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Thread: Bug List (Post Patch #3)

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  1. #1
    Medevil Member Dead Guy's Avatar
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    Default Re: Bug List (Post Patch #3)

    Yesterday I had a weird happening.

    I was shipping a gentleman from india to america, the fleet arrived with the gentleman aboard but now another gentleman had spawned on an island with no school, so I decide to pick him up also. I pick him up from the shore, not a dock. Two agents on the fleet now, both show properly in the unit card thingie. When i reach the island with the school I go into the dock there and unload, only one agent unloads and the other is no longer in the fleet, nor is he in the docks! The following turn the agent turned up again, with the fleet that was now once more at sea!

  2. #2

    Default Re: Bug List (Post Patch #3)

    New one on me -- apologies if this is an inappropriate place to put it, mea culpa -- but in the last twenty-four hours I've noticed the following post-battle:

    Numbers of survivors per unit after a played-through battle are rather, er, off: Infantry units that received casualties now have the numbers of men that the cavalry & artillery should have & vice versa. For instance, my general's bodyguard now has sixty-eight men despite receiving two casualties, & a howitzer unit has seventy-five men; infantry units that should have these numbers left have the troop numbers of the artillery & cavalry (eighteen & twenty-two respectively).

    Also, in a different campaign, post-battle a unit of dragoons had zero (yes, 0) men left, yet their unit card still shows in the stack & is selectable & replenishable (is that a word?).

    It hasn't crashed the game (yet) but I have a horrible feeling it's just about to.

    Latest patch, no mods at all ever installed. Will try & get a screenie to confirm.

    Anyone else ever had this?

    Nota bene: this is not an auto-resolve issue. This is after a 3D battle, & has occurred separately (though not identically) in two different campaigns.

  3. #3
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Bug List (Post Patch #3)

    Using Darth Mod Commander I had a unit of dragoons nearly wiped out. Instead of the roughly ten survivors of four chevron and a single star experience at the end of the battle I ended up with three hundred and sixty-three troopers with no experience. I think they adopted the XP and numbers of an opposing unit of Ottomans or something.
    Completely weird.

  4. #4
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Last edited by anweRU; 05-07-2009 at 17:17.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Well, I think, the goal of a thread like this is to identify the bugs that are still in the game: no matter, whether they were caused by the new patch or not fixed by the new patch.

  6. #6

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Hey dude.

    Something like that, except in this case the AI attacked my "reinforcing stack" of two infantry units, driving a wedge between this stack & my main army stack (I always try & bring a reinforcing stack of foot-sloggers along when I perform a major assault!).

    So the issue could be as you say when multiple stacks are involved in a battle, the casualties end up going weird.

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