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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    somebody suggested, reinstalling the patch fixes this.

  2. #2
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Bug List (Post Patch #3)

    -nt
    Last edited by Beskar; 04-30-2009 at 00:05.
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  3. #3
    Member Member Fwapper's Avatar
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    Default Re: Bug List (Post Patch #3)

    Completing a campaign on hard still doesn't get you the 'Strategic Genius' achievement on Steam.

    Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.

  4. #4
    Member Member Sol Invictus's Avatar
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    Default Re: Bug List (Post Patch #3)

    When I check the building cost of a unit that starts in a new game the cost is the new increased cost, but if I try to build the same type of unit the cost is the old pre-patch cost.
    "The fruit of too much liberty is slavery", Cicero

  5. #5

    Default Re: Bug List (Post Patch #3)

    There are still issues with embarking/disembarking.
    - When you have land and sea units in a port, click the button to bring up the embark/disembark window, select the land units, click the transfer button. Sometimes the units will embark instead of disembark and vice versa. Not always, but sometimes. Moving the fleet out and back into port sometimes puts the units on the correct side of the transfer screen.
    - I experienced the same white screen CTD that I've gotten from release when I tried to disembark a unit in a port. It's a seemingly random bug. Doesn't happen every time I embark or disembark a unit, but it happened, and it's a game-killing bug, so I'm reporting it again. However, reloading the game and not repeating the exact same move allowed me to move past the crash, which used to be impossible. Before, the unit would be bugged, and no matter what you did to it, it would cause a crash. This time, I don't think it was a cursed unit that caused the crash, since I haven't had any problems with the unit since I reloaded.
    - When you embark units on a ship, after you hit the transfer button, the game will appear to freeze for a few seconds as the game figure out where the units are again or something, and then you will only see the army units, even though they're embarked. You will not see the naval units. You have to click on something else besides the port, then click back on the port. Only when you do that will you see the ships and not the land units again.

    Minor bug related to save games
    Also, I noticed that when I load a save game, if any of my land or sea units were following a multi-turn move order (like ordering a ship from England to Boston), if the save is made before that unit has moved in that turn, when you load the save, those units have forgotten their move order. They just stay where they are.
    Last edited by Servius; 04-30-2009 at 14:22.
    Fac et Spera

  6. #6

    Default Re: Bug List (Post Patch #3)

    Attacked Pirate ship blockading my port at Trinidad and Tabago, animation looked like the "blockading port"..so I was in effect blockading my own port (says it was owned by Pirates). I sent an infantry unit down to clear..the Pirate ship popped out to the left..and was untouchable..couldnt attack it or click on it. Dissappeared when I eliminated Pirate faction.

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