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  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Trade Bug #1
    Game is only tracking 9 trade partners. I have 11. The Diplomacy screen shows all 11 trade partners. The Trade screen only shows 9. The total Trade Revenue shown at the bottom of the Trade screen is the sum of the 9 trade partners shown. Canceling one of the 9 displayed trade partnerships does not make either of the missing two show up, it just reduces the number displayed trade relationships to 8. My trade revenue dropped when I added the 2 most recent parters (Genoa and Venice) because their relationships were worth less than the 2 they made disappear (Ottoman and Mughal).
    Is it possible that they have lost their trade ports, or their connection between their trade ports and their capitals? In my GB campaign I was trading with the Ottoman Empire according to the diplomatic screen, but that trade was not showing up in trade screen. This was because Austria had captured the Istanbul region which contained their trade port. Since their capital now was just above Transylvania their remaining port in Mesopotamia was no longer connected with their capital and they could no longer trade by sea. I have seen the same with the UP. We were trading partners but when they lost Flanders and the Netherlands to France (they still have Westphalia) trade stopped.


    Bug: You still can get a Heroic victory for beating a couple of peasants with a full stack. I just defeated the army of some Spanish captain, he had two units of colonial cavalry and three units of natives and I was rewarded a heroic victory. All my units have been given a Victoria Cross for bravery. heh heh!
    Last edited by Monsieur Alphonse; 05-01-2009 at 11:19.
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  2. #2
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Recruitment & upkeep costs: I thought they were supposed to scale with difficulty? They are the same for Hard and Very Hard.

    CTD on disembarking a single unit: New GB campaign, I embarked the army in Ireland (minus the pikeman) on the fleet in the Irish sea, and docked at the dockyard. Had a CTD when I selected just the general for disembarking and hit the OK (check mark) button. I could disembark the whole army without a problem.
    Last edited by anweRU; 05-01-2009 at 13:19.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  3. #3
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    CTD on disembarking a single unit: New GB campaign, I embarked the army in Ireland (minus the pikeman) on the fleet in the Irish sea, and docked at the dockyard. Had a CTD when I selected just the general for disembarking and hit the OK (check mark) button. I could disembark the whole army without a problem.
    I experienced the same bug last night (on a post patch3 new campaign). To clarify, it happens when only part disembarking a stack loaded on a fleet at port. i.e. selecting one of 2 units for transfer from ships to land and clicking on the transfer button.

    I haven't tried this when landing troops away from a port.

    Disembarking the whole army and re-embarking the desired troops back on the ships is a work around.

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by alh_p View Post
    I experienced the same bug last night (on a post patch3 new campaign). To clarify, it happens when only part disembarking a stack loaded on a fleet at port. i.e. selecting one of 2 units for transfer from ships to land and clicking on the transfer button.

    I haven't tried this when landing troops away from a port.

    Disembarking the whole army and re-embarking the desired troops back on the ships is a work around.
    I encountered the same bug disembarking a unit from a fleet in Jamaica. Disembarking on land instead of the harbor did not cause crash though.

  5. #5
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Bug List (Post Patch #3)

    GB - VH/H

    I've had the same embark/disembark problem. I think it's actually not hte UI updating or something like that. For example, you can disembark all of your units from a fleet and the Army tab doesn't appear in the UI. If you select something else - another town for example - then back on the port, the UI has updated andhte army tab is available.

    Goddam sodding landlocked fleets still isn't fixed. This is sooooo frustrating. This used to happen all the time and has happened within the first few turns of my new campaign, rendering my entire fleet useless and making me start again. My entire fleet was in port a the Leeward Isles (might be windward but who cares) and an indiaman passing by on the way to Brazil. After ending turn, both the indiaman and the fleet were completely landlocked. Everywhere you try to move them has a cross for a pointer and you get "fleets go on water, sir" from your irritating captains.

    Fleets stuck on same spot still isn't fixed. Again, has happened very early on. A barbary states fleet was raiding one of my trade routes, but occupying the same bit of sea as a Spanish fleet. Both were completely stuck and so I couldn't stop them raiding without either attacking Spain or Destroying Barbary thingies.

    Naval battle AI still a bit retarded. In my first post-patch naval battle, I was a lone indiaman caught out by a pirate Fluyt and Galleon. Bad news. I had the wind behind me and headed towards them , getting off a few shots and circling round the back to cross the T from the rear. They just kept on going... and going ... and going. In a straight line, straight into the wind. WTF? It wasn't until I'd severely damaged one of them that they suddenly turned on me and started fighting but I'd guess I got off 20 or more volleys before they changed course. I won.
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  6. #6
    Member Member Mr Frost's Avatar
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    Default Re: Bug List (Post Patch #3)

    I've noticed skirmishers {infantry at least} won't skirmish when reloading .

    I know this has been the T.W. standard for at least the last 2 previous games , but given how long it takes to reload a musket it is epic silly to the point it should be called a bug .
    If they're being charged , they don't have time to finish loading anyway {as melee interupts the cycle , death also interupts it} thus the "feature" is not only useless , but it also is basically bugging the skirmish feature {which is only really usefull if your unit can actually use its' missile weapon} to the point of being also useless .

    For what it's worth , the unit I discovered this with was the French Light Infantry {whom got squashed by charging British Line Infantry} .
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  7. #7

    Default Re: Bug List (Post Patch #3)

    Afghanistan Map Bug
    There are a few territories to the east of Persia and the west of India that seem to belong to Afghanistan. However, they do not appear on the world map in the lower left corner when you're looking at the campaign map. Also, when you hold Belughistan (sp) and you go to the Policies window, the first time it will say India but show you the Europe map. If you cycle through the 3 theaters, India will not show up and Europe will show up twice (one of those times it's meant to show you the tax policies for the Indian theater). I think there's some map error where some features, like the Policies window, know that Afghanistan is in the Indian theater, but the map on the Policies page is bugged. The world map in the lower left corner of the campaign map also appears to not recognize the Afghan regions.
    Fac et Spera

  8. #8

    Default Re: Bug List (Post Patch #3)

    Fleet Arrival Bug

    If your fleet arrives at a different theater in the same spot as an AI fleet, your ships will be bugged (not movable), and you have to scuttle them. Seems to kill the AI fleet as well but they do not scuttle, they just leave them in place for the remainder of the game.

  9. #9
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Bug List (Post Patch #3)

    I found a Dragoons bug in the battle map. Whilst playing as GB, fighting a dirty pirate mob, I had my dragoons dismounted to get a few volleys of and then told them to mount up for a withdraw and charge. However, a couple of the dragoons got caught in the open (literally less than five men) before they managed to mount up and entered melee combat. The problem is that the rest of the platoon just sat there on their horses and did nothing. I couldn't move them, I couldn't dismount them, I couldn't do anything with them - they just sat on their horses and watched their mates die... then continued to sit there.
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  10. #10

    Default Re: Bug List (Post Patch #3)

    Light infantry behavior bug still not fixed; they will not face forward, but rather in the last direction you moved them. So far I've been moving them about 2 steps forward after every move as a workaround.

    Artillery still bugged; they will always discharge their last loaded round or partially loaded round before ceasing fire once ordered to. So far workaround has been to limber immediately to stop the reload/firing animation, and as a further safety measure switch to roundshot so if a rogue shot does get off, it won't kill a lot of your men.

    Can someone playing a new GB campaign check and see if the Gibraltar port still causes you to CTD?

  11. #11

    Default Re: Bug List (Post Patch #3)

    When I combined two groups of ships (both were pirating on the same trade route before combining, between english channel and denmark) I ended up losing 70,000 in revenue

  12. #12

    Default Re: Bug List (Post Patch #3)

    The British AI seems incapable in defending its home commercial port. It lets france take it, and keep it. Even when I clear the port on a bait interception, Britian refuses to repair or occupy it.

  13. #13

    Default Re: Bug List (Post Patch #3)

    Since the patch, I started a campaign as the Austrians, and got a CTD as the turn started on year 1705.

    I thought it might have been a fluke, so I started up another campaign as the Austrians and got another CTD (I do not recall the exact date, but it was around the same time).

    Both times, autosave will bring me to the turn before and i can hit END TURN and as the AI finishes doing it's stuff, it gets to my turn and... "Empires Has Stopped Working"

    Did not have this problem before the patch came out. I've loaded save games for a couple turns before and still no good.

  14. #14
    Member Member Didz's Avatar
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    Default Re: Bug List (Post Patch #3)

    I'd like to report a persistent CTD, when trying to complete the New Spain Mission.

    see: https://forums.totalwar.org/vb/showthread.php?t=117325

    Also CTD's when accepting random 'screw the player' events.

    And a CTD related to generals that are transported by sea and dropped off at ports.
    https://forums.totalwar.org/vb/showthread.php?t=117315
    Didz
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  15. #15
    Member Member Didz's Avatar
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    Default Re: Bug List (Post Patch #3)

    Training Bug/Feature

    Not sure if this is a bug or a feature, but I discovered to my cost that whereas canceling the construction of a building gets you a refund of the building cost, cancelling the retraining of a unit does not.

    I just had my British Army in America go through a second major battle with the Cherokee before it had replaced all its casualties from the first and as fresh units were involved in the second battle I figured to just click the retrain button, and then retrain all the units from scratch.

    The problem was the first retrain had cost something like 2,000 to set-up and I never got a penny back so I had to pay for their retraining twice.
    Didz
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  16. #16
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Afghanistan Map Bug
    That has always been so, from day 1. It is not new to the patch.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  17. #17

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    That has always been so, from day 1. It is not new to the patch.
    Ah. Due to CTD bugs (fixed by this patch), I've never been able to play long enough to reach that part of the map before. Can't hurt for CA to know it's still there.

    Minor Graphical Bugs
    - The town of Mohawk in Iriquois Territory has a tree growing up in the middle of the town.
    - When Madrid builds city walls, the top ^ shape that represents the walls on the campaign map is built into the mountains to the north of the city.
    Fac et Spera

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