Results 1 to 30 of 136

Thread: Bug List (Post Patch #3)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Bug List (Post Patch #3)

    Not entirely sure if this is a bug or my error, but in cleaning up my save games I deleted the auto save. now the game is not saving at the end of the turn. I cannot find an option to turn it back on either.

    I assumed that a new auto save would be created with a new campaign. guess not.



    update: It doesn't seem to be a bug after all. next day I went to load and the auto save game was there. weird but it is working so I am not sure what went wrong before.
    Last edited by Seyavash; 05-01-2009 at 12:18. Reason: Update

  2. #2
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Bug List (Post Patch #3)

    I don't think unit costs have been increased, they're all showing the same recruitment and upkeep costs from the previous version for me. I'm also making just as much (if not more) money as GB in the first 5 years as always, but not doing anything differently, so i think there's an issue with the new unit costs.

    There's also the hull strength of ships issue, but Jack already said they're fixing that.

  3. #3
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Sv: Re: Bug List (Post Patch #3)

    The Land Battle AI seems to be far more interested in moving their troops around and avoiding combat.
    And if you get in range they usually do a bayonet charge instead of just firing.
    It seems to vary depending on your troop selection however if you move 2 units of line infantry up against their entire army of line infantry, they should not run away or just charge with a bayonet.

  4. #4

    Default Re: Sv: Re: Bug List (Post Patch #3)

    No Tobacco being exported from Cuba bug
    While I have not yet bumped into the problem I've heard others have where a city doesn't grant any revenue, even when taxes are enabled, I am experiencing a situation where I have tobacco plantations in Cuba, a trade port there, unblocked trade lanes, but no coffee shows up in London for export. I know this is different from how it used to be, but I can't be sure if it's a bug or if something changed with the way trade works. Perhaps I have to upgrade the trade port in order to allow the export of more than just 1 good. Not sure yet, but thought I should metion this.

    EDIT: SOLVED
    Hang on. There's a new tool tip in Cuba's capital window that says I need to upgrade my Trade Port in order to export the additional goods I'm producing. Let me see if that fixes it... Yes, it did. For exporting regions, you now need 1 trade route / building that creates a trade good.
    Last edited by Servius; 05-01-2009 at 14:15.
    Fac et Spera

  5. #5
    Member Member mmk's Avatar
    Join Date
    Feb 2006
    Location
    Munich, Bavaria
    Posts
    66

    Default Re: Bug List (Post Patch #3)

    Still having issues with trade.

    Playing as GB, owning Jamaica, Bahamas and the Winward Islands. Trade ports in all three regions.
    Pirates are blocking Winward harbour - all trade from the Americas is interrupted. Doesn´t seem quite right to me, as trade from the Bahamas and Jamaica is not taking place via Winward Islands.

  6. #6
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Dayve View Post
    I don't think unit costs have been increased, they're all showing the same recruitment and upkeep costs from the previous version for me. I'm also making just as much (if not more) money as GB in the first 5 years as always, but not doing anything differently, so i think there's an issue with the new unit costs.

    There's also the hull strength of ships issue, but Jack already said they're fixing that.
    I think, the main new money aspect is that there is 'admin' cost in terms of reduced tax%. The more provinces in a theater you own, the higher is the 'admin penalty' - the lower your tax%.

  7. #7

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Dayve View Post
    I don't think unit costs have been increased, they're all showing the same recruitment and upkeep costs from the previous version for me. I'm also making just as much (if not more) money as GB in the first 5 years as always, but not doing anything differently, so i think there's an issue with the new unit costs.

    There's also the hull strength of ships issue, but Jack already said they're fixing that.
    Starting a new game as britain on H/H cost to recruit a line infantry was 991/290. For a fourth rate
    1720/460. costs for lowest level units didn't change all that much. Maybe check beskars post above if you don't see those costs.

    what's the hull strength issue? I saw jack posted that it was actually displaying correctly now whereas it was bugged prior to patch, but in either case the actual strength remains the same. Or is there a new issue?

  8. #8

    Default Re: Bug List (Post Patch #3)

    Small sound bug during battles: the soundbit for unpausing the game is extremely loud. Whenever I unpause there is about a 2 second lag. I don't know if these two are related. Did not happen pre-patch. Seems like the rest of the sound problems from before have been fixed, I also love the new sounds that were added, very nice.

  9. #9

    Default Re: Bug List (Post Patch #3)

    Trade Bug #1
    Game is only tracking 9 trade partners. I have 11. The Diplomacy screen shows all 11 trade partners. The Trade screen only shows 9. The total Trade Revenue shown at the bottom of the Trade screen is the sum of the 9 trade partners shown. Canceling one of the 9 displayed trade partnerships does not make either of the missing two show up, it just reduces the number displayed trade relationships to 8. My trade revenue dropped when I added the 2 most recent parters (Genoa and Venice) because their relationships were worth less than the 2 they made disappear (Ottoman and Mughal).

    EDIT 1
    I had destroyed the trade port in Bristol, one of my earliest trade ports, and turned it into a shipyard. Since it was one of my earliest trade ports, and since my trade agreements with Mughal and Ottoman were two of my earliest trade partnerships, it's possible that destroying the trade port caused a bug where by I no longer had a functioning trade parternship with those two nations. It seems the bug may prevent other trade ports from picking up the slack.

    EDIT 2
    Destroying Bristol's shipyard and rebuilding the Trade Port did not resolve the problem. Canceling the trade agreements with Mughal and Ottoman, then obtaining them again did allow me to trade with them again, and for the revenue from those trade relationships to appear in the Trade window.

    Trade Bug #2
    The cumulative value for all trade partnerships shown in the Trade screen is more than the revenue shown under Trade Revenue on the National Summary page. Those two numbers should be the same, shouldn't they?
    Last edited by Servius; 05-01-2009 at 18:38.
    Fac et Spera

  10. #10

    Default Re: Bug List (Post Patch #3)

    Upper Louisiana Cotton Plantation Bug
    Upper Louisiana shows Cotton Planation revenue in the Region Wealth window, but there is no Cotton Planation anywhere in the region.
    Fac et Spera

  11. #11

    Default Re: Bug List (Post Patch #3)

    Playing new long campaign as French

    I have been experiencing much longer AI turn moves especially on Sweden. Most of the time this is fine, but periodically I get a CTD during the AI's turn. never had this pre patch.

    The naval fleet select CTD bug has resurfaced. I now have a fleet transporting my main american army that I cannot use as everytime I click on the fleet I get a CTD. I thought this was fixed.

  12. #12

    Default Re: Bug List (Post Patch #3)

    There's a CTD when you perform multiple transfers onto naval units in a turn. As an example: Start campaign as GB, load Marlborough and co onto the Channel fleet, move the Channel fleet to Dublin/Ireland, when loading more units from Ireland the game crashes immediately.

  13. #13
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Trade Bug #1
    Game is only tracking 9 trade partners. I have 11. The Diplomacy screen shows all 11 trade partners. The Trade screen only shows 9. The total Trade Revenue shown at the bottom of the Trade screen is the sum of the 9 trade partners shown. Canceling one of the 9 displayed trade partnerships does not make either of the missing two show up, it just reduces the number displayed trade relationships to 8. My trade revenue dropped when I added the 2 most recent parters (Genoa and Venice) because their relationships were worth less than the 2 they made disappear (Ottoman and Mughal).
    Is it possible that they have lost their trade ports, or their connection between their trade ports and their capitals? In my GB campaign I was trading with the Ottoman Empire according to the diplomatic screen, but that trade was not showing up in trade screen. This was because Austria had captured the Istanbul region which contained their trade port. Since their capital now was just above Transylvania their remaining port in Mesopotamia was no longer connected with their capital and they could no longer trade by sea. I have seen the same with the UP. We were trading partners but when they lost Flanders and the Netherlands to France (they still have Westphalia) trade stopped.


    Bug: You still can get a Heroic victory for beating a couple of peasants with a full stack. I just defeated the army of some Spanish captain, he had two units of colonial cavalry and three units of natives and I was rewarded a heroic victory. All my units have been given a Victoria Cross for bravery. heh heh!
    Last edited by Monsieur Alphonse; 05-01-2009 at 11:19.
    Tosa Inu

  14. #14
    Member Member anweRU's Avatar
    Join Date
    Jan 2009
    Location
    Bangor, ME
    Posts
    342

    Default Re: Bug List (Post Patch #3)

    Recruitment & upkeep costs: I thought they were supposed to scale with difficulty? They are the same for Hard and Very Hard.

    CTD on disembarking a single unit: New GB campaign, I embarked the army in Ireland (minus the pikeman) on the fleet in the Irish sea, and docked at the dockyard. Had a CTD when I selected just the general for disembarking and hit the OK (check mark) button. I could disembark the whole army without a problem.
    Last edited by anweRU; 05-01-2009 at 13:19.
    Ancestry: Turkish & Irish. Guess my favorite factions!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO