They did the exact same thing pre-1.2 as well. This patch didn't affect the various military access exploits:
- Military access for alliance: redundant, allies can move around in allied nation territories. Though it is a bit funky, for e.g. Spain and France can move in each others' territories for the first 10 or 15 turns. Others can do it as soon as the alliance is established.
- Military access for trade pact
- Military access for money
I didn't see a m.a. for tech exploit. I've never been able to purchase an AI tech at any stage of the game, for any price, even regions... Only war works (get techs for peace), and not always.
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