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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Bug List (Post Patch #3)

    New patch, new bug list.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    BUGS

    -- CTD on turn end: ok, I played with France to 1705: all was well (I mean, really well... an engaging campaign, to a degree not seen before in TE series)... until campaign just would start CTD un loading the "next turn" (after all factions have been processed). i tried to reload the campaign from two turns before the crash: still the same deal, it would crash in winter of 1705... i never had a crash like this before the patch of today. very disappointing.

    -- a small thing: if one builds the first road upgrade (the one for 750), it it displays as 'negative promised wealth' (grayed out wealth) increment in the province summary on the turn it's qued. once it's built, the province wealth increase display is correct.

    -- another small thing: the battle advisor loop. before the patch that man was driving me nuts with his inspirational "artillery cannot be deployed in forested areas" advice repeated no fail before every battle... After the patch, the advisor seemed random again. Well, for the first 5 battles or so. After that: back to "artillery cannot be deployed in forested areas"...

    -- CTD in harbors: it seems, nothing has been fixed in that department. Disembarking a unit in Jamaica harbor results in a CTD. If not right away then after clicking on the unit in the harbor...

    -- Queens love their mistresses... I had no idea all British queens were lesbians.

    -- Cavalry getting stuck entering/exiting forts: if you ride a unit of cavalry in/out from a fort a few riders get stuck on one side of the gate (usually inside) rendering the whole outfit useless. This was present before the patch, and was not fixed. Shouldn't be that hard to fix given that there was no issue like that in MTW2, RTW.

    -- AI Sweden: slow on turn end: this was another thing that was present before the patch. About 20/30 years in the game, Swedish AI starts to take forever (a few minutes at times with no AI movement show option) to make decisions for its turn. Before the patch it seemed to be caused by its inability to decide what to do with the land-bridge near Denmark. Once I took Denmark from them (before the patch): Swedes started to make decisions much faster. In my post-patch game, Swedes have not taken Denmark yet though. So, I am not sure what the problem is. They do have about a dozen small (2-3 unit) outfits surrounding Stockholm. All dug in, not having been moved for years...

    -- Land bridges: the AI still does not seem to be able to use those consistently. Innuit would declare war on me, but no Innuit armies would show up in Newfoundland for decades. I can see the same near Gibraltar. Spanish would be at war with Morocco with stacks sitting in Gibraltar, seething in anger but not being able to cross. Then, all of a sudden, a couple decades after DOW one of the stacks would all of a sudden march across... Nothing has changed in this department unfortunately.

    -- Trade theater passivity: the AI still does not attack ships on anchors in trade theaters: neither the pirates nor the enemy fleets.

    -- Trade income fluctuations: Sometimes, adding an Indiaman to a trading stack sitting on an anchor results in total trade revenue dropping (considerably at times...). Note, I did not render the whole trading stack invalid by changing its composition while it was on the anchor; rather I took the whole fleet off the anchor, added a ship and put the stack back on. Not sure, maybe it's a result of reshuffling the goods between trading partners since the total trade output changes and assigning the goods to trade partners whose harbors are blocked.

    -- Adding a trade partner results in total trade revenue drop: for example, in mid game, I add Sweden as my trade partner. As soon as I do that, my total trade revenue drops by 3000... Went into the trade tab to discover that the engine had reshuffled a load of goods from my other trade partners to Sweden, which is supposedly a better decision as long as their ports are not blockaded. Well, the trick was: Swedish port was being blockaded by the Danish. So, I am not sure if this is a bug or just a feature with messed up design.

    -- Autoresolve unrealistic: not sure if this is a bug or a messed up feature too. Autoresolve assigns very unrealistic losses to the attacker if one autoresolves a battle in which remains of a defeated enemy army are 'cleaned up'. The pre-battle odds show there being practically zero chance for an AI win. Autoresolve assigns a win the attacking player but with huge, unrealistic losses, forcing to manually play foregone conclusion cleanups. Example: As British, I fight a big battle with the Iroquois and defeat them. After the battle, 4 (not 4 units, but literally, 4 riders) North American lancers and 10 medicine men retreat deeper into my territory. Fine, I send a few militia units residing in the near-by town to clean up the mess. Pre-battle screen shows that my larger army wants to join in the battle too; odds for the AI to win: practically nil. Autoresolve results in my win, but the militia units suffer about a 60 men loss. Fine, those 14 indians must have been real killers... The nasty surprise came when I checked the main stack: my autoresolve losses there were worth about 3000 florins. It seemed, those 14 must have been true Spartans... So, advice: until the fix it (if they will) make sure you clean up with cheap troops and do not have any big armies near-by.

    -- Light Infantry facing in the wrong direction: for some reason they prefer to look 'sideways' rather than straight on... Even when ordered to shoot straight at the target right in front of them, they frequently prefer to turn their side to the target (and not shoot)...

    -- Chasseurs Britaniques don't stop firing: I have not used other light infantry so I am not sure if that is true for them too, but the British foreign light infantry (Chasseur Britanique if I'm not mistaken in spelling) does not stop firing when the enemy leaves their range. Toggling autofire off or pressing backspace does not solve the issue: they still fire. Only moving the unit a bit stops that nonsense. If one does not play close attention to them: they can lose ammo in no time.

    -- Line Infantry: when firing by rank, frequently they miss the 'shooting bit'... The first row would go on their knee to reload; the second row is supposed to shoot and then go down: instead, they just go down to their knee... same for the third row...& recycle starting with the first row. It looks as if they're doing squat exercises... It does not happen always though, but frequently enough to be annoying.

    -- Line Infantry behind a fence: I am yet to see them shoot... At most ONE guy would get up and fire a bullet once in a while, while the rest just sit and go through non-stop reloading exercise...

    -- Diplomacy: it has happened to me a couple times. I propose a ceasefire to a nation in exchange for let's say 500 ducats. They come back with a proposal in which they offer ceasefire +9000 ducats... The faction that did that was Russia.

    -- Camels scared of camels: if one attacks a unit of camels with camels, both sides display message "horses scared...", no comment...

    -- Battle map, clicking on unit cards that belong to a group: Maybe it's just me, but I find clicking on unit cards all too frequently removes the unit from the group it belongs to.

    -- Reinforcements entering the battlefield sometimes have some soldiers stuck behind a boulder or something and, as a result, become unusable.

    -- Charge pathing. This one is quite annoying actually. If ordered to charge (or shoot at) an enemy unit, player units frequently turn sideways (opening flank to the enemy) and just wander off into the map...

    -- Battle replay sound problem. I recorded a couple battle replays. The battle sound was missing in the replay except for very loud mouse click recordings... Battle sound appeared only at the very end of the recording, I believe from the point when the end-battle pop-up shows up and one selects to continue.

    -- Trade blockades: regardless how many trade ports a country's mainland provinces have if any of mainland ports get blockaded, maritime trade stops and does no reroute to other ports. Similarly, if a player has a multitude of North American (for example) provinces and a single pirate ship blockades the port of a single Carribean island, ALL of North American trade gets stopped (as indicated on the trade goods tab). It does not make any logical sense: since all other North American harbors are still open. Not sure if this is an undocumented feature or a bug. For the lack of logic to it, it seems like a bug.

    NOT BUGS

    -- Industrial Buildings do not cause unrest (from industrialization): this seems to be specific to constitutional monarchies. Does not make much sense (not having the lower class to worry about), but it appears to be a feature.

    -- Transylvanian rebels: not really a bug, but still questionable. The rebels that spawn in Transylvania are labeled "Slav Rebels". Transylvania at the time had Magyar (Hungarian) nobles and Romanian peasants. Hungarian belongs to the Finn-Ugric language family whereas Romanian is a Romance language with strong latin roots same as Italian. So, why Slav rebels?

    -- Russian last name problem: A minor thing, but it still looks sloppy. In Russian, last names can take two gender forms: female and male. For some reason, CA has assigned female last name forms (ending in '-va') to many male characters in the government and among the agents... On the same token, I find it highly unlikely XVIII century Russian army would address anyone with "Da, ser" (Yes, sir). "Ser" is used in Russian for situations translated from English (if there is a reference to "sir" in the original) not in the native speach.
    Last edited by Slaists; 05-18-2009 at 14:37.

  3. #3
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Bug List (Post Patch #3)

    I thought "I know, I will start a new game! I will play as Russia, so I can observe the Naval units in action".

    So I put it as VH/VH like I do, then I noticed that I was basically bankrupt, so I thought "oh, must be more expensive, I will go Easy/Easy to cancel out the costs" and still no money.

    Well, here was the issue, I get no money from taxes.
    Spoiler Alert, click show to read: 


    Edit:

    How to fix the problem -
    Remove all mod files and delete the startpos.esf file and the patch.pack file.
    Delete The Creative Assembly user data folder
    Use Steam, properties > verify installation
    Wait
    Profit.
    Last edited by Beskar; 04-30-2009 at 00:06.
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  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    somebody suggested, reinstalling the patch fixes this.

  5. #5
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Bug List (Post Patch #3)

    -nt
    Last edited by Beskar; 04-30-2009 at 00:05.
    Days since the Apocalypse began
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  6. #6
    Member Member Fwapper's Avatar
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    Default Re: Bug List (Post Patch #3)

    Completing a campaign on hard still doesn't get you the 'Strategic Genius' achievement on Steam.

    Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.

  7. #7

    Default Re: Bug List (Post Patch #3)

    Not entirely sure if this is a bug or my error, but in cleaning up my save games I deleted the auto save. now the game is not saving at the end of the turn. I cannot find an option to turn it back on either.

    I assumed that a new auto save would be created with a new campaign. guess not.



    update: It doesn't seem to be a bug after all. next day I went to load and the auto save game was there. weird but it is working so I am not sure what went wrong before.
    Last edited by Seyavash; 05-01-2009 at 12:18. Reason: Update

  8. #8
    Guest Dayve's Avatar
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    Default Re: Bug List (Post Patch #3)

    I don't think unit costs have been increased, they're all showing the same recruitment and upkeep costs from the previous version for me. I'm also making just as much (if not more) money as GB in the first 5 years as always, but not doing anything differently, so i think there's an issue with the new unit costs.

    There's also the hull strength of ships issue, but Jack already said they're fixing that.

  9. #9
    Member Member TB666's Avatar
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    Default Sv: Re: Bug List (Post Patch #3)

    The Land Battle AI seems to be far more interested in moving their troops around and avoiding combat.
    And if you get in range they usually do a bayonet charge instead of just firing.
    It seems to vary depending on your troop selection however if you move 2 units of line infantry up against their entire army of line infantry, they should not run away or just charge with a bayonet.

  10. #10

    Default Re: Sv: Re: Bug List (Post Patch #3)

    No Tobacco being exported from Cuba bug
    While I have not yet bumped into the problem I've heard others have where a city doesn't grant any revenue, even when taxes are enabled, I am experiencing a situation where I have tobacco plantations in Cuba, a trade port there, unblocked trade lanes, but no coffee shows up in London for export. I know this is different from how it used to be, but I can't be sure if it's a bug or if something changed with the way trade works. Perhaps I have to upgrade the trade port in order to allow the export of more than just 1 good. Not sure yet, but thought I should metion this.

    EDIT: SOLVED
    Hang on. There's a new tool tip in Cuba's capital window that says I need to upgrade my Trade Port in order to export the additional goods I'm producing. Let me see if that fixes it... Yes, it did. For exporting regions, you now need 1 trade route / building that creates a trade good.
    Last edited by Servius; 05-01-2009 at 14:15.
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  11. #11
    Member Member mmk's Avatar
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    Default Re: Bug List (Post Patch #3)

    Still having issues with trade.

    Playing as GB, owning Jamaica, Bahamas and the Winward Islands. Trade ports in all three regions.
    Pirates are blocking Winward harbour - all trade from the Americas is interrupted. Doesn´t seem quite right to me, as trade from the Bahamas and Jamaica is not taking place via Winward Islands.

  12. #12
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Dayve View Post
    I don't think unit costs have been increased, they're all showing the same recruitment and upkeep costs from the previous version for me. I'm also making just as much (if not more) money as GB in the first 5 years as always, but not doing anything differently, so i think there's an issue with the new unit costs.

    There's also the hull strength of ships issue, but Jack already said they're fixing that.
    I think, the main new money aspect is that there is 'admin' cost in terms of reduced tax%. The more provinces in a theater you own, the higher is the 'admin penalty' - the lower your tax%.

  13. #13

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Dayve View Post
    I don't think unit costs have been increased, they're all showing the same recruitment and upkeep costs from the previous version for me. I'm also making just as much (if not more) money as GB in the first 5 years as always, but not doing anything differently, so i think there's an issue with the new unit costs.

    There's also the hull strength of ships issue, but Jack already said they're fixing that.
    Starting a new game as britain on H/H cost to recruit a line infantry was 991/290. For a fourth rate
    1720/460. costs for lowest level units didn't change all that much. Maybe check beskars post above if you don't see those costs.

    what's the hull strength issue? I saw jack posted that it was actually displaying correctly now whereas it was bugged prior to patch, but in either case the actual strength remains the same. Or is there a new issue?

  14. #14

    Default Re: Bug List (Post Patch #3)

    Small sound bug during battles: the soundbit for unpausing the game is extremely loud. Whenever I unpause there is about a 2 second lag. I don't know if these two are related. Did not happen pre-patch. Seems like the rest of the sound problems from before have been fixed, I also love the new sounds that were added, very nice.

  15. #15

    Default Re: Bug List (Post Patch #3)

    Trade Bug #1
    Game is only tracking 9 trade partners. I have 11. The Diplomacy screen shows all 11 trade partners. The Trade screen only shows 9. The total Trade Revenue shown at the bottom of the Trade screen is the sum of the 9 trade partners shown. Canceling one of the 9 displayed trade partnerships does not make either of the missing two show up, it just reduces the number displayed trade relationships to 8. My trade revenue dropped when I added the 2 most recent parters (Genoa and Venice) because their relationships were worth less than the 2 they made disappear (Ottoman and Mughal).

    EDIT 1
    I had destroyed the trade port in Bristol, one of my earliest trade ports, and turned it into a shipyard. Since it was one of my earliest trade ports, and since my trade agreements with Mughal and Ottoman were two of my earliest trade partnerships, it's possible that destroying the trade port caused a bug where by I no longer had a functioning trade parternship with those two nations. It seems the bug may prevent other trade ports from picking up the slack.

    EDIT 2
    Destroying Bristol's shipyard and rebuilding the Trade Port did not resolve the problem. Canceling the trade agreements with Mughal and Ottoman, then obtaining them again did allow me to trade with them again, and for the revenue from those trade relationships to appear in the Trade window.

    Trade Bug #2
    The cumulative value for all trade partnerships shown in the Trade screen is more than the revenue shown under Trade Revenue on the National Summary page. Those two numbers should be the same, shouldn't they?
    Last edited by Servius; 05-01-2009 at 18:38.
    Fac et Spera

  16. #16

    Default Re: Bug List (Post Patch #3)

    Prussia H/H

    CTD when Courland attacks me on their turn with a 3/4 stack. I built a wooden fort on my previous turn and had 1/2 stack inside, when Courland's turn came up I had an opportunity to intercept from the fort and the game CTD on loading screen. Reloaded game and did not build fort, intercepted Courland on their turn with no CTD.

    When I switch theatres the graphics get crazy; flashing color changes and some polygons pop out, but when I switch back to Europe it goes away after awhile. I don't know if this is due to the patch or the new Nvidia driver I just downloaded. Geforce 8800gts, and the new driver is 182.50.

    Plus what everyone else said about trade.
    Last edited by Marquis of Roland; 04-30-2009 at 17:15.

  17. #17
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Bug List (Post Patch #3)

    If you look at the trade route on the map, you can see that you still have trade going through other unblockaded ports. I think the trade system should be more in-depth because of that, since we have no way of knowing the true value of our trade routes without surfing around the campaign map and adding up the numbers ourselves.
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  18. #18
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: Bug List (Post Patch #3)

    Annoying new CTD where didn'd exist before! Wail!

    Can select all options from screens except "Grand Campaign". When I do I get a CTD "Empire has stopped working"

    I can play custom, RTI & MP OK.

    No mods installed. I've tried re-installing from game discs, and re d/l from steam no joy. Like an idiot I deleted my campaign game saves and started a new RTI campaign directly after the update.

    Updated drivers etc.

    DxDIag:

    Spoiler Alert, click show to read: 
    ------------------
    System Information
    ------------------
    Time of this report: 5/2/2009, 09:13:17
    Machine name: COMPUTER
    Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
    Language: English (Regional Setting: English)
    System Manufacturer: NVIDIA
    System Model: AWRDACPI
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2 CPUs), ~2.2GHz
    Memory: 2046MB RAM
    Page File: 1350MB used, 2981MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 10
    DX Setup Parameters: Not found
    DxDiag Version: 6.00.6001.18000 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Display Tab 2: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8800 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 8800 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2
    Display Memory: 1269 MB
    Dedicated Memory: 501 MB
    Shared Memory: 767 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor: Generic PnP Monitor
    Driver Name: nvd3dum.dll,nvwgf2um.dll
    Driver Version: 7.15.0011.8250 (English)
    DDI Version: 10
    Driver Attributes: Final Retail
    Driver Date/Size: 3/27/2009 10:03:00, 6082560 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-4551-11CF-5453-372502C2CA35}
    Vendor ID: 0x10DE
    Device ID: 0x0611
    SubSys ID: 0x053C10DE
    Revision ID: 0x00A2
    Revision ID: 0x00A2
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    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    Card name: NVIDIA GeForce 8800 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 8800 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2
    Display Memory: 1269 MB
    Dedicated Memory: 501 MB
    Shared Memory: 767 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor: LG L1960TR(Analog)
    Driver Name: nvd3dum.dll,nvwgf2um.dll
    Driver Version: 7.15.0011.8250 (English)
    DDI Version: 10
    Driver Attributes: Final Retail
    Driver Date/Size: 3/27/2009 10:03:00, 6082560 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-4551-11CF-5453-372502C2CA35}
    Vendor ID: 0x10DE
    Device ID: 0x0611
    SubSys ID: 0x053C10DE
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    -------------
    Sound Devices
    -------------
    Description: Speakers (Realtek AC'97 Audio)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_1C12147B&REV_A2
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVAC.SYS
    Driver Version: 6.00.0001.6293 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 9/16/2008 09:43:10, 4127648 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    Description: Realtek Digital Output (Realtek AC'97 Audio)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_1C12147B&REV_A2
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVAC.SYS
    Driver Version: 6.00.0001.6293 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 9/16/2008 09:43:10, 4127648 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Microphone (Realtek AC'97 Audio)
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: RTKVAC.SYS
    Driver Version: 6.00.0001.6293 (English)
    Driver Attributes: Final Retail
    Date and Size: 9/16/2008 09:43:10, 4127648 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF

    Description: Phone Line (Realtek AC'97 Audio)
    Default Sound Capture: No
    Default Voice Capture: No
    Driver Name: RTKVAC.SYS
    Driver Version: 6.00.0001.6293 (English)
    Driver Attributes: Final Retail
    Date and Size: 9/16/2008 09:43:10, 4127648 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF

    Description: Line In (Realtek AC'97 Audio)
    Default Sound Capture: No
    Default Voice Capture: No
    Driver Name: RTKVAC.SYS
    Driver Version: 6.00.0001.6293 (English)
    Driver Attributes: Final Retail
    Date and Size: 9/16/2008 09:43:10, 4127648 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF

    Description: SPDIF (Realtek AC'97 Audio)
    Default Sound Capture: No
    Default Voice Capture: No
    Driver Name: RTKVAC.SYS
    Driver Version: 6.00.0001.6293 (English)
    Driver Attributes: Final Retail
    Date and Size: 9/16/2008 09:43:10, 4127648 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF

    -------------------
    DirectInput Devices
    -------------------
    Device Name: Mouse
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Keyboard
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: G15 Gaming Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC226
    FF Driver: n/a

    Device Name: G15 Gaming Keyboard
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC226
    FF Driver: n/a

    Device Name: G15 GamePanel LCD
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC227
    FF Driver: n/a

    Device Name: Flip CC
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x050D, 0x3201
    FF Driver: n/a

    Device Name: Flip CC
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x050D, 0x3201
    FF Driver: n/a

    Poll w/ Interrupt: No

    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x10DE, 0x005A
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    | Driver: usbhub.sys, 1/19/2008 06:53:42, 194560 bytes
    | Driver: usbd.sys, 1/19/2008 06:53:17, 5888 bytes

    ----------------
    Gameport Devices
    ----------------

    ------------
    PS/2 Devices
    ------------
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC226
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    | Driver: kbdhid.sys, 1/19/2008 06:49:17, 15872 bytes
    | Driver: kbdclass.sys, 1/19/2008 08:41:52, 35384 bytes
    |
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC227
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    | Driver: kbdhid.sys, 1/19/2008 06:49:17, 15872 bytes
    | Driver: kbdclass.sys, 1/19/2008 08:41:52, 35384 bytes
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: i8042prt.sys, 1/19/2008 06:49:18, 54784 bytes
    | Driver: kbdclass.sys, 1/19/2008 08:41:52, 35384 bytes
    |
    + HID-compliant mouse
    | Vendor/Product ID: 0x04F3, 0x0212
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    | Driver: mouhid.sys, 1/19/2008 06:49:16, 15872 bytes
    | Driver: mouclass.sys, 1/19/2008 08:41:52, 34360 bytes
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 1/19/2008 08:42:19, 54328 bytes
    | Driver: sermouse.sys, 1/19/2008 06:49:16, 19968 bytes
    | Driver: mouclass.sys, 1/19/2008 08:41:52, 34360 bytes

    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 544.0 GB
    Total Space: 953.9 GB
    File System: NTFS
    Model: NVIDIA STRIPE 931.52G

    Drive: D:
    Model: ATAPI DVD A DH20A4P ATA Device
    Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6001.18000 (English), 1/19/2008 06:49:51, 67072 bytes

    --------------
    System Devices
    --------------
    Name: Agere Systems PCI Soft Modem
    Device ID: PCI\VEN_11C1&DEV_048C&SUBSYS_044C11C1&REV_03\4&13699180&0&4048
    Driver: C:\Windows\system32\DRIVERS\AGRSM.sys, 2.01.0091.0000 (English), 10/29/2008 21:43:44, 1204128 bytes
    Driver: C:\Program Files\LSI SoftModem\agrsmsvc.exe, 1.00.0000.0009 (English), 8/26/2008 20:02:24, 14336 bytes
    Driver: C:\Windows\agrsmdel.exe, 2.07.0003.0000 (English), 9/26/2008 16:13:08, 55816 bytes
    Driver: C:\Windows\system32\agrscoin.dll, 1.00.0000.0007 (English), 8/26/2008 15:32:48, 13824 bytes

    Name: NVIDIA GeForce 8800 GT
    Device ID: PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2\4&243D7BD0&0&0070
    Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 7738816 bytes
    Driver: C:\Windows\system32\DRIVERS\nvBridge.kmd, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 4160 bytes
    Driver: C:\Windows\system32\nvd3dum.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 6082560 bytes
    Driver: C:\Windows\system32\nvapi.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 667648 bytes
    Driver: C:\Windows\system32\nvcuda.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 1560576 bytes
    Driver: C:\Windows\system32\nvwgf2um.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 2742784 bytes
    Driver: C:\Windows\system32\nvcuvid.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 401408 bytes
    Driver: C:\Windows\system32\nvoglv32.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 9945088 bytes
    Driver: C:\Windows\system32\nvsvs.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 1277952 bytes
    Driver: C:\Windows\system32\nvcpl.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 13687328 bytes
    Driver: C:\Windows\system32\nvsvc.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 641568 bytes
    Driver: C:\Windows\system32\nvmctray.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 92704 bytes
    Driver: C:\Windows\system32\nvdisps.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 4717088 bytes
    Driver: C:\Windows\system32\nvgames.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 3496480 bytes
    Driver: C:\Windows\system32\nvmccss.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 195104 bytes
    Driver: C:\Windows\system32\nvmobls.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 1280544 bytes
    Driver: C:\Windows\system32\nvvitvs.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 3803680 bytes
    Driver: C:\Windows\system32\nvmccs.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 236064 bytes
    Driver: C:\Windows\system32\nvmccsrs.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 45056 bytes
    Driver: C:\Windows\system32\nvwss.dll, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 2751008 bytes
    Driver: C:\Windows\system32\NvPVEnc.ax, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 1253376 bytes
    Driver: C:\Windows\system32\nvudisp.exe, 1.03.0022.0002 (English), 3/27/2009 10:03:00, 453152 bytes
    Driver: C:\Windows\system32\nvvsvc.exe, 7.15.0011.8250 (English), 3/27/2009 10:03:00, 207392 bytes
    Driver: C:\Windows\system32\nvwsapps.xml, 3/27/2009 10:03:00, 47360 bytes
    Driver: C:\Windows\system32\nvapps.xml, 3/27/2009 10:03:00, 215465 bytes
    Driver: C:\Windows\system32\nvdisp.nvu, 3/27/2009 10:03:00, 9694 bytes
    Driver: C:\Windows\system32\dpinst.exe, 2.01.0000.0000 (English), 10/25/2007 18:17:00, 795104 bytes
    Driver: C:\Windows\help\nvcpl\nvdsp.chm, 12/3/2008 00:11:00, 187817 bytes
    Driver: C:\Windows\help\nvcpl\nv3d.chm, 12/3/2008 00:11:00, 123842 bytes
    Driver: C:\Windows\help\nvcpl\nvmob.chm, 12/3/2008 00:11:00, 54988 bytes
    Driver: C:\Windows\help\nvcpl\nvwks.chm, 12/3/2008 00:11:00, 261806 bytes
    Driver: C:\Windows\nvtmpinst\nvcpl.cpl, , 0 bytes
    Driver: C:\Windows\nvtmpinst\nvcplui.exe, , 0 bytes
    Driver: C:\Windows\nvtmpinst\nvcpl.chm, , 0 bytes
    Driver: C:\Windows\system32\nvcod.dll, 1.04.0002.0037 (English), 3/27/2009 10:03:00, 139264 bytes
    Driver: C:\Windows\system32\nvcod141.dll, 1.04.0002.0037 (English), 3/27/2009 10:03:00, 139264 bytes

    Name: nForce HyperTransport Bridge
    Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_1C12147B&REV_A3\3&2411E6FE&0&00
    Driver: n/a

    Name: nForce4 PCI-Express Root Port
    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&70
    Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 08:42:20, 151096 bytes

    Name: nForce4 PCI-Express Root Port
    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&68
    Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 08:42:20, 151096 bytes

    Name: nForce4 PCI-Express Root Port
    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&60
    Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 08:42:20, 151096 bytes

    Name: nForce4 PCI-Express Root Port
    Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&58
    Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 08:42:20, 151096 bytes

    Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_A2\3&2411E6FE&0&48
    Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 08:42:20, 151096 bytes

    Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_1C12147B&REV_A3\3&2411E6FE&0&11
    Driver: C:\Windows\system32\drivers\usbehci.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:21, 39424 bytes
    Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:25, 226304 bytes
    Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:42, 194560 bytes
    Driver: C:\Windows\system32\hccoin.dll, 6.00.6000.16386 (English), 11/2/2006 10:46:05, 8704 bytes
    Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 08:34:25, 15872 bytes

    Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_1C12147B&REV_A2\3&2411E6FE&0&10
    Driver: C:\Windows\system32\drivers\usbohci.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:21, 19456 bytes
    Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:25, 226304 bytes
    Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:42, 194560 bytes
    Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 08:34:25, 15872 bytes

    Name: Realtek AC'97 Audio
    Device ID: PCI\VEN_10DE&DEV_0059&SUBSYS_1C12147B&REV_A2\3&2411E6FE&0&20
    Driver: C:\Windows\system32\drivers\RTKVAC.SYS, 6.00.0001.6293 (English), 9/16/2008 09:43:10, 4127648 bytes
    Driver: C:\Windows\SOUNDMAN.EXE, 6.00.0000.0004 (English), 9/10/2008 14:14:24, 604704 bytes
    Driver: C:\Windows\system32\ALSNDMGR.CPL, 2.03.0000.0008 (English), 9/10/2008 14:12:34, 19036704 bytes
    Driver: C:\Windows\system32\ALSNDMGR.WAV, 2/5/2002 21:54:58, 141016 bytes
    Driver: C:\Windows\system32\RTLCPL.EXE, 2.00.0000.0007 (English), 9/10/2008 14:14:04, 10975264 bytes
    Driver: C:\Windows\system32\RTLCPAPI.dll, , 0 bytes
    Driver: C:\Windows\Alcrmv.exe, 2.00.0000.0004 (English), 9/10/2008 14:12:14, 223776 bytes
    Driver: C:\Windows\system32\RtkAPO.dll, , 0 bytes
    Driver: C:\Windows\system32\RtkPgExt.dll, , 0 bytes
    Driver: C:\Windows\system32\drivers\drmk.sys, 6.00.6001.18000 (English), 1/19/2008 07:53:03, 130048 bytes
    Driver: C:\Windows\system32\drivers\portcls.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:19, 167936 bytes
    Driver: C:\Windows\system32\WMALFXGFXDSP.dll, 11.00.6001.7000 (English), 1/19/2008 08:36:58, 1312256 bytes
    Driver: C:\Windows\system32\SysFxUI.dll, 6.00.6001.18000 (English), 1/19/2008 08:36:38, 338944 bytes

    Name: NVIDIA nForce 10/100/1000 Mbps Ethernet
    Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_1C12147B&REV_A3\3&2411E6FE&0&50
    Driver: n/a

    Name: NVIDIA nForce Serial ATA Controller
    Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_1C12147B&REV_A3\3&2411E6FE&0&40
    Driver: C:\Windows\system32\DRIVERS\nvstor32.sys, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 145952 bytes
    Driver: C:\Windows\system32\nvraidco.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 372256 bytes
    Driver: C:\Windows\system32\nvraiins.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 372256 bytes
    Driver: C:\Windows\system32\NvRCoAr.dll, 10.03.0000.0042 (Arabic), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoCs.dll, 10.03.0000.0042 (Czech), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoDa.dll, 10.03.0000.0042 (Danish), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoDe.dll, 10.03.0000.0042 (German), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoEl.dll, 10.03.0000.0042 (Greek), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoEng.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoENU.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoEs.dll, 10.03.0000.0042 (Spanish), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoEsm.dll, 10.03.0000.0042 (Spanish), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoFi.dll, 10.03.0000.0042 (Finnish), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoFr.dll, 10.03.0000.0042 (French), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoHe.dll, 10.03.0000.0042 (Hebrew), 8/18/2008 18:58:00, 15392 bytes
    Driver: C:\Windows\system32\NvRCoHu.dll, 10.03.0000.0042 (Hungarian), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoIt.dll, 10.03.0000.0042 (Italian), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoJa.dll, 10.03.0000.0042 (Japanese), 8/18/2008 18:58:00, 14880 bytes
    Driver: C:\Windows\system32\NvRCoKo.dll, 10.03.0000.0042 (Korean), 8/18/2008 18:58:00, 14368 bytes
    Driver: C:\Windows\system32\NvRCoNl.dll, 10.03.0000.0042 (Dutch), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoNo.dll, 10.03.0000.0042 (Norwegian (Bokmål)), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoPl.dll, 10.03.0000.0042 (Polish), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoPt.dll, 10.03.0000.0042 (Portuguese), 8/18/2008 18:59:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoPtb.dll, 10.03.0000.0042 (Portuguese), 8/18/2008 18:59:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoRu.dll, 10.03.0000.0042 (Russian), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoSk.dll, 10.03.0000.0042 (Slovak), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoSl.dll, 10.03.0000.0042 (Slovenian), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoSv.dll, 10.03.0000.0042 (Swedish), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoTh.dll, 10.03.0000.0042 (Thai), 8/18/2008 18:59:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoTr.dll, 10.03.0000.0042 (Turkish), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoZhc.dll, 10.03.0000.0042 (Chinese (Simplified)), 8/18/2008 18:59:00, 13856 bytes
    Driver: C:\Windows\system32\NvRCoZht.dll, 10.03.0000.0042 (Chinese (Traditional)), 8/18/2008 18:59:00, 13856 bytes

    Name: NVIDIA nForce Serial ATA Controller
    Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_1C12147B&REV_A3\3&2411E6FE&0&38
    Driver: C:\Windows\system32\DRIVERS\nvstor32.sys, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 145952 bytes
    Driver: C:\Windows\system32\nvraidco.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 372256 bytes
    Driver: C:\Windows\system32\nvraiins.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 372256 bytes
    Driver: C:\Windows\system32\NvRCoAr.dll, 10.03.0000.0042 (Arabic), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoCs.dll, 10.03.0000.0042 (Czech), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoDa.dll, 10.03.0000.0042 (Danish), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoDe.dll, 10.03.0000.0042 (German), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoEl.dll, 10.03.0000.0042 (Greek), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoEng.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoENU.dll, 10.03.0000.0042 (English), 8/18/2008 18:58:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoEs.dll, 10.03.0000.0042 (Spanish), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoEsm.dll, 10.03.0000.0042 (Spanish), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoFi.dll, 10.03.0000.0042 (Finnish), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoFr.dll, 10.03.0000.0042 (French), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoHe.dll, 10.03.0000.0042 (Hebrew), 8/18/2008 18:58:00, 15392 bytes
    Driver: C:\Windows\system32\NvRCoHu.dll, 10.03.0000.0042 (Hungarian), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoIt.dll, 10.03.0000.0042 (Italian), 8/18/2008 18:58:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoJa.dll, 10.03.0000.0042 (Japanese), 8/18/2008 18:58:00, 14880 bytes
    Driver: C:\Windows\system32\NvRCoKo.dll, 10.03.0000.0042 (Korean), 8/18/2008 18:58:00, 14368 bytes
    Driver: C:\Windows\system32\NvRCoNl.dll, 10.03.0000.0042 (Dutch), 8/18/2008 18:58:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoNo.dll, 10.03.0000.0042 (Norwegian (Bokmål)), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoPl.dll, 10.03.0000.0042 (Polish), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoPt.dll, 10.03.0000.0042 (Portuguese), 8/18/2008 18:59:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoPtb.dll, 10.03.0000.0042 (Portuguese), 8/18/2008 18:59:00, 16928 bytes
    Driver: C:\Windows\system32\NvRCoRu.dll, 10.03.0000.0042 (Russian), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoSk.dll, 10.03.0000.0042 (Slovak), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoSl.dll, 10.03.0000.0042 (Slovenian), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoSv.dll, 10.03.0000.0042 (Swedish), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoTh.dll, 10.03.0000.0042 (Thai), 8/18/2008 18:59:00, 15904 bytes
    Driver: C:\Windows\system32\NvRCoTr.dll, 10.03.0000.0042 (Turkish), 8/18/2008 18:59:00, 16416 bytes
    Driver: C:\Windows\system32\NvRCoZhc.dll, 10.03.0000.0042 (Chinese (Simplified)), 8/18/2008 18:59:00, 13856 bytes
    Driver: C:\Windows\system32\NvRCoZht.dll, 10.03.0000.0042 (Chinese (Traditional)), 8/18/2008 18:59:00, 13856 bytes

    Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_1C12147B&REV_A2\3&2411E6FE&0&30
    Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.00.6001.18000 (English), 1/19/2008 08:41:13, 16440 bytes
    Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6001.18000 (English), 1/19/2008 08:42:10, 45112 bytes
    Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6001.18000 (English), 1/19/2008 08:41:30, 21560 bytes
    Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6001.18000 (English), 1/19/2008 08:43:06, 110136 bytes

    Name: NVIDIA nForce PCI System Management
    Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_1C12147B&REV_A2\3&2411E6FE&0&09
    Driver: C:\Windows\system32\NVCOSMB.DLL, 1.03.0004.0028 (English), 8/20/2008 18:35:00, 122880 bytes
    Driver: C:\Windows\system32\nvusmb.exe, 1.03.0016.0001 (English), 8/20/2008 18:35:00, 453152 bytes
    Driver: C:\Windows\system32\nvsmb.nvu, 8/19/2008 11:41:00, 2344 bytes

    Name: PCI standard ISA bridge
    Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_1C12147B&REV_A3\3&2411E6FE&0&08
    Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.00.6001.18000 (English), 1/19/2008 08:41:14, 16440 bytes

    Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller
    Device ID: PCI\VEN_104C&DEV_8023&SUBSYS_1C12147B&REV_00\4&13699180&0&3848
    Driver: C:\Windows\system32\DRIVERS\ohci1394.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:33, 61952 bytes
    Driver: C:\Windows\system32\DRIVERS\1394bus.sys, 6.00.6001.18000 (English), 1/19/2008 06:53:27, 53376 bytes

    Name: AMD Miscellaneous Configuration
    Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2411E6FE&0&C3
    Driver: n/a

    Name: AMD DRAM and HyperTransport(tm) Trace Mode Configuration
    Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2411E6FE&0&C2
    Driver: n/a

    Name: AMD Address Map Configuration
    Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2411E6FE&0&C1
    Driver: n/a

    Name: AMD HyperTransport(tm) Configuration
    Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2411E6FE&0&C0
    Driver: n/a

    ------------------
    DirectShow Filters
    ------------------

    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,,
    WMAPro over S/PDIF DMO,0x00600800,1,1,,
    WMSpeech Decoder DMO,0x00600800,1,1,,
    MP3 Decoder DMO,0x00600800,1,1,,
    Mpeg4s Decoder DMO,0x00800001,1,1,,
    WMV Screen decoder DMO,0x00600800,1,1,,
    WMVideo Decoder DMO,0x00800001,1,1,,
    Mpeg43 Decoder DMO,0x00800001,1,1,,
    Mpeg4 Decoder DMO,0x00800001,1,1,,
    ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0003.1352
    Full Screen Renderer,0x00200000,1,0,,6.06.6001.18063
    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0003.1352
    RealPlayer Video Filter,0x00200000,1,1,rdsf3260.dll,6.00.0013.0045
    Multiple File Output,0x00200000,2,2,WMM2FILT.dll,
    WMT Black Frame Generator,0x00200000,1,1,WMM2FILT.dll,
    ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0003.1352
    WMT Import Filter,0x00200000,0,1,WMM2FILT.dll,
    DV Muxer,0x00400000,0,0,,6.06.6001.18000
    Color Space Converter,0x00400001,1,1,,6.06.6001.18063
    WMT Interlacer,0x00200000,1,1,WMM2FILT.dll,
    WM ASF Reader,0x00400000,0,0,,11.00.6001.7000
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000
    AVI Splitter,0x00600000,1,1,,6.06.6001.18063
    VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6001.18063
    Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7000
    RealVideo Decoder,0x00400000,1,1,,
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6001.18177
    WMT Format Conversion,0x00200000,1,1,WMM2FILT.dll,
    9x8Resize,0x00200000,1,1,WMM2FILT.dll,
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6001.18000
    WMT Virtual Source,0x00200000,0,1,WMM2FILT.dll,
    Microsoft TV Caption Decoder,0x00200001,1,0,MSTVCapn.dll,6.00.6001.18000
    MJPEG Decompressor,0x00600000,1,1,,6.06.6001.18063
    CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.00.6001.18177
    MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6001.18063
    SAMI (CC) Parser,0x00400000,1,1,,6.06.6001.18063
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
    MPV Decoder Filter,0x00500001,1,1,Mpeg2DecFilter.ax,1.00.0000.0003
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6001.18177
    WMT AudioAnalyzer,0x00200000,1,1,WMM2FILT.dll,
    Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7000
    Stretch Video,0x00200000,1,1,WMM2FILT.dll,
    FLV Splitter,0x00600000,1,1,FLVSplitter.ax,1.00.0000.0001
    Internal Script Command Renderer,0x00800001,1,0,,6.06.6001.18063
    MPEG Audio Decoder,0x03680001,1,1,,6.06.6001.18063
    WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0482
    DV Splitter,0x00600000,1,2,,6.06.6001.18000
    Video Mixing Renderer 9,0x00200000,1,0,,6.06.6001.18063
    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.07.0189.0011
    Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.07.0189.0011
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6001.7000
    HP VTK MPEG-1 Encoder,0x00200000,3,3,hpqvtk01.dll,100.00.0128.0000
    Frame Eater,0x00200000,1,1,WMM2FILT.dll,
    Allocator Fix,0x00200000,1,1,WMM2FILT.dll,
    ACM Wrapper,0x00600000,1,1,,6.06.6001.18063
    Video Renderer,0x00800001,1,0,,6.06.6001.18063
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.6001.18000
    Capture ASF Writer,0x00200000,0,0,WMM2FILT.dll,
    Line 21 Decoder,0x00600000,1,1,,6.06.6001.18000
    Video Port Manager,0x00600000,2,1,,6.06.6001.18063
    Video Renderer,0x00400000,1,0,,6.06.6001.18063
    Bitmap Generate,0x00200000,1,1,WMM2FILT.dll,
    Proxy Sink,0x00200000,1,0,WMM2FILT.dll,
    Haali Video Renderer,0x00200000,1,0,dxr.dll,
    RealMedia Source,0x00600000,0,0,,
    Proxy Source,0x00200000,0,1,WMM2FILT.dll,
    HP VTK Rotate Filter,0x00200000,1,1,hpqvtk01.dll,100.00.0128.0000
    WM ASF Writer,0x00400000,0,0,,11.00.6001.7000
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.18000
    WMT Sample Information Filter,0x00200000,1,1,WMM2FILT.dll,
    File writer,0x00200000,1,0,,6.06.6001.18000
    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.07.0189.0011
    DirectVobSub,0x00200000,2,1,VSFilter.dll,1.00.0001.0003
    RealAudio Decoder,0x00400000,1,1,,
    DirectVobSub (auto-loading version),0x00800002,2,1,VSFilter.dll,1.00.0001.0003
    DVD Navigator,0x00200000,0,3,,6.06.6001.18000
    WMT DV Extract,0x00200000,1,1,WMM2FILT.dll,
    Overlay Mixer2,0x00200000,1,1,,6.06.6001.18000
    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.07.0189.0011
    AVI Draw,0x00600064,9,1,,6.06.6001.18063
    OrbRTSPSource,0x00600000,0,1,,
    Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7000
    WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6001.18177
    Record Queue,0x00200000,1,1,WMM2FILT.dll,
    DV Video Decoder,0x00800000,1,1,,6.06.6001.18000
    RealPlayer Transcode Filter,0x00600000,0,0,rdsf3260.dll,6.00.0013.0045
    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0003.1352
    HP VTK Frame Grabber Filter,0x00200000,1,1,hpqvtk01.dll,100.00.0128.0000
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6001.18000
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.6001.18000
    WMT Log Filter,0x00200000,1,1,WMM2FILT.dll,
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6001.7000
    WMT Virtual Renderer,0x00200000,1,0,WMM2FILT.dll,
    FLV Source,0x00600000,0,0,FLVSplitter.ax,1.00.0000.0001
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.6001.18000
    Smart Tee,0x00200000,1,2,,6.06.6001.18000
    Overlay Mixer,0x00200000,0,0,,6.06.6001.18000
    RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0013.0045
    AVI Decompressor,0x00600000,1,1,,6.06.6001.18063
    WMT MuxDeMux Filter,0x00200000,0,0,WMM2FILT.dll,
    NetBridge,0x00200000,2,0,netbridge.dll,6.01.6001.18000
    AVI/WAV File Source,0x00400000,0,2,,6.06.6001.18063
    WMT Volume,0x00200000,1,1,WMM2FILT.dll,
    Wave Parser,0x00400000,1,1,,6.06.6001.18063
    MIDI Parser,0x00400000,1,1,,6.06.6001.18063
    Multi-file Parser,0x00400000,1,1,,6.06.6001.18063
    File stream renderer,0x00400000,1,1,,6.06.6001.18063
    WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0319
    HP VTK Resize Filter,0x00200000,1,1,hpqvtk01.dll,100.00.0128.0000
    WMT VIH2 Fix,0x00200000,1,1,WMM2FILT.dll,
    Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000
    RealMedia Splitter,0x00600000,1,1,,
    AVI Mux,0x00200000,1,0,,6.06.6001.18000
    Line 21 Decoder 2,0x00600002,1,1,,6.06.6001.18063
    File Source (Async.),0x00400000,0,1,,6.06.6001.18063
    File Source (URL),0x00400000,0,1,,6.06.6001.18063
    Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.6001.18177
    AudioRecorder WAV Dest,0x00200000,0,0,,6.00.6001.18000
    AudioRecorder Wave Form,0x00200000,0,0,,6.00.6001.18000
    SoundRecorder Null Renderer,0x00200000,0,0,,6.00.6001.18000
    Haali Video Sink,0x00200000,1,0,splitter.ax,1.07.0189.0011
    Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000
    WMT Switch Filter,0x00200000,1,1,WMM2FILT.dll,
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6001.18000
    Uncompressed Domain Shot Detection Filter,0x00200000,1,1,WMM2FILT.dll,
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6001.18177
    MPEG Video Decoder,0x40000001,1,1,,6.06.6001.18063

    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

    WDM Streaming Data Transforms:
    Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,6.00.6001.18000

    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,,
    WMVideo9 Encoder DMO,0x00600800,1,1,,
    MSScreen 9 encoder DMO,0x00600800,1,1,,
    DV Video Encoder,0x00200000,0,0,,6.06.6001.18000
    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0003.1352
    MJPEG Compressor,0x00200000,0,0,,6.06.6001.18063
    Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000
    ffdshow Video Codec,0x00200000,1,1,,6.06.6001.18000
    Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
    Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
    Microsoft RLE,0x00200000,1,1,,6.06.6001.18000
    Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000
    Xfire Video Codec,0x00200000,1,1,,6.06.6001.18000

    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,,
    WMAudio Encoder DMO,0x00600800,1,1,,
    IMA ADPCM,0x00200000,1,1,,6.06.6001.18063
    PCM,0x00200000,1,1,,6.06.6001.18063
    Microsoft ADPCM,0x00200000,1,1,,6.06.6001.18063
    GSM 6.10,0x00200000,1,1,,6.06.6001.18063
    CCITT A-Law,0x00200000,1,1,,6.06.6001.18063
    CCITT u-Law,0x00200000,1,1,,6.06.6001.18063
    MPEG Layer-3,0x00200000,1,1,,6.06.6001.18063

    Audio Capture Sources:
    Microphone (Realtek AC'97 Audio,0x00200000,0,0,,6.06.6001.18000
    Line In (Realtek AC'97 Audio),0x00200000,0,0,,6.06.6001.18000
    Phone Line (Realtek AC'97 Audio,0x00200000,0,0,,6.06.6001.18000
    SPDIF (Realtek AC'97 Audio),0x00200000,0,0,,6.06.6001.18000

    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,,6.06.6001.18063
    Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6001.18063

    WDM Streaming Capture Devices:
    Realtek AC97 Audio,0x00200000,3,3,,6.00.6001.18000

    WDM Streaming Rendering Devices:
    Realtek AC97 Audio,0x00200000,3,3,,6.00.6001.18000

    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6001.18177

    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000

    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6001.18177
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000

    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,0,encdec.dll,6.06.6001.18177
    Encrypt/Tag,0x00200000,0,0,encdec.dll,6.06.6001.18177
    XDS Codec,0x00200000,0,0,encdec.dll,6.06.6001.18177

    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

    Audio Renderers:
    Speakers (Realtek AC'97 Audio),0x00200000,1,0,,6.06.6001.18063
    Default DirectSound Device,0x00800000,1,0,,6.06.6001.18063
    Default WaveOut Device,0x00200000,1,0,,6.06.6001.18063
    DirectSound: Realtek Digital Output (Realtek AC'97 Audio),0x00200000,1,0,,6.06.6001.18063
    DirectSound: Speakers (Realtek AC'97 Audio),0x00200000,1,0,,6.06.6001.18063
    Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6001.18063

    Last edited by Ethelred Unread; 05-02-2009 at 09:23.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  19. #19
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Bricstowe
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    226

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Ethelred Unread View Post
    Annoying new CTD where didn'd exist before! Wail!

    Can select all options from screens except "Grand Campaign". When I do I get a CTD "Empire has stopped working"

    I can play custom, RTI & MP OK.

    No mods installed. I've tried re-installing from game discs, and re d/l from steam no joy. Like an idiot I deleted my campaign game saves and started a new RTI campaign directly after the update.

    Updated drivers etc.

    DxDIag:
    Ahaha! Fixed it - read at TWC centre someone had the same and had to go into RTI to change battle time to 60 mins - now works OK.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  20. #20
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Bug List (Post Patch #3)

    Whelp...the game freezes at the launch screen for me, now.

    Either that or it's taking half an hour to load.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  21. #21
    Senior Member Senior Member Fisherking's Avatar
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    5,575

    Default Re: Bug List (Post Patch #3)

    I don’t know if it has been brought up already but I have not been able to combine fleets if they both have armies aboard.

    Not full armies, but just troops. In order to have one fleet with one army you have to land units and reload them onto the ships.

    Annoying!! It could also be dangerous if the fleets are attacked and a one ship fleet with troops is sunk.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  22. #22
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Sheogorath View Post
    Whelp...the game freezes at the launch screen for me, now.

    Either that or it's taking half an hour to load.
    I had that. Delete your userdata folder (back up saved game files if you want to keep them)
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  23. #23
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Beskar View Post
    I had that. Delete your userdata folder (back up saved game files if you want to keep them)
    Ah, alright. I'll try that. Thanks for the suggestion
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  24. #24
    pardon my klatchian Member al Roumi's Avatar
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    1,720

    Default Re: Bug List (Post Patch #3)

    Puckle Guns are still the best friend of those with a propensity for razing settlements: they take 1% off the building health with every single bullet impact... Townhalls crumble in 2-3 volleys, this clearly MUST be a bug -unless mr Puckle also invented depleted uranium projectiles for use in persuading buildings of the benefits of rubble...
    Last edited by al Roumi; 05-06-2009 at 11:19.

  25. #25
    Medevil Member Dead Guy's Avatar
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    341

    Default Re: Bug List (Post Patch #3)

    Yesterday I had a weird happening.

    I was shipping a gentleman from india to america, the fleet arrived with the gentleman aboard but now another gentleman had spawned on an island with no school, so I decide to pick him up also. I pick him up from the shore, not a dock. Two agents on the fleet now, both show properly in the unit card thingie. When i reach the island with the school I go into the dock there and unload, only one agent unloads and the other is no longer in the fleet, nor is he in the docks! The following turn the agent turned up again, with the fleet that was now once more at sea!

  26. #26

    Default Re: Bug List (Post Patch #3)

    New one on me -- apologies if this is an inappropriate place to put it, mea culpa -- but in the last twenty-four hours I've noticed the following post-battle:

    Numbers of survivors per unit after a played-through battle are rather, er, off: Infantry units that received casualties now have the numbers of men that the cavalry & artillery should have & vice versa. For instance, my general's bodyguard now has sixty-eight men despite receiving two casualties, & a howitzer unit has seventy-five men; infantry units that should have these numbers left have the troop numbers of the artillery & cavalry (eighteen & twenty-two respectively).

    Also, in a different campaign, post-battle a unit of dragoons had zero (yes, 0) men left, yet their unit card still shows in the stack & is selectable & replenishable (is that a word?).

    It hasn't crashed the game (yet) but I have a horrible feeling it's just about to.

    Latest patch, no mods at all ever installed. Will try & get a screenie to confirm.

    Anyone else ever had this?

    Nota bene: this is not an auto-resolve issue. This is after a 3D battle, & has occurred separately (though not identically) in two different campaigns.

  27. #27
    Member Member Elmar Bijlsma's Avatar
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    Sep 2004
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    The Netherlands
    Posts
    236

    Default Re: Bug List (Post Patch #3)

    Using Darth Mod Commander I had a unit of dragoons nearly wiped out. Instead of the roughly ten survivors of four chevron and a single star experience at the end of the battle I ended up with three hundred and sixty-three troopers with no experience. I think they adopted the XP and numbers of an opposing unit of Ottomans or something.
    Completely weird.

  28. #28
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Last edited by anweRU; 05-07-2009 at 17:17.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  29. #29
    A Livonian Rebel Member Slaists's Avatar
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    1,828

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Well, I think, the goal of a thread like this is to identify the bugs that are still in the game: no matter, whether they were caused by the new patch or not fixed by the new patch.

  30. #30

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Hey dude.

    Something like that, except in this case the AI attacked my "reinforcing stack" of two infantry units, driving a wedge between this stack & my main army stack (I always try & bring a reinforcing stack of foot-sloggers along when I perform a major assault!).

    So the issue could be as you say when multiple stacks are involved in a battle, the casualties end up going weird.

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