That's probably why that problem is still there. The save data still contains old code. Seriously guys, START A NEW GAME before mentioning bugs you think still aren't fixed! :)
That's probably why that problem is still there. The save data still contains old code. Seriously guys, START A NEW GAME before mentioning bugs you think still aren't fixed! :)
Recruitment and upkeep costs are the same in Hard and Very Hard, in new games, as mentioned by Fisherking in the thread he started.
Up until now, I had suffered onto 2 CTDs, in my advanced UP campaign, in the 6 or 7 weeks that I had been playing the game. Post-patch, I got my first CTD on turn 1, just disembarking a single unit out of three on a naval stack. Repeatable too.
And CA's fix list is incorrect. Boarded enemy ships still fire broadsides into my boarding ships.
PS: Said battle was a turn 1 naval battle of GB vs Pirates. I combined the two naval stacks near the Bahamas, and attacked the pirate fleet with fluyt-brig-sloop. Not only did the boarded ships (sloop and brig) fire into the boarding ships, they also fired into ships passing by.
Last edited by anweRU; 05-01-2009 at 13:45.
Ancestry: Turkish & Irish. Guess my favorite factions!
So the stuttering videos have been fixed? That's funny, I've not had this problem at all since the previous patch so I'd assumed they'd been fixed then.
Of course, they're stuttering again now......
Why on earth do CA bother to make these patches when for evrything they fix, they break something else?
I would expect people who make games for a living to know what they're doing.
"Romanes Eunt Domus"
- Brian of Nazareth
"We always have been, we are, and I hope we always shall be, detested in France."
- Arthur Wellesly
Mine too ... I'd be happy if they gave us an option in the preferences.empire_script.txt file to disable them.
Two reasons:
- The quality standard for software is now the one from Micro$oft: "Crappy Is Good Enough."
- Game companies are full of wannabe Hollywood types
, game programmers are wannabe rock stars
... instead of competent software engineers
And it shows in the results. Makes you want to cry.Or at least take your money elsewhere.
"If you are a dee (programmer), please don't marry a dee (game company).
'Cause then your kids (programs) will be ... dee dee dee."
Forums are good for sharing questions, wikis are good for sharing answers:
Spoiler Alert, click show to read:
Is it my imagination, or has the advancement of gentlemen been slowed down? Pre-patch, my gentlemen would get bonus research points rather fast. At the least, they would get the basic 1 point characteristic (factory master, armchair general, etc) when they researched a tech in the relevant area for the first time.
In my current post-patch GB campaign, my gentlemen have been, shall we say, rather slow learners. I have five of them, and the only one gaining anything is Isaac Newton, who will die of old age shortly (I finally reached the 31st turn).
Ancestry: Turkish & Irish. Guess my favorite factions!
I noticed this too. I'm cool with that though, I thought research went too quickly before (and still does).
I also notice the opposite for religious npcs. They spawn with 6 to 8 stars. I never had a gentleman spawn with more than 4 (3 is the norm).
The game spawns more historical figures throughout the game now. As Prussia I got Kurt Christoph von Schwerin and Hans Joachim von Zieten as generals and Immanuel Kant as a gentleman, around the 1750's. Frederick the Great's nephew, Friedrich Wilhelm II, spawned in the 1760's.
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