to Steam.

    I don't. Only modifications I had were to the startpos.esf file from the vanilla extended mod. The second part of that mod was done through that .pack mod launcher, but I am only booting up the game through Stream icon.
    Could you try deleting the .pack files that came with the mod just to be sure.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  7. #7
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    I would suggest reporting that problem to Steam.

    Could you try deleting the .pack files that came with the mod just to be sure.
    I done that, and am I re-doing stratpos.esf and patch again at this moment. Will edit this message when that is completed with the results that the game is working right, which I hope it does.

    Edit: LOL.. the game is just crashing the desktop now, just before the Sega intro. Deleting and re-verifying to get files....
    Last edited by Beskar; 04-29-2009 at 21:29.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  8. #8
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    I would suggest reporting that problem to Steam.

    Could you try deleting the .pack files that came with the mod just to be sure.

    Well, on my part: the game post-patch runs fine (no zero tax issue). On the same note I wanted to state the following before my mind gets clouded by any negative stuff.

    So far, played a few turns as France (on H, just to test what's going on). It's WONDERFUL! The campaign AI does all kinds of "stuff" now... Wars are happening left and right and even the barbary pirates have started to raid my trade ports in earnest...

    As a highlight of the day: the pesky Dutch declared war on Spain (hoping to take Belgium). I guess, they did not expect France to join. Anyway, France (me) is besieging the capital in Holland. The Dutch sally. There is a small Spanish outfit in the nearby town, but the do not join the fight. "Cowards!" I think to myself...

    I soundly defeat the Dutch, but... alas, a few battered militia units escape. Siege continues. What do you think, happens on the Spanish turn? They attack the town with their small outfit that refused to fight the big battle. Even with me backing out of the battle they take the city!

    Sneaky Spaniards! ...

    I say: it's a wonderful patch! Great work CA! Great work, Lusted!

  9. #9

    Default Re: Patch 3!

    Quote Originally Posted by Slaists View Post
    Well, on my part: the game post-patch runs fine (no zero tax issue). On the same note I wanted to state the following before my mind gets clouded by any negative stuff.

    So far, played a few turns as France (on H, just to test what's going on). It's WONDERFUL! The campaign AI does all kinds of "stuff" now... Wars are happening left and right and even the barbary pirates have started to raid my trade ports in earnest...

    As a highlight of the day: the pesky Dutch declared war on Spain (hoping to take Belgium). I guess, they did not expect France to join. Anyway, France (me) is besieging the capital in Holland. The Dutch sally. There is a small Spanish outfit in the nearby town, but the do not join the fight. "Cowards!" I think to myself...

    I soundly defeat the Dutch, but... alas, a few battered militia units escape. Siege continues. What do you think, happens on the Spanish turn? They attack the town with their small outfit that refused to fight the big battle. Even with me backing out of the battle they take the city!

    Sneaky Spaniards! ...

    I say: it's a wonderful patch! Great work CA! Great work, Lusted!
    Just so you know, the event you just described occurred often prior to the patch. In fact there are a few threads complaining about this behaviour....

  10. #10
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
    Join Date
    Dec 2006
    Location
    Bricstowe
    Posts
    226

    Default Re: Patch 3!

    People will complain about anything it would appear. Seems perfectly reasonable behaviour to me.

    The next thing will be a load of posts complaining that the AI is too aggressive on VH/VH.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  11. #11

    Default Re: Patch 3!

    It also seems trade functions more on a supply vs demand then previous, where it seemed to focus more on your proportion of available resources.

    I control all but one of the Ivory trade nodes, and Ivory is trading at 15. I never saw it this low pre-patch. Spice and Sugar are also around 13. Highest are Tobacco and Cotton at 19 and 20 respectively.

  12. #12
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Patch 3!

    Look all the economic changes have gone too far!

    And it is not only at the higher difficulty setting!

    Last night I loaded up a game set on E.

    I had just sent about 6 stacks and strong fleet into India in 1775. I had been making 105000 per turn for about 4 turns.

    What do you think I was making after the patch?

    -56000! And of course with the AI aggressiveness upped the next turn Russia, a long time trading partner declared war. After destroying the fleets which interdicted my trade and needing troops in the new area, but not daring to build them… I was now netting -66798 and that was after taking two regions in India.

    Started two new campaigns as GB. One Easy and one VH. The AI was a bit more aggressive in the VH but otherwise all was the same!


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  13. #13

    Default Re: Patch 3!

    did the patch address the ability to play with modded stats online, and give us some more maps to play, or an editor?

  14. #14

    Default Re: Patch 3!

    Well I am an extremely happy camper! The end of turn bug I was experiencing (CTD when the AI was thinking at the end of turn) which had ruined my two campaigns is now fixed, meaning that I can now continue on (I've only tried one of them so far).

    I am now bankrupt, however, as the increased unit costs appears to be ruining me, but that can easily be addressed and is of course the price to pay for save game compatibility. I am simply blown away that the improvements are save game compatible - many thanks!

    Very early feedback as I haven't had a chance to get back into the game yet, but very positive signs so far.
    STW, STW(MI), MTW, RTW, MTW2, MTW2(K), ETW

  15. #15
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Patch 3!

    Now my game has stopped working all together. Awesome.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  16. #16
    Ashigaru Member Vlad Tzepes's Avatar
    Join Date
    May 2003
    Location
    Romania, The Impaler's Training Ground
    Posts
    393

    Default Re: Patch 3!

    Early feedback from me as well:

    Visual - noticed new path lines (?) in naval battles, not sure about what extra meaning they have, if any.
    Audio - I like the new cannon/mortar sound effects in battle. Minefields give a bigger bang when exploding. Musketfire seems to be now synchronized.
    Gameplay - shorter lag when clicking/selecting fleets, no CTD yet (was my major CTD reason until now).
    Structures now more expensive to build/upgrade (I hate inflation )

    This was on an old GC as France.

    Looking good for now, back to game
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  17. #17
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Patch 3!

    First impressions after the patch

    Playing the Brits:
    The AI is now way more aggressive. Central Europe is one huge battlefield. The Prussians seemed to be destroyed having only Brandenburg left but have now destroyed Saxony and have four regions. The Native Americans are now very aggressive, maybe even to aggressive because they almost destroyed the Thirteen Colonies. Both the Iroquois and the Cherokee attacked in the same turn the Thirteen Colonies. Because they were unable to keep what they captured the USA have just appeared and have three regions. The Hurons attacked me as usual but can no longer deploy lots of stacks. It seems that recruiting lots of stacks and going on a rampage is no longer possible.

    The games feels a lot smoother now, although there is still some stuttering on the campaign map. I have almost 1.5 times more FPS now.

    One negative thing. the Hurons wouldn't accept peace when almost defeated and are now history.
    Tosa Inu

  18. #18
    Senior Member Senior Member Graphic's Avatar
    Join Date
    May 2004
    Location
    Nevada, U.S.
    Posts
    1,247

    Default Re: Patch 3!

    Quote Originally Posted by Monsieur Alphonse View Post
    The games feels a lot smoother now, although there is still some stuttering on the campaign map. I have almost 1.5 times more FPS now.
    What driver version are you running?

  19. #19
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Patch 3!

    LOL, this is amazing in a way.

    Foreign policy = Far Easier
    Home Management = Harder

    I am playing on a Russia game and everyone is Friendly with me or above, apart from Barbary States. Everyone is at war at each other and killing each other, so when I have to fight, I can easily defeat them. Because of this, I am not getting massive territorial expansion penalties like I used to get which used to be a massive thorn in the side.

    Problem is, all my home regions seem far more prone to revolt, which I can handle and I used to handle things like this easy by just lowing the tax slider however, with the changes in tax, I am also getting far less money per province than I used to anyway.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  20. #20
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Patch 3!

    Quote Originally Posted by Graphic View Post
    What driver version are you running?
    Nvidia 182.06. I have been running this one from the start although CA stated that this one was not tested. Since my performance was OK and I didn't have a lot of CTD's, I never installed a previous driver version. On campaign map I have an average of 60 FPS with a lot of options on ultra etc. My battles seem to look better and run smoother.

    My specs:
    Intel E 6600
    Nvidia 9800GTX
    Windows XP
    2 GB Ram


    @Beskar

    I haven't seen the easier foreign policy. Where I usually started a GB campaign with buying Ceylon from the UP in exchange for Rupert's land, today that didn't work. My long lasting trade with Maratha was stopped by them. I don't know why. My be they didn't like it that I wanted to trade with the Mughals as well. Now I am not trading with any one in India .

    Questions
    1. Has anyone had a small faction willing to accept a peace deal? I usually had to destroy them to get rid of them. At the moment I can't even make peace with Prussia (a major faction), although we are hardly fighting.
    2. Has anyone seen that peace was restored after years of fighting between two AI factions?
    Tosa Inu

  21. #21
    Senior Member Senior Member Graphic's Avatar
    Join Date
    May 2004
    Location
    Nevada, U.S.
    Posts
    1,247

    Default Re: Patch 3!

    Quote Originally Posted by Monsieur Alphonse View Post
    Nvidia 182.06. I have been running this one from the start although CA stated that this one was not tested. Since my performance was OK and I didn't have a lot of CTD's, I never installed a previous driver version. On campaign map I have an average of 60 FPS with a lot of options on ultra etc. My battles seem to look better and run smoother.

    My specs:
    Intel E 6600
    Nvidia 9800GTX
    Windows XP
    2 GB Ram
    Before you replied I got excited and went to see what it's like on the latest official drivers. It does seem a fair bit bet better. I clicked the shiny ULTRA button, then went and made a custom battle with 2 full armies. It was playable, if choppy. Before that would have been a total mess I think. I'll go back to custom settings though...HDR in ETW is actually pretty annoying and distracting.

  22. #22

    Default Re: Patch 3!

    Moving one ship off of a trade node stack then nerfs the remaining trade ships and renders the entire stack unmovable...still. I just did it by accident again.

  23. #23
    Member Member Tillan's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool UK
    Posts
    30

    Default Re: Patch 3!

    Quote Originally Posted by joe4iz View Post
    Moving one ship off of a trade node stack then nerfs the remaining trade ships and renders the entire stack unmovable...still. I just did it by accident again.
    Duely noted - Is that in a saved game, or a fresh campaign?
    "Why should I? Your very existence is nothing but a lie! And everything in this world is a whim! It's all the fruit of an insane imagination! NOTHING IS REAL! AND NEITHER DO I EXIST!" - [Sayoko - Character from OMG]

  24. #24
    Undercover Lurker Member Mailman653's Avatar
    Join Date
    Nov 2006
    Location
    Mansfield, TX
    Posts
    1,309

    Default Re: Patch 3!

    I had the no tax problem, followed Jacks advice and deleted my startpos, verfiy game integrity, loaded up saved campaign and no tax problem solved! Awesome! In my next campaign instead of editing the starpos to enable four turns per year I'm just gonna mod the save file using the ETW Turns editor.

    BTW, I do have several texture and sound mods runing plus the BSM light mod. I also had the Darthmod but I disabled it pending the new post patch version.
    Last edited by Mailman653; 04-29-2009 at 21:59.

  25. #25

    Default Re: Patch 3!

    Quote Originally Posted by Tillan View Post
    Duely noted - Is that in a saved game, or a fresh campaign?
    saved game.

    Also any income is pretty much gone, but in reading the notes, I guess that is to be expected. I had to get rid of all of my garrison units (I only put two units in any one capitol anyway), so that was annoying to say the least. I am only operating 3 combat stacks of any degree size anyway (only one is a full stack). Went from making 30k per turn to making 500. Even with me controling most of the trade nodes and having trade agreements with every major power and most of the minor powers.
    Somewhat annoying....


    Annoyed by the overly aggressive AI now also. The 'AI' was unreasonable before and has gotten even worse now.


    But hey, at least it did not crash to desktop!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO