Results 1 to 30 of 136

Thread: Bug List (Post Patch #3)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member anweRU's Avatar
    Join Date
    Jan 2009
    Location
    Bangor, ME
    Posts
    342

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Wait, so there's a hard-coded declaration of war, if you take Punjab? Kinda odd, isn't it?
    There were a number of such hard-coded DoW regions in the game pre-patch. For e.g.:
    Iriquois - New York (and others?)
    Huron - Upper Canada, Ruppert's Land
    Pueblo Nations - Lower Louisiana and Mexico
    Persia - Punjab (and Mesopotamia?)

    These regions must be on the victory conditions for those factions.
    Last edited by anweRU; 05-04-2009 at 15:31.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  2. #2
    Heaps Gooder Member aimlesswanderer's Avatar
    Join Date
    Aug 2007
    Location
    Sidanee, Orstooraria
    Posts
    740

    Default Re: Bug List (Post Patch #3)

    I played about 20 turns as UP after the latest patch when I got a CTD when I moved a unit of pikes into brussels (owned it already).

    Have had a few problems with my trade ships and the trade spots. Sometimes they have the old problem of being on the same spot but as separate fleets and only one produces trade. Now however they can at least be moved off.

    Also, a few times a fleet has exited the teleport and was unable to move. I could select it but it refused to move anywhere. Thankfully next turn it was moveable.

    Rhineland intercepted me as my army moved towards their city, but in the battle they just stood around hiding in the buildings, when, as the attacker, they should have come after me. A continuation of a previous bug I think.

    Also, Rhineland declared war on me with a larger army, and, despite that, just stood around for a turn and didn't even enter my territory - I would have been in serious trouble if they had attacked. They also left half a stack of their army camped in the SE corner of their province (they weren't at war with anyone else), and thus were completely useless when I took advantage of that and took their city. Erm, hello AI?

    When I was desperate for money early on I was selling military access for $, and about half the time they accepted without wanting to change anything, but the other times they came back with a proposal for exactly the same amount as I had originally asked for. So it seems to be only partially fixed.

    Lots of things were thankfully fixed, but the saga continues. Seeing AI fleets with troops on board is a most welcome sight!
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  3. #3

    Default Re: Bug List (Post Patch #3)

    Played a few games with various nations now past 1720, and they all seem to lose the script...getting super passive, and doing very little on the campaign map. This is both on H/H and VH/VH

  4. #4
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Karash View Post
    Played a few games with various nations now past 1720, and they all seem to lose the script...getting super passive, and doing very little on the campaign map. This is both on H/H and VH/VH
    Yes, the late mid-game, end-game AI is definitely still passive. Probably because all AI factions are bogged down in their own wars to the point of bankruptcy...

  5. #5

    Default Re: Bug List (Post Patch #3)

    Reaching into the 1770's on Prussia post patch now.

    There have been less CTDs; all campaign map-based CTDs with exception of naval seems to have gone for this specific campaign. Battle CTDs still happen but less frequently. However, there is longer lag on campaign map for me at certain times and goes away by itself that hasn't happened before. Also I think there's something buggy about the shadowing still, it keeps flickering on campaign map every so often, and always happens when I switch theater (also happens in battle deployment phase but not during actual battle). I have all checkbox options turned off.

    During battles there is a certain action or sound that is bugged; I haven't been able to isolate it but everytime it happens my normally high FPS battle will turn choppy for a few seconds, then go back to smooth, then choppy again. Sometimes this stops during the battle, sometimes it keeps going until it eventually CTDs.

    The weird nameless tech you can trade is gone.

    I dunno if this is a bug or feature or maybe I didn't see this right but during a recent battle 1 guard infantry unit fired what seemed like a full volley at a unit of charging lancers. There were riflemen in front of them but they just shot off a volley themselves as the lancers came into 125 range. Once they got within 70, a single row of smoke puffs rather than a ripple.

    @Alphonse
    What faction were you when you got the Gilbraltar CTD?

  6. #6
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Marquis of Roland View Post
    @Alphonse
    What faction were you when you got the Gilbraltar CTD?
    I think it was GB. I just captured all of Spain and build a fleet in Gibraltar. When I clicked on it I had a CTD. After the patch I did the same with my GB campaign and there was no CTD.
    Tosa Inu

  7. #7
    Hope guides me Senior Member Hosakawa Tito's Avatar
    Join Date
    Dec 2000
    Location
    Western New Yuck
    Posts
    7,914

    Default Re: Bug List (Post Patch #3)

    Playing as Great Britain. I combined *click and dragged one unit card over the other* two depleted Native Missle Cav units in my small force that was protecting the Moose Factory from a Huron attack. Now when I click on that force no unit cards appear, the tab where the cards generally appear identify that group as an agent and not an army. You can move them, but can't check their status. I clicked end turn to see if that would fix the problem, but it did not. It was early in the campaign so I just started over.
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*

  8. #8
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Bug List (Post Patch #3)

    There is an odd bug when playing in Windows.

    It is if the picture slips to the effect that when trying to click on an object you have to fish for it until it is highlighted.

    It usually seems to slip to the lower right and the longer you play the worse it gets. The game must be closed down and restarted to get it back to where it belongs.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  9. #9
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Bug List (Post Patch #3)

    Post Patch Spanish Bug!

    Spain gets no credit for its Tobacco Plantations. The at start trade figures are 44 (4 barrels)

    The several plantations produce 15 barrels. It will drop to 0 later. Upgrading the plantations does nothing, unless this is what sends it to 0.


    Also, what the heck is going on with the hiding behind walls?

    Every time I try to use it, it will only allow me to hide on one side. Usually the side the enemy is coming from!

    This is a big deal! It effects tactics severely!
    Last edited by Fisherking; 05-08-2009 at 09:24.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  10. #10
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Fisherking View Post
    Post Patch Spanish Bug!

    Spain gets no credit for its Tobacco Plantations. The at start trade figures are 44 (4 barrels)

    The several plantations produce 15 barrels. It will drop to 0 later. Upgrading the plantations does nothing, unless this is what sends it to 0.


    Also, what the heck is going on with the hiding behind walls?

    Every time I try to use it, it will only allow me to hide on one side. Usually the side the enemy is coming from!

    This is a big deal! It effects tactics severely!
    Fish, target the wall with your pointer until it turns to the 'hiding type' then drag and drop on the side of the wall you want. At least wall positioning IS NOT bugged.

    What's bugged is that once behind the wall, line units do not shoot. Maybe one or two men get up once in a blue moon and fire a bullet. Otherwise, all of them just sit behind the fence and engage in constant reloading exercise. Probably covering behind the fence does not work well with firing by rank algorithm, but I believe, I've seen the reloading exercise performed by line infantry even before fire by rank is available.
    Last edited by Slaists; 05-08-2009 at 14:52.

  11. #11
    Heaps Gooder Member aimlesswanderer's Avatar
    Join Date
    Aug 2007
    Location
    Sidanee, Orstooraria
    Posts
    740

    Default Re: Bug List (Post Patch #3)

    Same UP game as before, and another ctd when I moved a non pike unit from Cologne to Brussels. I now move units via Amsterdam and it has been fine for 20 turns.

    Got a strange error when I was looking at Orissa. There were bars across the screen going wobbly and it was all very odd. The whole comp had frozen, and when I turned my screen off and on again nothing at all showed.

    Compared to the pre patch version no one has offered me a land swap at all, and I even have Rhineland, which the AI used to have a severe obsession about. It seems like it went from 3 crazy offers a turn to none at all.

    Also, when the AI is having its turn, Sweden's turn takes about 4 times longer than any other faction, even though they have just the 5 provinces.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  12. #12

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Slaists View Post
    What's bugged is that once behind the wall, line units do not shoot. Maybe one or two men get up once in a blue moon and fire a bullet. Otherwise, all of them just sit behind the fence and engage in constant reloading exercise. Probably covering behind the fence does not work well with firing by rank algorithm, but I believe, I've seen the reloading exercise performed by line infantry even before fire by rank is available.
    Am still a turn away from getting fire-by-rank and tried wall hiding ( my men are not cowards sir, and don't normally hide behind anything ) in my last couple battles. Even in the same battle they've both fired at the enemy once their troops came into range - and reasonable firing most of the first line of troops, never the second line - then later after being moved into another wall cowering spot where the enemy was already within range they just stood there. no reloading just 2 nearly full units in range and doing nothing.

    haven't noticed much that might trigger it.

  13. #13
    Member Member anweRU's Avatar
    Join Date
    Jan 2009
    Location
    Bangor, ME
    Posts
    342

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by aimlesswanderer View Post
    When I was desperate for money early on I was selling military access for $, and about half the time they accepted without wanting to change anything, but the other times they came back with a proposal for exactly the same amount as I had originally asked for. So it seems to be only partially fixed.
    They did the exact same thing pre-1.2 as well. This patch didn't affect the various military access exploits:

    - Military access for alliance: redundant, allies can move around in allied nation territories. Though it is a bit funky, for e.g. Spain and France can move in each others' territories for the first 10 or 15 turns. Others can do it as soon as the alliance is established.

    - Military access for trade pact

    - Military access for money

    I didn't see a m.a. for tech exploit. I've never been able to purchase an AI tech at any stage of the game, for any price, even regions... Only war works (get techs for peace), and not always.
    Ancestry: Turkish & Irish. Guess my favorite factions!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO